The two-volume set LNAI 13817 and 13818 constitutes the refereed proceedings of the 14th International Conference on Social Robotics, ICSR 2022, which took place in Florence, Italy, in December 2022.;The 111 papers pr...
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ISBN:
(数字)9783031246678
ISBN:
(纸本)9783031246661
The two-volume set LNAI 13817 and 13818 constitutes the refereed proceedings of the 14th International Conference on Social Robotics, ICSR 2022, which took place in Florence, Italy, in December 2022.;The 111 papers presented in the proceedings set were carefully reviewed and selected from 143 submissions. The contributions were organized in topical sections as follows: Social robot navigation and interaction capabilities (voice, tactile); Social robot perception and control capabilities; Investigating non verbal interaction with Social robots; Foster attention and engagement strategies in social robots; Special Session 1: Social Robotics Driven by Intelligent Perception and Endogenous Emotion-Motivation Core; Special Session 2: Adaptive behavioral models of robotic systems based on brain-inspired AI cognitive architectures; Advanced HRI capabilities for interacting with children; Social robots as advanced educational tool; Social robot applications in clinical and assistive scenarios; Collaborative social robots through dynamic game; Design and evaluate user’s robot perception and acceptance; Ethics, gender & trust in social robotics.
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of G...
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ISBN:
(数字)9783030864361
ISBN:
(纸本)9783030864354
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via ***.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innova...
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ISBN:
(数字)9783319558349
ISBN:
(纸本)9783319558332
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.;The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
This book constitutes the referred proceedings of the 17th International Joint Conference on computer Vision, Imaging and computer Graphics Theory and Applications, VISIGRAPP 2022, Virtual Event, February 6–8, 2022.
ISBN:
(数字)9783031457258
ISBN:
(纸本)9783031457241
This book constitutes the referred proceedings of the 17th International Joint Conference on computer Vision, Imaging and computer Graphics Theory and Applications, VISIGRAPP 2022, Virtual Event, February 6–8, 2022.
This book constitutes the proceedings of the 20th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Santiago, Chile, in September 2014.;The 16 revised paper...
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ISBN:
(数字)9783319101668
ISBN:
(纸本)9783319101651
This book constitutes the proceedings of the 20th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Santiago, Chile, in September 2014.;The 16 revised papers presented together with 18 progress papers and 3 invited talks were carefully reviewed and selected from 49 submissions. The papers published in proceedings of this year's and past CRIWG conferences reflect the trends in collaborative computing research and its evolution. There was a growing interest in social networks analysis, crowdsourcing and computer support for large communities in general. A special research topic which has been traditionally present in the CRIWG proceedings has been collaborative learning.
This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on computers in Education, OCCE 2018, held in Linz, Austria, in June 2018.;The 24 revised full papers and 3 short papers ...
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ISBN:
(数字)9783030235130
ISBN:
(纸本)9783030235123;9783030235154
This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on computers in Education, OCCE 2018, held in Linz, Austria, in June 2018.;The 24 revised full papers and 3 short papers included in this volume were carefully reviewed and selected from 63 submissions during two rounds of reviewing. The papers discuss key emerging topics and evolving practices in the area of educational computing research. They are organized in the following topical sections: computational thinking; programming and computer science education; teachers’ education and professional development; games-based learning and gamification; learning in specific and disciplinary contexts; learning in social networking environments; and self-assessment, e-assessment and e-examinations.
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