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检索条件"主题词=Viewing Algorithms"
47 条 记 录,以下是41-50 订阅
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A modular rule-based visual interactive creation of tree-shaped geo-located networks  12
A modular rule-based visual interactive creation of tree-sha...
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12th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS)
作者: Brodkorb, Felix Kopp, Manuel Kuijper, Arjan von Landesberger, Tatiana Tech Univ Darmstadt Darmstadt Germany Fraunhofer IGD Darmstadt Germany
Geo-located networks are analyzed in various domains such as supply chain management. When simulating supply chain processes or when testing geo-visualization techniques, synthetic test datasets are needed. However, r... 详细信息
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Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies
Analysis of Interactive Editing Operations for Out-of-Core P...
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21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
作者: Scheiblauer, Claus Wimmer, Michael Vienna Univ Technol Vienna Austria
In this paper we compare the time and space complexity of editing operations on two data structures which are suitable for visualizing huge point clouds. The first data structure was introduced by Scheiblauer and Wimm... 详细信息
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GPU-Based Ray-Casting of Spherical Functions Applied to High Angular Resolution Diffusion Imaging
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2011年 第5期17卷 612-625页
作者: van Almsick, Markus Peeters, Tim H. J. M. Prckovska, Vesna Vilanova, Anna Romeny, Bart ter Haar Eindhoven Univ Technol Dept Biomed Engn NL-5600 MB Eindhoven Netherlands
Any sufficiently smooth, positive, real-valued function psi : S-2 -> IR+ on a sphere S-2 can be expanded by a Laplace expansion into a sum of spherical harmonics. Given the Laplace expansion coefficients, we provid... 详细信息
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A three dimensional image cache for virtual reality
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COMPUTER GRAPHICS FORUM 1996年 第3期15卷 C227-+页
作者: Schaufler, G Sturzlinger, W GUP Johannes Kepler Universität Linz Altenbergerstr.69 A-4040 Linz Austria/Europe schaufler@gup.uni-linz.ac.at
Despite recent advances in rendering hardware, large and complex virtual environments cannot be displayed with a sufficiently high frame rate, because of limitations in the available rendering performance. This paper ... 详细信息
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Dynamic sampling and rendering of algebraic point set surfaces
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COMPUTER GRAPHICS FORUM 2008年 第2期27卷 653-662页
作者: Guennebaud, Gael Germann, Marcel Gross, Markus ETH Zurich Switzerland
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and pr... 详细信息
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Depth of Field Postprocessing For Layered Scenes Using Constant-Time Rectangle Spreading  09
Depth of Field Postprocessing For Layered Scenes Using Const...
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International Congress on Vertical Transportation Technologies
作者: Todd J. Kosloff Michael W. Tao Brian A. Barsky University of California Computer Science Division University of California Computer Science Division and School of Optometry
Control over what is in focus and what is not in focus in an image is an important artistic tool. The range of depth in a 3D scene that is imaged in sufficient focus through an optics system, such as a camera lens, is... 详细信息
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Reduced depth and visual hulls of complex 3D scenes
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COMPUTER GRAPHICS FORUM 2008年 第2期27卷 175-182页
作者: Bogomjakov, Alexander Gotsman, Craig Technion Israel Inst Technol Ctr Graph & Geometr Comp IL-32000 Haifa Israel
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, these hulls may contain significant arti... 详细信息
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