Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI.
ISBN:
(数字)9783030490591
ISBN:
(纸本)9783030490584
Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI.
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on human-computerinteraction, HCII 2017, held in Vancouver, BC, Canada, in July 2017.
ISBN:
(数字)9783319580715
ISBN:
(纸本)9783319580708
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on human-computerinteraction, HCII 2017, held in Vancouver, BC, Canada, in July 2017.
The three-volume set LNCS 8009-8011 constitutes the refereed proceedings of the 7th International Conference on Universal Access in human-computerinteraction, UAHCI 2013, held as part of the 15th International Confer...
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ISBN:
(数字)9783642391910
ISBN:
(纸本)9783642391903
The three-volume set LNCS 8009-8011 constitutes the refereed proceedings of the 7th International Conference on Universal Access in human-computerinteraction, UAHCI 2013, held as part of the 15th International Conference on human-computerinteraction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences.;The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computerinteraction, addressing major advances in knowledge and effective use of computers in a variety of application areas.;The total of 230 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 78 papers included in this volume are organized in the following topical sections: age-related issues, human vision in universal access, emotions and persuasion in universal access, design for autistic spectrum disorders, cognitive issues for universal access, universal access to the Web and social communities.
The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the humancomputerinteraction thematic area of the 23rd International Conference on human-computerinteraction, HCII 2021, whi...
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ISBN:
(数字)9783030784683
ISBN:
(纸本)9783030784676
The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the humancomputerinteraction thematic area of the 23rd International Conference on human-computerinteraction, HCII 2021, which took place virtually in July 2021.;Part II, interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery
Online platforms which assist users in finding a suitable match, such as online-dating and job recruiting environments, have become increasingly popular in the last decade. Many of these environments include recommend...
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Online platforms which assist users in finding a suitable match, such as online-dating and job recruiting environments, have become increasingly popular in the last decade. Many of these environments include recommender systems which, for instance in online dating, aim at helping users to discover a suitable partner who will likely be interested in them. Generating successful recommendations in such systems is challenging as the system must balance two objectives: (1) recommending users with whom the recommendation receiver is likely to initiate an interaction and (2) recommending users who are likely to reply positively to the recommendation receiver initiated interaction. Unfortunately, these objectives are partially conflicting since very often the recommendation receiver is likely to contact users who are not likely to respond positively, and vice versa. Furthermore, users in these environments vary in the extent to which they contemplate the other side's preferences before initiating an interaction. Therefore, an effective recommender system must effectively model each user and balance these objectives. In our work, we tackle this challenge through two novel components: (1) an explanation module, which leverages an estimate of why the recommended user is likely to respond positively to the recommendation receiver;and (2) a novel reciprocal recommendation algorithm, which finds an optimal balance, individually tailored to each user, between the partially conflicting objectives mentioned above. In an extensive empirical evaluation, in both simulated and real-world dating Web platforms with 1204 human participants, we find that both components contribute to attaining these objectives and that the combinations thereof are more effective than each one on its own.
Virtual reality (VR) is widely recognised as a promising technology for training emergency first responders and other safety-critical workers. It is uniquely able to immerse trainees in extreme situations that are too...
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Virtual reality (VR) is widely recognised as a promising technology for training emergency first responders and other safety-critical workers. It is uniquely able to immerse trainees in extreme situations that are too risky or dangerous to be examined in traditional real-world safety training. Most organisations seeking to implement VR safety training often limit their decisions to financial and technological factors. However, in this paper, we argue that a socio-technical systems approach is required to better appreciate the social costs and benefits of VR training, which are important for a successful implementation. The paper also reports our own research on a real-world implementation of VR safety training for the Mine Rescue Brigades in New South Wales, Australia. The training-conducted in both fully immersive (360 VR) and non-immersive (Desktop VR) virtual reality-involved a search and rescue operation which was necessitated by an underground fire at the bottom of the transport drift in a coal mine. Following this training, the 368 trainees not only completed a post-training questionnaire, but also were interviewed, to assess their training experiences in the VR environment. The findings provide a comprehensive account of the social costs and benefits of adopting VR as a safety training tool. Overall, the trainees perceived the benefits to far outweigh the costs, with an overall high inclination to recommend the VR training to other colleagues. Desktop VR was found to be as fit for delivering successful training as the more immersive 360 VR. However, this Desktop VR generated considerably less motion sickness in trainees. These findings should help organisations and training providers decide on: (1) whether or not to invest in VR safety training solutions;(2) which type technology/method of delivery to use.
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