Welcome to the tenth anniversary of the International Conference on Web Information Systems Engineering, WISE 2009. This year the WISE conference continued the tradition that has evolved from the inaugural conference ...
详细信息
ISBN:
(数字)9783642044090
ISBN:
(纸本)9783642044083
Welcome to the tenth anniversary of the International Conference on Web Information Systems Engineering, WISE 2009. This year the WISE conference continued the tradition that has evolved from the inaugural conference held in 2000 in Hong Kong and since then has made its journey around the world: 2001 Kyoto (Japan), 2002 Singapore, 2003 Rome (Italy), 2004 Brisbane (Australia), 2005 New York (USA), 2006 Wuhan (China), 2007 Nancy (France), and 2008 Auckland (New Zealand). This year we were happy to hold the event in Poznan, a city of 600,000 inhabitants in western Poland. Poznan is the capital of the most affluent province of the country – Wielkopolska – which means “Greater Poland”. For more than 1,000 years, Poznan’s geographical location has predestined the city to be a significant scientific, cultural and economic center with more than just regional influence. The city is situated on the strategic cross-roads from Paris and Berlin in the west, to Warsaw and Moscow in the east, and from Scandinavia through the Baltic Sea in the north to the Balkans in the south. Poznan is a great research and university center with a dynamic potential. In all, 140,000 students are enrolled in 26 state-run and private institutions of higher education here, among which the Poznan University of Economics with its 12,000 students is one of the biggest. The WISE 2009 Conference provided a forum for engineers and scientists to present their latest findings in Web-related technologies and solutions.
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the i...
详细信息
ISBN:
(数字)9781848829633
ISBN:
(纸本)9781848829626;9781447125570
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, user Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.
The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on human-computerinteraction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 ...
详细信息
ISBN:
(数字)9783642237652
ISBN:
(纸本)9783642237645
The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on human-computerinteraction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 papers included in the third volume are organized in topical sections on novel userinterfaces and interaction techniques, paper 2.0, recommender systems, social media and privacy, social networks, sound and smell, touch interfaces, tabletops, ubiquitous and context-aware computing, UI modeling, and usability.
Software is present in every aspect of our lives, pushing us inevitably towards a world of distributed computing systems. Agent concepts hold great promise for responding to the new realities of large-scale distribute...
详细信息
ISBN:
(数字)9783540731313
ISBN:
(纸本)9783540731306
Software is present in every aspect of our lives, pushing us inevitably towards a world of distributed computing systems. Agent concepts hold great promise for responding to the new realities of large-scale distributed systems. Multi-agent systems (MASs) and their underlying theories provide a more natural support for ensuring important agent properties, such as autonomy, environment heterogeneity, organization and openness. Nevertheless, a software agent is an inherently more complex abstraction, posing new challenges to software engineering. Without adequate development te- niques and methods, MASs will not be sufficiently dependable, thus making their wide adoption by the industry more difficult. The dependability of a computing system is its ability to deliver a service that can be justifiably trusted. It is a singular time for dependable distributed systems, since the traditional models we use to express the relationships between a computational process and its environment are changing from the standard deterministic types into ones that are more distributed and dynamic. This served as a guiding principle for planning the Software Engineering for Large-Scale Multi-Agent Systems (SELMAS 2006) workshop, starting with selecting the theme, “building dependable multi-agent systems.” It acknowledges our belief in the increasingly vital role dependability plays as an essential element of MAS development.
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD...
详细信息
ISBN:
(数字)9783540892205
ISBN:
(纸本)9783540892199
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
This volume constitutes the refereed proceedings of the Second International Conference on human Centered Design, HCD 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 9 oth...
详细信息
ISBN:
(数字)9783642217531
ISBN:
(纸本)9783642217524
This volume constitutes the refereed proceedings of the Second International Conference on human Centered Design, HCD 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 9 other thematically similar conferences. The 66 revised papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical parts on human centered design methods and tools, mobile and ubiquitous interaction, human centered design in health and rehabilitation, human centered design in work, business and education, and applications of human centered design.
human-System interaction has been and will continue to be of interest to many researchers of various disciplines: engineers, computer scientists, psychologists, and social scientists. The research in human-System Inte...
详细信息
ISBN:
(数字)9781461314479
ISBN:
(纸本)9780792397793;9781461286301
human-System interaction has been and will continue to be of interest to many researchers of various disciplines: engineers, computer scientists, psychologists, and social scientists. The research in human-System interaction (HSI) has progressed from the era of using anthropomorphic data to design workspace to the current period which utilizes human and artificial sensors to design sensory-based cooperative workspace. In either of these developments, HSI has been known to be complex. In 1994, we initiated a series of symposiums on humaninteraction with Complex Systems. It was then that various ideas surrounding HSI for today and tomorrow were discussed by many scientists in the related disciplines. As a follow-up, in 1995 the Second Symposium was organized. The objective of this symposium was to attempt to defme a framework, principles, and theories for HSI research. This book is the result of that symposium. The 1995 symposium brought together a number of experts in the area of HSI. The symposium was more focused on expert opinions and testimonies than traditional meetings for technical papers. There were three reasons for that approach.
暂无评论