This volume includes papers addressing the following topics: Transport Ergonomics and human Factors (TEHF), and Aerospace human Factors and Ergonomics.
ISBN:
(数字)9783319960746
ISBN:
(纸本)9783319960739
This volume includes papers addressing the following topics: Transport Ergonomics and human Factors (TEHF), and Aerospace human Factors and Ergonomics.
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, user Experience, and Usability, DUXU 2014, held as part of the 16th International Confere...
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ISBN:
(数字)9783319076386
ISBN:
(纸本)9783319076379
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, user Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on human-computerinteraction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computerinteraction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 45 papers included in this volume are organized in topical sections on DUXU in the enterprise, design for diverse target users, emotional and persuasion design, user experience case studies.
This book constitutes the refereed proceedings of the 9th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2020, in Aveiro, Portugal, in December 2020.*;The 12 full papers presen...
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ISBN:
(数字)9783030819965
ISBN:
(纸本)9783030819958
This book constitutes the refereed proceedings of the 9th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2020, in Aveiro, Portugal, in December 2020.*;The 12 full papers presented were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on audiovisual content and experiences; design and development of iTV applications; iTV and videos in learning; iTV for the elderly; usability and UX evaluations.*Due to the COVID-19 pandemic the conference was held online.
Informations- und Kommunikationstechnologie prägen zunehmend unsere Wirtschaft und Gesellschaft. Ihre weite Verbreitung erfordert eine Softwareentwicklung, die nicht nur auf die Technologie, sondern auch auf die ...
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ISBN:
(数字)9783642596209
ISBN:
(纸本)9783540657385
Informations- und Kommunikationstechnologie prägen zunehmend unsere Wirtschaft und Gesellschaft. Ihre weite Verbreitung erfordert eine Softwareentwicklung, die nicht nur auf die Technologie, sondern auch auf die Besonderheiten der Anwendungsgebiete ausgerichtet ist. Das vorliegende Buch behandelt die Gestaltung von Softwaresystemen und ihren Umgebungszusammenhängen mit der Methode der Objekt- und Aufgabenorientierten Software-Entwicklung (OASE). Der Vorstellung der wesentlichen Konzepte folgt eine systematische Darstellung der vorhandenen Modellierungstechniken. Typische Methoden aus der Betriebswirtschaft, den Sozial- und Arbeitswissenschaften, der Softwareergonomie und des Software Engineering werden daraufhin untersucht, welchen Beitrag sie zur integrierten Modellierung und Gestaltung von Softwaresystemen leisten. OASE greift wesentliche Elemente dieser Methoden auf und vervollständigt sie zu einer durchgängigen Modellierung eines Anwendungs-, Nutzungs- und Softwaresystems.
This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computerinteraction, and its implementation for a wide range of purposes such as healthcare, aerosp...
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ISBN:
(数字)9783030442675
ISBN:
(纸本)9783030442668
This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computerinteraction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 2nd International Conference on humaninteraction and Emerging Technologies: Future Applications, IHIET-AI 2020, held on April 23-25, in Lausanne, Switzerland. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.
The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on human-computerinteraction, HCII 2025, held in Gothenburg, Sweden, during J...
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ISBN:
(数字)9783031941719
ISBN:
(纸本)9783031941702
The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on human-computerinteraction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.
The papers presented in these eight volumes are organized in the following topical sections:
Part I: Virtual, Tangible and Intangible interaction; HCI for Health.
Part II: Perception, Cognition and interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences.
Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation.
Part IV: human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving.
Part V: Interactive Technologies for wellbeing; Game Design; Child-computerinteraction.
Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) human Environments.
Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior.
Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs.
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