The three-volume set LNCS 15809-15811 constitutes the thoroughly refereed proceedings of the 11th International Conference on human Aspects of IT for the Aged Population, ITAP 2025, held as part of the 27th HCI Intern...
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ISBN:
(数字)9783031927102
ISBN:
(纸本)9783031927096
The three-volume set LNCS 15809-15811 constitutes the thoroughly refereed proceedings of the 11th International Conference on human Aspects of IT for the Aged Population, ITAP 2025, held as part of the 27th HCI International Conference on human-computerinteraction, HCII 2025, which took place in Gothenburg, Sweden, in June 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The three volumes cover topics as follows:
Part I: Designing Older user Experiences; Social Connectedness and Psychological Support
Part II: Smart Homes and Communities for Aging in Place; eHealth for Aging
Part III: Older Adults and the (Smart) City; Technology Adoption, IT Literacy and the Digital Divide; Living with AI.
This book constitutes the refereed proceedings of the International Conference on Brain Informatics, BI 2017, held in Beijing, China, in November 2017. The 31 revised full papers were carefully reviewed and select...
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ISBN:
(数字)9783319707723
ISBN:
(纸本)9783319707716
This book constitutes the refereed proceedings of the International Conference on Brain Informatics, BI 2017, held in Beijing, China, in November 2017. The 31 revised full papers were carefully reviewed and selected from 64 submissions. BI addresses the computational, cognitive, physiological, biological, physical,ecological and social perspectives of brain informatics, as well as topics related to;mental health and well-being.
This book discusses the latest advances in manufacturing and process control, with a special emphasis on digital manufacturing and intelligent technologies for manufacturing and industrial processes control. The...
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ISBN:
(数字)9783319941967
ISBN:
(纸本)9783319941950
This book discusses the latest advances in manufacturing and process control, with a special emphasis on digital manufacturing and intelligent technologies for manufacturing and industrial processes control. The human aspect of the developed technologies and products, their interaction with the users, as well as sustainability issues, are covered in detail. Development of new products using 3D printers, rapid prototyping systems, remote fabrication, and other advanced techniques, is described in detail, highlighting the state-of-the-art and current challenges. Other key topics include digital modeling systems and additive manufacturing, together with their applications in a number of fields, e.g in bioengineering/biomedicine, in the aerospace, maritime and military fields or for archeological and historical purposes, such as preserving structures, but not limited to this. The book is based on three AHFE 2018 affiliated conferences i.e. the AHFE 2018 International Conferenceon Advanced Production Management and Process Control, the AHFE 2018 International Conference on human Aspects of Advanced Manufacturing, and the AHFE 2018 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, which were held on July 21-25, 2018, in Orlando, Florida, USA.
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity....
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ISBN:
(数字)9780387356600
ISBN:
(纸本)9781402073601;9781475751536
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, humaninterfaces, and applications. The particular areas covered by the workshop are: 1. computers & Games computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Welcome to the proceedings of the 2010 International Conference on u- and e-Service, Science and Technology (UNESST 2010) – one of the partnering events of the Second International Mega-Conference on Future Generatio...
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ISBN:
(数字)9783642176449
ISBN:
(纸本)9783642176432
Welcome to the proceedings of the 2010 International Conference on u- and e-Service, Science and Technology (UNESST 2010) – one of the partnering events of the Second International Mega-Conference on Future Generation Information Te- nology (FGIT 2010). UNESST brings together researchers from academia and industry as well as prac- tioners to share ideas, problems and solutions relating to the multifaceted aspects of u- and e-services and their applications, with links to computational sciences, mat- matics and information technology. In total, 1,630 papers were submitted to FGIT 2010 from 30 countries, which - cludes 223 papers submitted to UNESST 2010. The submitted papers went through a rigorous reviewing process: 395 of the 1,630 papers were accepted for FGIT 2010, while 50 papers were accepted for UNESST 2010. Of the 50 papers 8 were selected for the special FGIT 2010 volume published by Springer in the LNCS series. 27 papers are published in this volume and 15 papers were withdrawn due to technical reasons. We would like to acknowledge the great effort of the UNESST 2010 International Advisory Board and members of the International Program Committee, as well as all the organizations and individuals who supported the idea of publishing this volume of proceedings, including SERSC and Springer. Also, the success of the conference would not have been possible without the huge support from our sponsors and the work of the Chairs and Organizing Committee.
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in human-computerinteraction, UAHCI 2018, held as part of HCI International 2018 ...
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ISBN:
(数字)9783319920528
ISBN:
(纸本)9783319920511
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in human-computerinteraction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.;The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions.;The 48 papers presented in this volume were organized in topical sections named: virtual and augmented reality for universal access; intelligent assistive environments; and access to the web, social media, education, culture and social innovation.
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