In a world supported by Ambient Intelligence (AmI), various devices embedded in the environment collectively use the distributed information and the intelligence inherent in this interconnected environment. A range of...
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ISBN:
(数字)9783642169175
ISBN:
(纸本)9783642169168
In a world supported by Ambient Intelligence (AmI), various devices embedded in the environment collectively use the distributed information and the intelligence inherent in this interconnected environment. A range of information from sensing and reas- ing technologies is used by distributed devices in the environment. The cooperation between natural userinterfaces and sensor interfaces covers all of a person’s s- roundings, resulting in a device environment that behaves intelligently; the term “Ambient Intelligence” has been coined to describe it. In this way, the environment is able to recognize the persons in it, to identify their individual needs, to learn from their behavior, and to act and react in their interest. Since this vision is influenced by a lot of different concepts in information proce- ing and combines multi-disciplinary fields in electrical engineering, computer science, industrial design, userinterfaces, and cognitive sciences, considerable research is needed to provide new models of technological innovation within a multi-dimensional society. Thus the AmI vision relies on the large-scale integration of electronics into the environment, enabling the actors, i.e., people and objects, to interact with their surrounding in a seamless, trustworthy, and natural manner.
Over the past 10 years, object technology has gained widespread acceptance within the software industry. Within a wider context, however, it has made little impact on the core applications which support businesses in ...
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ISBN:
(数字)9781447109471
ISBN:
(纸本)9783540760962
Over the past 10 years, object technology has gained widespread acceptance within the software industry. Within a wider context, however, it has made little impact on the core applications which support businesses in carrying out their tasks. This volume contains a collection of papers establishing the need for Business Objects, with particular reference to work undertaken by the Object Management Group (OMG). The emphasis is on defining an agenda for establishing Business Object standards and architectures, for developing software technology to support Business Objects applications and managing object oriented development projects. The wide variety of papers presented, and their authors' expertise, make this book a significant contribution to the development of Business Objects and their management.
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World computer Congress, held in Brisbane, Australia during September 21–2...
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ISBN:
(数字)9783642152146
ISBN:
(纸本)9783642152139;9783642423154
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.
Archivierung bezieht sich nicht nur auf gedruckte oder elektronische Dokumente: Auch Daten, die strukturiert in Datenbanksystemen (DBS) gespeichert werden, sollen idealerweise über Jahrzehnte hinweg wiederverwend...
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ISBN:
(数字)9783642608636
ISBN:
(纸本)9783642645914
Archivierung bezieht sich nicht nur auf gedruckte oder elektronische Dokumente: Auch Daten, die strukturiert in Datenbanksystemen (DBS) gespeichert werden, sollen idealerweise über Jahrzehnte hinweg wiederverwendbar aufbewahrt werden. Heutige DBS-Produkte sehen Archivierung als Datensicherung und geben die Kontrolle über die "archivierten" Daten auf. In Abgrenzung zum Backup/Recovery ist anwendungsorientiertes DB-Archivieren charakterisiert durch: Archivierung logischer Datengranulate, Benutzerveranlassung, Datenauslagerung und Archivzugriff. Das Buch stellt neue Archivierungs- und Nutzungsmodelle vor und klassifiziert Konzepte und Implementierungsansätze.;Vertieft werden Archivierungserweiterungen für SQL und SDAI (STEP Data Access Interface); die Norm STEP (Standard for the Exchange of Product Model Data) bzw. der sich herausbildende Teilstandard SDAI wurden mit Blick auf die wachsenden Archivierungsanforderungen im Produktdatenumfeld gewählt. Das Buch gewinnt durch die Berücksichtigung moderner Tertiärspeicher, z.B. optischer Platten- und Bandroboter, zusätzlich an Aktualität. Derartige Archivspeicher ermöglichen die kostengünstige Nearline-Speicherung großer Datenvolumen, werfen aber für DBS Integrationsprobleme auf. Zentraler Lösungsansatz ist hier der Einsatz eines sogenannten log-strukturierten Tertiärspeichersystems.
These 2 volumes constitute the selected papers of the 7th International Conference, CHIRA 2023, held Rome, Italy, during November 16–17, 2023.;The 14 full papers and the 29 short papers presented in these books ...
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ISBN:
(数字)9783031493683
ISBN:
(纸本)9783031493676
These 2 volumes constitute the selected papers of the 7th International Conference, CHIRA 2023, held Rome, Italy, during November 16–17, 2023.;The 14 full papers and the 29 short papers presented in these books were carefully reviewed and selected from 69 submissions. The papers selected contribute to the advancement of research and practical applications of human-technology and human-computerinteraction. Different aspects of computer-humaninteraction were covered in four parallel tracks: human factors for interactive systems, research, and applications; interactive devices; interaction design; and adaptive and intelligent systems.
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual...
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ISBN:
(数字)9783030701987
ISBN:
(纸本)9783030701970;9783030702007
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world.
This book constitutes refereed proceedings of the COST 2102 International Training School on Cognitive Behavioural Systems held in Dresden, Germany, in February 2011. The 39 revised full papers presented were carefull...
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ISBN:
(数字)9783642345845
ISBN:
(纸本)9783642345838
This book constitutes refereed proceedings of the COST 2102 International Training School on Cognitive Behavioural Systems held in Dresden, Germany, in February 2011. The 39 revised full papers presented were carefully reviewed and selected from various submissions. The volume presents new and original research results in the field of human-machine interaction inspired by cognitive behavioural human-humaninteraction features. The themes covered are on cognitive and computational social information processing, emotional and social believable human-computerinteraction (HCI) systems, behavioural and contextual analysis of interaction, embodiment, perception, linguistics, semantics and sentiment analysis in dialogues and interactions, algorithmic and computational issues for the automatic recognition and synthesis of emotional states.
This book contains the outcome of the 9th IFIP WG 5.5 International Summer Workshop on Multimodal interfaces, eNTERFACE 2013, held in Lisbon, Portugal, in July/August 2013. The 9 papers included in this book represent...
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ISBN:
(数字)9783642551437
ISBN:
(纸本)9783642551420;9783662525715
This book contains the outcome of the 9th IFIP WG 5.5 International Summer Workshop on Multimodal interfaces, eNTERFACE 2013, held in Lisbon, Portugal, in July/August 2013. The 9 papers included in this book represent the results of a 4-week workshop, where senior and junior researchers worked together on projects tackling new trends in human-machine interaction (HMI). The papers are organized in two topical sections. The first one presents different proposals focused on some fundamental issues regarding multimodal interactions, i.e., telepresence, speech synthesis and interactive modeling. The second is a set of development examples in key areas of HMI applications, i.e., education, entertainment and assistive technologies.
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