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检索条件"主题词=Virtual reality computing methodologies"
7 条 记 录,以下是1-10 订阅
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3D Pano Inpainting: Building a VR Environment from a Single Input Panorama
3D Pano Inpainting: Building a VR Environment from a Single ...
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IEEE Conference on virtual reality and 3D User Interfaces (VR)
作者: Asija, Shivam Du, Edward Nam Nguyen Zollmann, Stefanie Ventura, Jonathan Calif Polytech State Univ San Luis Obispo San Luis Obispo CA 93407 USA Univ Otago Dunedin New Zealand
Creating 360-degree 3D content is challenging because it requires either a multi-camera rig or a collection of many images taken from different perspectives. Our approach aims to generate a 360. VR scene from a single... 详细信息
来源: 评论
reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented reality Effects  22
Reality Distortion Room: A Study of User Locomotion Response...
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22nd IEEE International Symposium on Mixed and Augmented reality (ISMAR)
作者: Kim, You-Jin Wilson, Andrew D. Jacobs, Jennifer Hollerer, Tobias Univ Calif Santa Barbara Santa Barbara CA 93106 USA Microsoft Res Mountain View CA USA
reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visua... 详细信息
来源: 评论
virtual reality Point Cloud Annotation
Virtual Reality Point Cloud Annotation
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IEEE Conference on virtual reality and 3D User Interfaces (IEEE VR)
作者: Franzluebbers, Anton Li, Changying Paterson, Andrew Johnsen, Kyle Univ Georgia Athens GA 30602 USA
This work presents an immersive headset-based virtual reality visualization and annotation system for point clouds, oriented towards application on laser scans of plants. The system can be used to paint regions or ind... 详细信息
来源: 评论
The Royal Game of Ur: virtual reality Prototype of the Board Game Played in Ancient Mesopotamia
The Royal Game of Ur: Virtual Reality Prototype of the Board...
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28th IEEE Conference on virtual reality and 3D User Interfaces (IEEE VR)
作者: Pietroszek, Krzysztof Agraraharja, Zaki Eckhardt, Christian Amer Univ Inst IDEAS Washington DC 20016 USA CalPoly San Luis Obispo Mixed Real Lab San Luis Obispo CA USA
We present a virtual reality implementation of the "Royal Game of Ur", an ancient board game played by the people of Akkadian empire since around 3000 BC. The game's rules recently deciphered from the cu... 详细信息
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Easy Extrinsic Calibration of VR System and Multi-Camera based Marker-less Motion Capture System  18
Easy Extrinsic Calibration of VR System and Multi-Camera bas...
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International Normal Labour and Birth Research Conference
作者: Takahashi, Kosuke Mikami, Dan Isogawa, Mariko Sun, Siqi Kusachi, Yoshinori NTT Media Intelligence Labs Tokyo Japan
This paper proposes a novel easy extrinsic calibration algorithm for an off-the-shelf VR system and a multi-camera based marker-less motion capture system. To realize interactions between 3D user motions and virtual o... 详细信息
来源: 评论
Game Room Map Integration in virtual Environments for Free Walking  25
Game Room Map Integration in Virtual Environments for Free W...
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25th IEEE Conference on virtual reality and 3D User Interfaces (IEEE VR)
作者: Keller, Marilyn Exposito, Frederic Gfi Informat St Ouen France
Current tracking systems now enable real walking in a virtual scene with a Head Mounted Display (HMD). However, the play area usually remains limited to a few square meters because of tracking limits and the lack of f... 详细信息
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Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System
Easy Extrinsic Calibration of VR System and Multi-camera Bas...
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IEEE International Symposium on Mixed and Augmented reality Workshops (ISMARW)
作者: Kosuke Takahashi Dan Mikami Mariko Isogawa Siqi Sun Yoshinori Kusachi NTT Media Intelligence Laboratories
This paper proposes a novel easy extrinsic calibration algorithm for an off-the-shelf VR system and a multi-camera based marker-less motion capture system. To realize interactions between 3D user motions and virtual o... 详细信息
来源: 评论