This paper presents the design and implementation of an open visual Object-Oriented programming Environment (VOOPE). The environment supports a programming approach in which a program is created using Extended visual ...
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ISBN:
(纸本)9781424428991
This paper presents the design and implementation of an open visual Object-Oriented programming Environment (VOOPE). The environment supports a programming approach in which a program is created using Extended visual Objects (EVOs)-the objects having visual forms and dynamic behaviors. The environment allows creation of EVOs and modification of their behavior to adapt the changing software requirements. Thereby, VOOPE allows incremental software development using the learning capability of EVOs without rebuilding the software.
In this paper we discuss a visual programming environment for the composition of services based on dataflow paradigm. This approach, strongly oriented towards web technologies, aims to offer the corporate application ...
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ISBN:
(纸本)9781467350006
In this paper we discuss a visual programming environment for the composition of services based on dataflow paradigm. This approach, strongly oriented towards web technologies, aims to offer the corporate application designer an integrated set of very high-level tools to design and test new services via functional composition of already available ones. The user experience is a mixture of (a) graphical actions and choices, for example the drag and drop of graphical widgets and the connection of input-output links, and of (b) interface coding, via the textual specification of the translation logic of data object types flowing through the input/output interfaces of the composed services. The new environment, named VisProSL (visual programming Service-Link), capitalizes on a standardized JSON syntax of exchanged data objects, is oriented to REST services, and makes use of a basic layer that provides the visual generation of interfaces towards location services.
Contemporary Geographic Information Systems (GIS software) are, in some cases, extended by components for visual programming. These components are used to design a dataflow process. In this poster two examples of comp...
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ISBN:
(纸本)9781467308502
Contemporary Geographic Information Systems (GIS software) are, in some cases, extended by components for visual programming. These components are used to design a dataflow process. In this poster two examples of components are assessed. These are ModelBuilder in ArcGIS Desktop 10 and the Workflow Designer in AutoCAD Map 3D 2012. In both components for visual programming users are offered a possibility to graphically design steps for spatial data processing. The interfaces, graphic elements and a functionality scope vary greatly between these two components. An assessment is presented from both cognitive as well as usability point of view. AutoCAD Map is based on ideas of Windows Workflow Foundation. ModelBuilder is the solution by Esri Company. Moreover, an output model from ModelBuilder can be converted from graphical sketch to textual scripting language Python. The output Python script can also be used as the starting point for novice programmers. A practical application of a model for batch processing is presented as an example that demonstrates the cartographic generalization-smoothing of vector data for the smaller map scale in ArcGIS ModelBuilder. The following example demonstrates workflow for the spatial function Create Buffer of data in AutoCAD Map Workflow Designer. The presented experiences are based on several years of lecturing at the university. Both visual components are taught within the study program "Geoinformatics" at Palacky University.
In Space TWT, which is one of the critical parts of the satellite, any failure in operation can fails the operation of satellite. So it should be designed to work efficiently in every real situation during the project...
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ISBN:
(纸本)9781467329255
In Space TWT, which is one of the critical parts of the satellite, any failure in operation can fails the operation of satellite. So it should be designed to work efficiently in every real situation during the project, named "Tool for Automation in Design of Electron Gun and PPM Focusing" Using EGUN Software.
Educational video games may be used as a medium for software visualisation and visual programming to provide highly enjoyable, self-motivating and inquiry-based pedagogical tools. An educational game has been develope...
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ISBN:
(纸本)9781467313575
Educational video games may be used as a medium for software visualisation and visual programming to provide highly enjoyable, self-motivating and inquiry-based pedagogical tools. An educational game has been developed and tested on university-level students in three iterations. Players are required to solve puzzles by programming the solutions;the game introduces syntax, conditional statements and logical operators. An integrated analytics system is used to store the time taken, the number of lines of code, and players' solutions to each level. Qualitative feedback indicates that the tool is very easy to learn because of the help system and user interface. A software quiz was administered before and after participants played the game. When tested on 14 applied computing students (who had formal exposure to programming), there was no increase in the average grade. In a group of 32 electrical engineering students (who had no exposure to programming at university), the game helped about 60% of participants increase their grade, by an average of 11%.
作者:
Wang, FulinXiangfan Univ
Phys & Elect Informat Technol Dept Xiangyang 441053 Peoples R China
In order to detect the reliability of the high-low voltage comprehensive protector, the paper designs a set of comprehensive protector universal test system. EDA measurement and control modules measure the related par...
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In order to detect the reliability of the high-low voltage comprehensive protector, the paper designs a set of comprehensive protector universal test system. EDA measurement and control modules measure the related parameters of the comprehensive protector. PC analyses and processes these parameters, and then determines the reliability of the comprehensive protector. Automatic level of the system is high. The test results are accurate. Reliability of the software system is high, and the system is easy to be developed. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of the organizing committee of 2nd International Conference on Advances in Energy Engineering (ICAEE).
The visual workflow operate-mode can greatly improve the programming efficiency. visual workflow technology which is brought into the design of remote sensing algorithms can not only control the processing of remote s...
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The visual workflow operate-mode can greatly improve the programming efficiency. visual workflow technology which is brought into the design of remote sensing algorithms can not only control the processing of remote sensing algorithms flexibly, but also greatly improve the reusability of remote sensing algorithms. The principle of remote sensing algorithms visualization lies in the decomposition of remote sensing algorithms. By means of packaging the decomposed algorithms and showing them visually, the algorithm can be processing more efficient. In addition, through the visual platform, the decomposed algorithms can be restructured into new algorithm flow which is composed by a certain number of refined algorithms. Therefore, the composed algorithm can be accelerated through the parallel processing method. Currently, multi-core processors programming is popular. Multi-core processing has been becoming an emerging and high efficient computer technology. The platform will accelerate the processing of the algorithm flow further by using multi-core processing technology. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of Harbin University of Science and Technology.
This paper presents an investigation, based on the combined use of two techniques: a questionnaire-based survey and an empirical analysis, to assess the effectiveness and efficacy of the MicroApp environment to suppor...
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ISBN:
(纸本)9781450312875
This paper presents an investigation, based on the combined use of two techniques: a questionnaire-based survey and an empirical analysis, to assess the effectiveness and efficacy of the MicroApp environment to support End-Users in the visual composition of their own applications directly on their mobile phone. The satisfaction of the End-Users has been investigated as well. The context of this study was constituted of students, administrative personnel and consultants of the University of Salerno. The survey shows a positive satisfaction degree of all the involved subjects, while the empirical analysis reveals that the use of the Micro App tool increases the efficiency and, in case of complex tasks, also the simplicity with respect to the use of a PC-based similar tool proposed by Google.
The rapid development of Information and Communication Technologies has introduced new opportunities in the learning process, as they allow the use of the new digital tools for the representation of knowledge and the ...
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ISBN:
(纸本)9781908272706
The rapid development of Information and Communication Technologies has introduced new opportunities in the learning process, as they allow the use of the new digital tools for the representation of knowledge and the active participation of the learner. The need for the implementation of educational programming environments that could enhance the self-acting, the collaboration and the active participation between the students, as well as their creativity and imagination, exists within the educational community. The presented research project, was held on the notion that KODU software could be used in order to help pupils to familiarize with basic principles of programming. The specific programming environment is a teaching tool addressed to pupils that come in touch with a language of visual aspect oriented programming for the first time. Its significance in the learning procedure is evaluated in real class conditions as a group of 25, from the sixth grade, pupils were introduced to the KODU software and asked to create a digital game as part of their participation in an official innovating Environmental Educational Program entitled: "Environmental Routes". The main objective of the pilot research project is to introduce the students to the basic principles of object-oriented programming, and to assess the satisfaction and interest generated through the creation of a specific technological product.
In this paper we present Tangicons 3.0, an educational game for children between the ages of 6 and 9. Tangicons foster algorithmic construction and reasoning as well as discussions among the players. In contradiction ...
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ISBN:
(纸本)9781450310079
In this paper we present Tangicons 3.0, an educational game for children between the ages of 6 and 9. Tangicons foster algorithmic construction and reasoning as well as discussions among the players. In contradiction to other collaborative educational games Tangicons intend to avoid competition between children in favor for a strictly collaborative process. Children learn to solve problems together by manipulating physical objects that communicate with each other in order to move virtual characters on a map. This requires a high degree of abstraction. To sustain concentration and motivation, the game also includes playful elements as well as fine and gross motor activity. The focus of the investigation, however, will be the logical-abstract thinking of children. This new version of Tangicons is build with Sifteo cubes as the base technology and a computer for the output on a larger display and sound.
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