This document presents a systematic review of visual programming tools for the Arduino Board. The Arduino board is an embedded platform that focus on enabling an easy way to teach embedded systems, but, due to its suc...
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visual programming tools have recently been introduced to enable Deep Learning (DL) development without the need for expertise in traditional programming languages and frameworks. However, these tools often exhibit li...
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During the last years we are witnessing a very successful osmosis between innovative and cost-effective credit card - sized computers and education. These computers, equipped with low cost sensors or actuators, can be...
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ISBN:
(纸本)9783030181413;9783030181406
During the last years we are witnessing a very successful osmosis between innovative and cost-effective credit card - sized computers and education. These computers, equipped with low cost sensors or actuators, can be the "heart" of various DIY robotic artefacts. This environment allows for a mixture of thinking and making activities that can be very meaningful in terms of pedagogy and science. Indeed, similar practices, usually referred as STEM or STEAM activities, are applied in many educational institutions, from primary schools up to universities, with most of the effort to focus on secondary school students. The overall process, although promising at the beginning, is not always straightforward to keep up with. More specifically, as students get more experience, they develop a hunger for more complicated scenarios that usually demand features like remote interaction with simple Artificial Intelligence - A.I. capabilities or sophisticated control of their robotic artefacts. At this moment, trainers should be able to propose simple and stable techniques to their students for implementing such features in their constructions. This paper proposes flexible methods for this to be done by exploiting the very popular MIT App Inventor and Snap! visualprogramming environments, in conjunction with a modified tiny web server module, written in Python, that runs on a Raspberry Pi credit card - sized computer. Furthermore, this paper reports on simple techniques being used to make robust enough robots by low cost everyday/ recyclable materials like cardboard, wood, plastic bottles or broken toys.
Background: Discovering relevant features (biomarkers) that discriminate etiologies of a disease is useful to provide biomedical researchers with candidate targets for further laboratory experimentation while saving c...
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Background: Discovering relevant features (biomarkers) that discriminate etiologies of a disease is useful to provide biomedical researchers with candidate targets for further laboratory experimentation while saving costs;dependencies among biomarkers may suggest additional valuable information, for example, to characterize complex epistatic relationships from genetic data. The use of classifiers to guide the search for biomarkers (the so-called wrapper approach) has been widely studied. However, simultaneously searching for relevancy and dependencies among markers is a less explored ground. Results: We propose a new wrapper method that builds upon the discrimination power of a weighted kernel classifier to guide the search for a probabilistic model of simultaneous marginal and interacting effects. The feasibility of the method was evaluated in three empirical studies. The first one assessed its ability to discover complex epistatic effects on a large-scale testbed of generated human genetic problems;the method succeeded in 4 out of 5 of these problems while providing more accurate and expressive results than a baseline technique that also considers dependencies. The second study evaluated the performance of the method in benchmark classification tasks;in average the prediction accuracy was comparable to two other baseline techniques whilst finding smaller subsets of relevant features. The last study was aimed at discovering relevancy/dependency in a hepatitis dataset;in this regard, evidence recently reported in medical literature corroborated our findings. As a byproduct, the method was implemented and made freely available as a toolbox of software components deployed within an existing visual data-mining workbench. Conclusions: The mining advantages exhibited by the method come at the expense of a higher computational complexity, posing interesting algorithmic challenges regarding its applicability to large-scale datasets. Extending the probabilistic assumptions
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