This book sheds light on systems that learn extensively, with purpose and naturally interact with humans. Improving operations and increasing competitive differentiation among manufacturing organizations by harnessing...
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ISBN:
(数字)9789811945229
ISBN:
(纸本)9789811945212;9789811945243
This book sheds light on systems that learn extensively, with purpose and naturally interact with humans. Improving operations and increasing competitive differentiation among manufacturing organizations by harnessing the power of cognitive abilities, IoT can help build and influence the flow of information—making the shop floor more cognitive through effective processing, analysis, and operational optimization. Now we are seeing the first-hand potential of cognitive computing—its ability to transform businesses, governments, and society. The real potential of the cognitive age can be realized by combining data analysis and statistical reasoning of machines with uniquely human qualities, such as self-directed goals, common sense, and moral values, improving operations and increasing competitive differentiation among manufacturing organizations. By harnessing the power of cognitive abilities, IoT can help build and influence the flow of information—making the shop floor more cognitive through effective processing, analysis, and operational optimization. Cognitive initiatives come in all shapes and sizes, from change to strategy and everything in between. What most successful projects have in common, no matter how ambitious, is they start with a clear view of what technology can do. Therefore, the first job of a cognitive scientists is to gain a firm understanding of cognitive abilities, as presented in this book.
Digital cities constitutes a multidisciplinary field of research and development, where researchers, designers and developers of communityware interact and collaborate with social scientists studying the use and effec...
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ISBN:
(数字)9783540259718
ISBN:
(纸本)9783540253310
Digital cities constitutes a multidisciplinary field of research and development, where researchers, designers and developers of communityware interact and collaborate with social scientists studying the use and effects of these kinds of infrastructures and systems in their local application context. The field is rather young. After the diffusion of ICT in the world of organizations and companies, ICT entered everyday life. And this also influenced ICT research and development. The 1998 Workshop on Communityware and Social interaction in Kyoto was an early meeting in which this emerging field was discussed. After that, two subsequent Digital Cities workshops were organized in Kyoto, and a third one in Amsterdam. This book is the result of the 3rd Workshop on Digital Cities, which took place September 18–19, 2003 in Amsterdam, in conjunction with the 1st Communities and Technologies Conference. Most of the papers were presented at this workshop, and were revised thoroughly afterwards. Also the case studies of digital cities in Asia, the US, and Europe, included in Part I, were direct offsprings of the Digital Cities Workshops. Together the papers in this volume give an interesting state-of-the-art overview of the field. In total 54 authors from the Americas, from Asia, and from Europe were contributed to this volume. The authors come from Brazil (two), the USA (eleven), China (three), Japan (fourteen), Finland (two), Germany (two), Italy (three), Portugal (two), the Netherlands (eight), and the UK (seven), indicating the international nature of the research field.
This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence in Education, AIED 2018, held in London, UK, in June 2018.;The 45 full papers p...
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ISBN:
(数字)9783319938431
ISBN:
(纸本)9783319938424
This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence in Education, AIED 2018, held in London, UK, in June 2018.;The 45 full papers presented in this book together with 76 poster papers, 11 young researchers tracks, 14 industry papers and 10 workshop papers were carefully reviewed and selected from 192 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas.
The 12th International Conference on human-computerinteraction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on human Interface (Japan) 2007, the 7th Internatio...
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ISBN:
(数字)9783540733218
ISBN:
(纸本)9783540733188
The 12th International Conference on human-computerinteraction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in human-computerinteraction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital human Modeling. A total of 3403 individuals from academia, research institutes, industry and g- ernmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlightthe human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of human-computerinteraction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Vincent G. Duffy, contains papers in the thematic area of Digital human Modeling, addressing the following major topics: • Shape and Movement Modeling and Anthropometry • Building and Applying Virtual humans • Medical and Rehabilitation Applications • Industrial and Ergonomic Applications
Part I, Posture, Motion and Health: Posture and motion modelling in design; ergonomics and occupational health; applications for exercising, physical therapy and rehabilitation; health services; DHM for aging support.
ISBN:
(数字)9783030499044
ISBN:
(纸本)9783030499037
Part I, Posture, Motion and Health: Posture and motion modelling in design; ergonomics and occupational health; applications for exercising, physical therapy and rehabilitation; health services; DHM for aging support.
This book constitutes the thoroughly refereed proceedings of the 22nd International Conference on user Modeling, Adaption and Personalization, held in Aalborg, Denmark, in July 2014. The 23 long and 19 short papers of...
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ISBN:
(数字)9783319087863
ISBN:
(纸本)9783319087856
This book constitutes the thoroughly refereed proceedings of the 22nd International Conference on user Modeling, Adaption and Personalization, held in Aalborg, Denmark, in July 2014. The 23 long and 19 short papers of the research paper track were carefully reviewed and selected from 146 submissions. The papers cover the following topics: large scale personalization, adaptation and recommendation; Personalization for individuals, groups and populations; modeling individuals, groups and communities; Web dynamics and personalization; adaptive web-based systems; context awareness; social recommendations; user experience; user awareness and control; Affective aspects; UMAP underpinning by psychology models; privacy; perceived security and trust; behavior change and persuasion.
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the human-computerinteraction (HCI) a...
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ISBN:
(数字)9783031021923
ISBN:
(纸本)9783031010644
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the human-computerinteraction (HCI) and interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those whomight otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology. Table of Contents: How Did We Get Here? / Some Key Ideas Behind Experience-Centered Design / Making Sense of Experience in Experience-Centered Design / Experience-Centered Design as Dialogue / What do We Mean by Dialogue? / Valuing Experience-Centered Design / Where Do We Go from Here?
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