The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on human-computerinteraction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers...
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ISBN:
(数字)9783642392627
ISBN:
(纸本)9783642392610
The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on human-computerinteraction, HCII 2013, held in Las Vegas, NV, USA in July 2013.
The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computerinteraction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This volume contains papers in the thematic area of human-computerinteraction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle interaction.
The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on human-computerinteraction, INTERACT 2015, held in Bamberg, Germany, in September 2015.;The 74 ...
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ISBN:
(数字)9783319227238
ISBN:
(纸本)9783319227221
The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on human-computerinteraction, INTERACT 2015, held in Bamberg, Germany, in September 2015.;The 74 full and short papers and 4 organizational overviews, 2 panels, 6 tutorials, and 11 workshops included in the fourth volume are organized in topical sections on tangible and tactile interaction; tools for design; touch and haptic; user and task modelling; visualization; visualization 3D; visualization in virtual spaces; wearable computing; demonstrations; and interactive posters.
The Background to the Institute The NATO Advanced Study Institute (ASI) 'People and computers - Applying an Anthropocentric Approach to Integrated Production Systems and Organisations' came about after the dis...
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ISBN:
(数字)9783642578953
ISBN:
(纸本)9783540582755;9783642633928
The Background to the Institute The NATO Advanced Study Institute (ASI) 'People and computers - Applying an Anthropocentric Approach to Integrated Production Systems and Organisations' came about after the distribution of a NATO fact sheet to BruneI University, which described the funding of ASls. The 'embryonic' director of the ASI brought this opportunity to the attention of the group of people, (some at BruneI and some from outside), who were together responsible for the teaching and management of the course in computer Integrated Manufacturing (CIM) in BruneI's Department of Manufacturing and Engineering Systems. This course had been conceived in 1986 and was envisaged as a vehicle for teaching manufacturing engineering students the technology of information integration through project work. While the original idea of the course had also included the organisational aspects of CIM, the human factors questions were not considered. This shortcoming was recognised and the trial run of the course in 1988 contained some lectures on 'people' issues. The course team were therefore well prepared and keen to explore the People, Organisation and Technology (POT) aspects of computer integration, as applied to industrial production. A context was proposed which would allow the inclusion of people from many different backgrounds and which would open up time and space for reflection. The proposal to organise a NATO ASI was therefore welcomed by all concerned.
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011.The 17 full papers, 14 short pap...
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ISBN:
(数字)9783642252891
ISBN:
(纸本)9783642252884
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011.
The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selecte...
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ISBN:
(数字)9783642132261
ISBN:
(纸本)9783642132254
This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010.
The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.
Recent years have witnessed important advancements in our understanding of the psychological underpinnings of subjective properties of visual information, such as aesthetics, memorability, or induced emotions. Concurr...
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ISBN:
(数字)9783030814656
ISBN:
(纸本)9783030814649;9783030814670
Recent years have witnessed important advancements in our understanding of the psychological underpinnings of subjective properties of visual information, such as aesthetics, memorability, or induced emotions. Concurrently, computational models of objective visual properties such as semantic labelling and geometric relationships have made significant breakthroughs using the latest achievements in machine learning and large-scale data collection. There has also been limited but important work exploiting these breakthroughs to improve computational modelling of subjective visual properties. The time is ripe to explore how advances in both of these fields of study can be mutually enriching and lead to further progress.;This book combines perspectives from psychology and machine learning to showcase a new, unified understanding of how images and videos influence high-level visual perception - particularly interestingness, affective values and emotions, aesthetic values, memorability, novelty, complexity, visual composition and stylistic attributes, and creativity. These human-based metrics are interesting for a very broad range of current applications, ranging from content retrieval and search, storytelling, to targeted advertising, education and learning, and content filtering.;Work already exists in the literature that studies the psychological aspects of these notions or investigates potential correlations between two or more of these human concepts. Attempts at building computational models capable of predicting such notions can also be found, using state-of-the-art machine learning techniques. Nevertheless their performance proves that there is still room for improvement, as the tasks are by nature highly challenging and multifaceted, requiring thought on both the psychological implications of the human concepts, as well as their translation to machines.
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