Educational video games may be used as a medium for software visualisation and visual programming to provide highly enjoyable, self-motivating and inquiry-based pedagogical tools. An educational game has been develope...
详细信息
ISBN:
(纸本)9781467313575
Educational video games may be used as a medium for software visualisation and visual programming to provide highly enjoyable, self-motivating and inquiry-based pedagogical tools. An educational game has been developed and tested on university-level students in three iterations. Players are required to solve puzzles by programming the solutions;the game introduces syntax, conditional statements and logical operators. An integrated analytics system is used to store the time taken, the number of lines of code, and players' solutions to each level. Qualitative feedback indicates that the tool is very easy to learn because of the help system and user interface. A software quiz was administered before and after participants played the game. When tested on 14 applied computing students (who had formal exposure to programming), there was no increase in the average grade. In a group of 32 electrical engineering students (who had no exposure to programming at university), the game helped about 60% of participants increase their grade, by an average of 11%.
作者:
Wang, FulinXiangfan Univ
Phys & Elect Informat Technol Dept Xiangyang 441053 Peoples R China
In order to detect the reliability of the high-low voltage comprehensive protector, the paper designs a set of comprehensive protector universal test system. EDA measurement and control modules measure the related par...
详细信息
In order to detect the reliability of the high-low voltage comprehensive protector, the paper designs a set of comprehensive protector universal test system. EDA measurement and control modules measure the related parameters of the comprehensive protector. PC analyses and processes these parameters, and then determines the reliability of the comprehensive protector. Automatic level of the system is high. The test results are accurate. Reliability of the software system is high, and the system is easy to be developed. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of the organizing committee of 2nd International Conference on Advances in Energy Engineering (ICAEE).
The visual workflow operate-mode can greatly improve the programming efficiency. visual workflow technology which is brought into the design of remote sensing algorithms can not only control the processing of remote s...
详细信息
The visual workflow operate-mode can greatly improve the programming efficiency. visual workflow technology which is brought into the design of remote sensing algorithms can not only control the processing of remote sensing algorithms flexibly, but also greatly improve the reusability of remote sensing algorithms. The principle of remote sensing algorithms visualization lies in the decomposition of remote sensing algorithms. By means of packaging the decomposed algorithms and showing them visually, the algorithm can be processing more efficient. In addition, through the visual platform, the decomposed algorithms can be restructured into new algorithm flow which is composed by a certain number of refined algorithms. Therefore, the composed algorithm can be accelerated through the parallel processing method. Currently, multi-core processors programming is popular. Multi-core processing has been becoming an emerging and high efficient computer technology. The platform will accelerate the processing of the algorithm flow further by using multi-core processing technology. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of Harbin University of Science and Technology.
This paper presents an investigation, based on the combined use of two techniques: a questionnaire-based survey and an empirical analysis, to assess the effectiveness and efficacy of the MicroApp environment to suppor...
详细信息
ISBN:
(纸本)9781450312875
This paper presents an investigation, based on the combined use of two techniques: a questionnaire-based survey and an empirical analysis, to assess the effectiveness and efficacy of the MicroApp environment to support End-Users in the visual composition of their own applications directly on their mobile phone. The satisfaction of the End-Users has been investigated as well. The context of this study was constituted of students, administrative personnel and consultants of the University of Salerno. The survey shows a positive satisfaction degree of all the involved subjects, while the empirical analysis reveals that the use of the Micro App tool increases the efficiency and, in case of complex tasks, also the simplicity with respect to the use of a PC-based similar tool proposed by Google.
The rapid development of Information and Communication Technologies has introduced new opportunities in the learning process, as they allow the use of the new digital tools for the representation of knowledge and the ...
详细信息
ISBN:
(纸本)9781908272706
The rapid development of Information and Communication Technologies has introduced new opportunities in the learning process, as they allow the use of the new digital tools for the representation of knowledge and the active participation of the learner. The need for the implementation of educational programming environments that could enhance the self-acting, the collaboration and the active participation between the students, as well as their creativity and imagination, exists within the educational community. The presented research project, was held on the notion that KODU software could be used in order to help pupils to familiarize with basic principles of programming. The specific programming environment is a teaching tool addressed to pupils that come in touch with a language of visual aspect oriented programming for the first time. Its significance in the learning procedure is evaluated in real class conditions as a group of 25, from the sixth grade, pupils were introduced to the KODU software and asked to create a digital game as part of their participation in an official innovating Environmental Educational Program entitled: "Environmental Routes". The main objective of the pilot research project is to introduce the students to the basic principles of object-oriented programming, and to assess the satisfaction and interest generated through the creation of a specific technological product.
In this paper we present Tangicons 3.0, an educational game for children between the ages of 6 and 9. Tangicons foster algorithmic construction and reasoning as well as discussions among the players. In contradiction ...
详细信息
ISBN:
(纸本)9781450310079
In this paper we present Tangicons 3.0, an educational game for children between the ages of 6 and 9. Tangicons foster algorithmic construction and reasoning as well as discussions among the players. In contradiction to other collaborative educational games Tangicons intend to avoid competition between children in favor for a strictly collaborative process. Children learn to solve problems together by manipulating physical objects that communicate with each other in order to move virtual characters on a map. This requires a high degree of abstraction. To sustain concentration and motivation, the game also includes playful elements as well as fine and gross motor activity. The focus of the investigation, however, will be the logical-abstract thinking of children. This new version of Tangicons is build with Sifteo cubes as the base technology and a computer for the output on a larger display and sound.
The visual workflow operate-mode can greatly improve the programming efficiency. visual workflow technology which is brought into the design of remote sensing algorithms can not only control the processing of remote s...
详细信息
The visual workflow operate-mode can greatly improve the programming efficiency. visual workflow technology which is brought into the design of remote sensing algorithms can not only control the processing of remote sensing algorithms flexibly, but also greatly improve the reusability of remote sensing algorithms. The principle of remote sensing algorithms visualization lies in the decomposition of remote sensing algorithms. By means of packaging the decomposed algorithms and showing them visually, the algorithm can be processing more efficient. In addition, through the visual platform, the decomposed algorithms can be restructured into new algorithm flow which is composed by a certain number of refined algorithms. Therefore, the composed algorithm can be accelerated through the parallel processing method. Currently, multi-core processors programming is popular. Multi-core processing has been becoming an emerging and high efficient computer technology. The platform will accelerate the processing of the algorithm flow further by using multi-core processing technology.
In order to detect the reliability of the high-low voltage comprehensive protector, the paper designs a set of comprehensive protector universal test system. EDA measurement and control modules measure the related par...
详细信息
In order to detect the reliability of the high-low voltage comprehensive protector, the paper designs a set of comprehensive protector universal test system. EDA measurement and control modules measure the related parameters of the comprehensive protector. PC analyses and processes these parameters, and then determines the reliability of the comprehensive protector. Automatic level of the system is high. The test results are accurate. Reliability of the software system is high, and the system is easy to be developed.
Tech Camps are popular outreach tools to interest teens in computing programs and technology careers. One of the biggest obstacles is how to make Tech Camp "cool" and inviting for teenagers. How do we grab t...
详细信息
ISBN:
(纸本)9781450310987
Tech Camps are popular outreach tools to interest teens in computing programs and technology careers. One of the biggest obstacles is how to make Tech Camp "cool" and inviting for teenagers. How do we grab the attention of students to enroll? Once at camp, how do we engage teens with computing as a creative tool with relevancy to their lives? It is summer; subject areas must be entertaining and relevant. Can we stay ahead of the tech-savvy teens with our budget constraints? Robots and storytelling have long been used; how do we innovate and spark interest, throughout the year? The purpose of this BOF is to share ideas, such as App Inventor for Android to create apps, including text messaging, encouraging students to incorporate their own creative graphics, and using tablet devices.
Accelerated by the Do-It-Yourself mindset of the Web 2.0 culture, end-user programming, which is programming by end users with limited, if any, formal programming background, is growing rapidly. Especially in educatio...
详细信息
ISBN:
(纸本)9781457712456
Accelerated by the Do-It-Yourself mindset of the Web 2.0 culture, end-user programming, which is programming by end users with limited, if any, formal programming background, is growing rapidly. Especially in educational settings, children are exposed to computational thinking by making games, building scientific simulations and creating stories. Early educational programming languages such as Logo have made programming substantially more accessible to end users. More recent approaches include visual programming with drag-and-drop style of programming making it nearly impossible to compose syntactically incorrect programs. However, as the syntactic challenges of end-user programming are gradually fading into the past, the new frontier of semantic programming support emerges. This demonstration introduces Future Trace, a system to make programming more conversational. A conversational programming agent runs programs one step into the future in order to visualize discrepancies between the programs users intended to write and the actual programs.
暂无评论