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检索条件"主题词=Visualization Design and evaluation methods"
222 条 记 录,以下是141-150 订阅
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Quality Metrics for Symmetric Graph Drawings  13
Quality Metrics for Symmetric Graph Drawings
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IEEE Pacific visualization Symposium (PacificVis)
作者: Meidiana, Amyra Hong, Seok-Hee Eades, Peter Keim, Daniel Univ Sydney Sydney NSW Australia Univ Konstanz Constance Germany
In this paper, we present a framework for quality metrics that measure symmetry, that is, how faithfully a drawing of a graph displays the ground truth geometric automorphisms as symmetries. The quality metrics are ba... 详细信息
来源: 评论
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials  27
Detecting System Errors in Virtual Reality Using EEG Through...
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27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Si-Mohammed, Hakim Lopes-Dias, Catarina Duarte, Maria Argelaguet, Ferran Jeunet, Camille Casiez, Gery Mueller-Putz, Gernot R. Lecuyer, Anatole Scherer, Reinhold Univ Rennes INRIA CNRS IRISA Rennes France Graz Univ Technol Inst Neural Engn Graz Austria Univ Lisbon Fac Sci Lisbon Portugal Univ Toulouse CLLE Lab CNRS Toulouse France Univ Lille CNRS Cent Lille INRIA Lille France Univ Essex Sch Comp Sci & Elect Engn Colchester Essex England
When persons interact with the environment and experience or witness an error (e.g. an unexpected event), a specific brain pattern, known as error-related potential (ErrP) can be observed in the electroencephalographi... 详细信息
来源: 评论
Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density  27
Eye-Gaze Activity in Crowds: Impact of Virtual Reality and D...
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27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Berton, Florian Hoyet, Ludovic Olivier, Anne-Helene Bruneau, Julien Le Meur, Olivier Pettre, Julien Univ Rennes M2S Irisa InriaCNRS Rennes France
When we are walking in crowds, we mainly use visual information to avoid collisions with other pedestrians. Thus, gaze activity should be considered to better understand interactions between people in a crowd. In this... 详细信息
来源: 评论
Relative Room Size Judgments in Impossible Spaces
Relative Room Size Judgments in Impossible Spaces
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27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Barwulor, Catherine Robb, Andrew Clemson Univ Clemson SC 29631 USA
In VR, "impossible spaces" allow virtual rooms to occupy overlapping portions of physical space. We investigated how size judgments of impossible spaces are influenced by the ratio of the sizes of over-lappi... 详细信息
来源: 评论
Beyond Trust Building - Calibrating Trust in Visual Analytics
Beyond Trust Building - Calibrating Trust in Visual Analytic...
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IEEE Workshop on TRust and EXpertise in Visual Analytics (TREX)
作者: Han, Wenkai Schulz, Hans-Jorg Aarhus Univ Aarhus Denmark
Trust is a fundamental factor in how users engage in interactions with Visual Analytics (VA) systems. While the importance of building trust to this end has been pointed out in research, the aspect that trust can also... 详细信息
来源: 评论
ClaimViz: Visual Analytics for Identifying and Verifying Factual Claims
ClaimViz: Visual Analytics for Identifying and Verifying Fac...
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IEEE visualization Conference (VIS)
作者: Rony, Md Main Uddin Hoque, Enamul Hassan, Naeemul Univ Maryland College Pk MD 20742 USA York Univ N York ON Canada
Verifying a factual claim made by public figures, aka fact-checking, is a common task of the journalists in the newsrooms. One critical challenge that fact-checkers face is- they have to swift through a large amount o... 详细信息
来源: 评论
Space-Reclaiming Icicle Plots  13
Space-Reclaiming Icicle Plots
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IEEE Pacific visualization Symposium (PacificVis)
作者: van de Wetering, Huub Klaassen, Nico Burch, Michael Tech Univ Eindhoven Eindhoven Netherlands
This paper describes the space-reclaiming icicle plots, hierarchy visualizations based on the visual metaphor of icicles. As a novelty, our approach tries to reclaim empty space in all hierarchy levels. This reclaimin... 详细信息
来源: 评论
Neurophysiological Effects of Presence in Calm Virtual Environments
Neurophysiological Effects of Presence in Calm Virtual Envir...
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27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Dey, Arindam Phoon, Jane Saha, Shuvodeep Dobbins, Chelsea Billinghurst, Mark Univ Queensland Brisbane Qld Australia UQ Brisbane Qld Australia CSIR India Bengaluru India Univ South Australia Adelaide SA Australia
Presence, the feeling of being there, is an important factor that affects the overall experience of virtual reality. Presence is measured through post-experience subjective questionnaires. While questionnaires are a w... 详细信息
来源: 评论
Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality
Ginput: a tool for fast hi-fi prototyping of gestural intera...
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19th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Fonseca Jr, Jose Roberto Abreu, Jader Figueredo, Lucas Gomes Neto, Jose Teichrieb, Veronica Quintino, Jonysberg P. da Silva, Fabio Q. B. Santos, Andre L. M. Pinho, Helder Univ Fed Pernambuco Voxar Labs CIn Recife PE Brazil Univ Fed Pernambuco Projeto CIn Samsung Recife PE Brazil Univ Fed Pernambuco CIn Recife PE Brazil Samsung Inst Desenvolvimento Informat Brasilia DF Brazil
Gestural interfaces in virtual reality (VR) expand the design space for user interaction, allowing spatial metaphors with the environment and more natural and immersive experiences. Typically, machine learning approac... 详细信息
来源: 评论
DebateVis: Visualizing Political Debates for Non-Expert Users
DebateVis: Visualizing Political Debates for Non-Expert User...
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IEEE visualization Conference (VIS)
作者: South, Laura Schwab, Michail Beauchamp, Nick Wang, Lu Wihbey, John Borkin, Michelle A. Northeastern Univ Boston MA 02115 USA
Political debates provide an important opportunity for voters to observe candidate behavior, learn about issues, and make voting decisions. However, debates are generally broadcast late at night and last more than nin... 详细信息
来源: 评论