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检索条件"主题词=Virtual reality Human-centered computing"
13 条 记 录,以下是1-10 订阅
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Asymmetric VR Chores: A Social Presence Preliminary Study
Asymmetric VR Chores: A Social Presence Preliminary Study
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IEEE Conference on virtual reality and 3D User Interfaces (VR)
作者: Saunders, Stephen Uribe-Quevedo, Alvaro Sun, Winnie Horsburgh, Sheri Ontario Tech Univ Oshawa ON Canada Ontario Shores Ctr Mental Hlth Sci Whitby ON Canada
VR applications focused on daily activities for health care, focusing on either physical or cognitive interventions, continue to gain momentum as a result of consumer-level devices. However, interactions are mainly fo... 详细信息
来源: 评论
AIsop: Exploring Immersive VR Storytelling Leveraging Generative AI
AIsop: Exploring Immersive VR Storytelling Leveraging Genera...
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IEEE Conference on virtual reality and 3D User Interfaces (VR)
作者: Gatti, Elia Giunchi, Daniele Numan, Nels Steed, Anthony UCL London England
We introduce AIsop, a system that autonomously generates VR storytelling experiences using generative artificial intelligence (AI). AIsop crafts unique stories by leveraging state-of-the-art Large Language Models (LLM... 详细信息
来源: 评论
MemoryVR: Collecting and Sharing Memories in Personal virtual Museums
MemoryVR: Collecting and Sharing Memories in Personal Virtua...
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IEEE Conference on virtual reality and 3D User Interfaces (VR)
作者: Liang, Jiachen Li, Yue Wang, Xueqi Liang, Hai-Ning Xian Jiaotong Liverpool Univ Sch Adv Technol Xian Peoples R China
We present MemoryVR, a virtual museum system designed to preserve and share personal memories. This system enables users to create customized virtual museums within a spatial enclosure, providing an immersive and enri... 详细信息
来源: 评论
Evaluation of 3D reconstruction techniques for the blending of real and virtual environments
Evaluation of 3D reconstruction techniques for the blending ...
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IEEE Conference on virtual reality and 3D User Interfaces (VR)
作者: Pizzo, Marianna Viola, Eros Solari, Fabio Chessa, Manuela Univ Genoa Dept Informat Bioengn Robot & Syst Engn Genoa Italy
Interaction in immersive virtual reality can be enhanced by merging physical objects with virtual stimuli, thus creating extended reality scenarios. Such approaches could be exploited to implement physical obstacle av... 详细信息
来源: 评论
Uncovering Best Practices in Immersive Space to Think  22
Uncovering Best Practices in Immersive Space to Think
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22nd IEEE International Symposium on Mixed and Augmented reality (ISMAR)
作者: Davidson, Kylie Lisle, Lee Tahmid, Ibrahim A. Whitley, Kirsten North, Chris Bowman, Doug A. Virginia Tech Blacksburg VA 24061 USA US Dept Def Washington DC 20305 USA
As immersive analytics research becomes more popular, user studies have been aimed at evaluating the strategies and layouts of users' sensemaking during a single focused analysis task. However, approaches to sense... 详细信息
来源: 评论
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience  22
Comparative Analysis of Artefact Interaction and Manipulatio...
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22nd IEEE International Symposium on Mixed and Augmented reality (ISMAR)
作者: Wang, Yifan Li, Yue Liang, Hai-Ning Xian Jiaotong Liverpool Univ Sch Adv Technol Suzhou Peoples R China Xian Jiaotong Liverpool Univ Sch Adv Technol Dept Comp Suzhou Peoples R China
For museums in virtual reality (VR), various interaction and manipulation techniques could be employed for users to engage with artefact interactions. This study examined four combinations of interaction (controller-b... 详细信息
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Examining the Fine Motor Control Ability of Linear Hand Movement in virtual reality  30
Examining the Fine Motor Control Ability of Linear Hand Move...
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30th IEEE Conference virtual reality and 3D User Interfaces (IEEE VR)
作者: Yi, Xin Wang, Xueyang Li, Jiaqi Li, Hewu Tsinghua Univ Zhongguancun Lab Beijing Peoples R China Tsinghua Univ Beijing Peoples R China
Linear hand movement in mid-air is one of the most fundamental interactions in virtual reality (e.g., when dragging/scaling/manipulating objects and drawing shapes). However, the lack of tactile feedback makes it diff... 详细信息
来源: 评论
Color calibration in virtual reality for Unity and Unreal
Color calibration in virtual reality for Unity and Unreal
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30th IEEE Conference virtual reality and 3D User Interfaces (IEEE VR)
作者: Diaz-Barrancas, Francisco Gil-Rodriguez, Raquel Aizenman, Avi Bayer, Florian Gegenfurtner, Karl Justus Liebig Univ Dept Psychol Giessen Germany
This work measures the relationship between RUB intensities and the reflected color for each color channel of the HTC Vive Pro Eye virtual reality (VR) headset. The study additionally measured the display spectra of t... 详细信息
来源: 评论
Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR  29
Inducing Emotional Stress From The Intensive Care Context Us...
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IEEE Conference on virtual reality and 3D User Interfaces (IEEE VR)
作者: Weiss, Sebastian Busse, Steffen Heuten, Wilko OFFIS Inst Informat Technol Oldenburg Germany Carl von Ossietzky Univ Oldenburg Oldenburg Germany
Nurses in intensive care units are exposed to permanent stress. Emotional stress contributes to psycho-physiological exhaustion symptoms such as chronic sleep disturbances, restlessness or burnout, which negatively af... 详细信息
来源: 评论
Exploring and Selecting Supershapes in virtual reality with Line, Quad, and Cube Shaped Widgets  29
Exploring and Selecting Supershapes in Virtual Reality with ...
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IEEE Conference on virtual reality and 3D User Interfaces (IEEE VR)
作者: Nicolau, Francisco Gielis, Johan Simeone, Adalberto L. Lopes, Daniel Simoes Univ Lisbon Inst Super Tecn Lisbon Portugal Univ Antwerp Dept Biosci Engn Antwerp Belgium Katholieke Univ Leuven Dept Comp Sci Leuven Belgium Univ Lisbon Inst Super Tecn INESC ID Lisbon Portugal
Supershapes are used in Parametric Design to model, literally, thousands of natural and man-made shapes with a single 6 parameter formula. However, users are left to probe such a rich yet dense collection of supershap... 详细信息
来源: 评论