咨询与建议

限定检索结果

文献类型

  • 39 篇 期刊文献
  • 8 篇 会议

馆藏范围

  • 47 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 47 篇 工学
    • 41 篇 软件工程
    • 39 篇 计算机科学与技术...
    • 7 篇 电气工程
    • 1 篇 机械工程

主题

  • 47 篇 viewing algorith...
  • 12 篇 i.3.3 [computer ...
  • 11 篇 categories and s...
  • 8 篇 display algorith...
  • 5 篇 distributed/netw...
  • 3 篇 computer graphic...
  • 3 篇 i.3.3 [computer ...
  • 3 篇 graphics systems
  • 3 篇 virtual reality
  • 2 篇 geometric algori...
  • 2 篇 i.4.8 [image pro...
  • 2 篇 stereo
  • 2 篇 object hierarchi...
  • 2 篇 scientific data ...
  • 2 篇 depth cues
  • 2 篇 occlusion cullin...
  • 2 篇 curve, surface, ...
  • 2 篇 perceptual reaso...
  • 2 篇 programmable gra...
  • 2 篇 data compaction ...

机构

  • 3 篇 univ tubingen gr...
  • 2 篇 univ e anglia sc...
  • 2 篇 univ brighton br...
  • 2 篇 vienna univ tech...
  • 2 篇 fev motorentech ...
  • 2 篇 univ aachen rhei...
  • 2 篇 eindhoven univ t...
  • 2 篇 univ costa rica ...
  • 2 篇 braunschweig uni...
  • 2 篇 eth
  • 2 篇 univ aachen rhei...
  • 2 篇 univ stuttgart i...
  • 1 篇 university of ca...
  • 1 篇 univ magdeburg d...
  • 1 篇 univ bedfordshir...
  • 1 篇 vrvis res ctr au...
  • 1 篇 gup johannes kep...
  • 1 篇 microsoft corp r...
  • 1 篇 univ toulouse 3 ...
  • 1 篇 fed univ rio de ...

作者

  • 3 篇 guthe s
  • 2 篇 hopp m
  • 2 篇 strasser w
  • 2 篇 fellner dw
  • 2 篇 magallón m
  • 2 篇 havemann s
  • 2 篇 arnold db
  • 2 篇 adomeit p
  • 2 篇 myszkowski karol
  • 2 篇 bischof c
  • 2 篇 staneker d
  • 2 篇 schirski m
  • 2 篇 weiskopf d
  • 2 篇 wimmer michael
  • 2 篇 vilanova anna
  • 2 篇 gross markus
  • 2 篇 day am
  • 2 篇 strengert m
  • 2 篇 scheiblauer clau...
  • 2 篇 ertl t

语言

  • 47 篇 英文
检索条件"主题词=Viewing Algorithms"
47 条 记 录,以下是31-40 订阅
排序:
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments
收藏 引用
COMPUTERS & GRAPHICS-UK 2004年 第4期28卷 497-507页
作者: Day, AM Arnold, DB Havemann, S Fellner, DW Univ E Anglia Sch Comp Sci Norwich NR2 2DF Norfolk England Univ Brighton Brighton BN2 4AT E Sussex England Braunschweig Univ Technol Braunschweig Germany
The economic production and the interactive rendering of complete reconstructions of populated urban environments are technically difficult tasks. Specialized modelling tools, which exploit knowledge of the types of o... 详细信息
来源: 评论
Seamless Video Stitching from Hand-held Camera Inputs
收藏 引用
COMPUTER GRAPHICS FORUM 2016年 第2期35卷 479-487页
作者: Lin, Kaimo Liu, Shuaicheng Cheong, Loong-Fah Zeng, Bing Natl Univ Singapore Singapore 117548 Singapore Univ Elect Sci & Technol China Beijing Peoples R China
Images/videos captured by portable devices (e.g., cellphones, DV cameras) often have limited fields of view. Image stitching, also referred to as mosaics or panorama, can produce a wide angle image by compositing seve... 详细信息
来源: 评论
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
收藏 引用
COMPUTER GRAPHICS FORUM 2012年 第2期31卷 393-402页
作者: Peng, Chao Cao, Yong Virginia Tech Dept Comp Sci Blacksburg VA 24061 USA
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering technique... 详细信息
来源: 评论
Hallucinating Stereoscopy from a Single Image
收藏 引用
COMPUTER GRAPHICS FORUM 2015年 第2期34卷 1-12页
作者: Zeng, Qiong Chen, Wenzheng Wang, Huan Tu, Changhe Cohen-Or, Daniel Lischinski, Dani Chen, Baoquan Shandong Univ Jinan 250100 Shandong Peoples R China Tel Aviv Univ IL-69978 Tel Aviv Israel Hebrew Univ Jerusalem IL-91905 Jerusalem Israel
We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approxim... 详细信息
来源: 评论
Unstructured Light Fields
收藏 引用
COMPUTER GRAPHICS FORUM 2012年 第2期31卷 305-314页
作者: Davis, Abe Levoy, Marc Durand, Fredo Stanford Univ Stanford CA 94305 USA
We present a system for interactively acquiring and rendering light fields using a hand-held commodity camera. The main challenge we address is assisting a user in achieving good coverage of the 4D domain despite the ... 详细信息
来源: 评论
Inexpensive immersive projection
Inexpensive immersive projection
收藏 引用
IEEE Virtual Reality 2008 Conference
作者: Yuen, Nancy P. Y. Thibault, William C. Calif State Univ E Bay Hayward CA USA
Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mi... 详细信息
来源: 评论
Large volume visualization of compressed time-dependent datasets on GPU clusters
Large volume visualization of compressed time-dependent data...
收藏 引用
Symposium on Parallel Graphics and Visualization
作者: Strengert, M Magallón, M Weiskopf, D Guthe, S Ertl, T Univ Stuttgart Inst Visualizat & Interact Syst D-70569 Stuttgart Germany Univ Costa Rica Escuela Fis San Pedro 2060 Costa Rica Univ Tubingen GRIS WSI D-72076 Tubingen Germany
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are... 详细信息
来源: 评论
Virtual Tubelets -: Efficiently visualizing large amounts of particle trajectories
<i>Virtual Tubelets</i> -: Efficiently visualizing large amo...
收藏 引用
International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCIA)
作者: Schirski, M Kuhlen, T Hopp, M Adomeit, P Pischinger, S Bischof, C Univ Aachen Rhein Westfal TH Aachen Ctr Comp & Commun D-52074 Aachen Germany FEV Motorentech GmbH D-52078 Aachen Germany Univ Aachen Rhein Westfal TH Aachen Inst Internal Combust Engines VKA D-52062 Aachen Germany
The depiction of particle trajectories is an effective means for the visualization of fluid flows. However, standard visualization techniques suffer from a variety of weaknesses, ranging from ambiguous depth perceptio... 详细信息
来源: 评论
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments
Combining polygonal and subdivision surface approaches to mo...
收藏 引用
International Conference on Cyberworlds (CW 2003)
作者: Day, AM Arnold, DB Havemann, S Fellner, DW Univ E Anglia Sch Comp Sci Norwich NR2 2DF Norfolk England Univ Brighton Brighton BN2 4AT E Sussex England Braunschweig Univ Technol Braunschweig Germany
The economic production and the interactive rendering of complete reconstructions of populated urban environments are technically difficult tasks. Specialized modelling tools, which exploit knowledge of the types of o... 详细信息
来源: 评论
Improving occlusion query efficiency with occupancy maps  03
Improving occlusion query efficiency with occupancy maps
收藏 引用
IEEE Symposium on Parallel and Large-Data Visualization and Graphics
作者: Staneker, D Bartz, D Meissner, M Univ Tubingen WSI GRIS Tubingen Germany
Image space occlusion culling is an useful approach to reduce the rendering load of large polygonal models. Like most large model techniques, it trades overhead costs with the rendering costs of the possibly occluded ... 详细信息
来源: 评论