A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations th...
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ISBN:
(数字)9783031022210
ISBN:
(纸本)9783031010934
A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation.
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of G...
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ISBN:
(数字)9783030864361
ISBN:
(纸本)9783030864354
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via ***.
This book constitutes the referred proceedings of the 17th International Joint Conference on computer Vision, Imaging and computer Graphics Theory and Applications, VISIGRAPP 2022, Virtual Event, February 6–8, 2022.
ISBN:
(数字)9783031457258
ISBN:
(纸本)9783031457241
This book constitutes the referred proceedings of the 17th International Joint Conference on computer Vision, Imaging and computer Graphics Theory and Applications, VISIGRAPP 2022, Virtual Event, February 6–8, 2022.
This book constitutes the proceedings of the 20th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Santiago, Chile, in September 2014.;The 16 revised paper...
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ISBN:
(数字)9783319101668
ISBN:
(纸本)9783319101651
This book constitutes the proceedings of the 20th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Santiago, Chile, in September 2014.;The 16 revised papers presented together with 18 progress papers and 3 invited talks were carefully reviewed and selected from 49 submissions. The papers published in proceedings of this year's and past CRIWG conferences reflect the trends in collaborative computing research and its evolution. There was a growing interest in social networks analysis, crowdsourcing and computer support for large communities in general. A special research topic which has been traditionally present in the CRIWG proceedings has been collaborative learning.
This book presents interdisciplinary research in software engineering with applications for the social sector. The author focuses on software applications that are used for social good and that serve the needs of soci...
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ISBN:
(数字)9783030835491
ISBN:
(纸本)9783030835484;9783030835514
This book presents interdisciplinary research in software engineering with applications for the social sector. The author focuses on software applications that are used for social good and that serve the needs of society. The author aims to bridge the knowledge gap between requirement engineers, industry, and users in order to help identify a diverse range of needs in the social sector (taking into account user crowd diversity in terms of technological competencies, geography, demographics, and behavioral and psychographic aspects). The book provides rigorous empirical studies and validates solutions that serve as a guide to the software engineering community, researchers, graduate students, and teachers.
Multimedia '99 covers technological and scientific areas of media production, processing and delivery. 24 contributions from research laboratories and universities worldwide give a broad perspective on multimedia ...
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ISBN:
(数字)9783709167717
ISBN:
(纸本)9783211834374
Multimedia '99 covers technological and scientific areas of media production, processing and delivery. 24 contributions from research laboratories and universities worldwide give a broad perspective on multimedia research with a special focus on media convergence. The topics treated in this volume: image and sound content analysis and processing, paradigms and metaphors for multimedia authoring and display, applications such as education or entertainment, and multimedia content authentication and security.
This book constitutes the refereed proceedings of the 18th Annual Conference on Towards Autonomous Robotics, TAROS 2017, held in Guildford, UK, in July 2017.;The 43 revised full papers presented together with 13 ...
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ISBN:
(数字)9783319641072
ISBN:
(纸本)9783319641065
This book constitutes the refereed proceedings of the 18th Annual Conference on Towards Autonomous Robotics, TAROS 2017, held in Guildford, UK, in July 2017.;The 43 revised full papers presented together with 13 short papers were carefully reviewed and selected from 66 submissions. The papers discuss robotics research drawn from a wide and diverse range of topics, such as swarm and multi-robotic systems; human-robot interaction; robotic learning and imitation; robot navigation, planning and safety; humanoid and bio-inspired robots; mobile robots and vehicles; robot testing and design; detection and recognition; learning and adaptive behaviours; interaction; soft and reconfigurable robots; and service and industrial robots.
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