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检索条件"主题词=Visualization Design and evaluation methods"
222 条 记 录,以下是31-40 订阅
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Topological Analysis and Approximate Identification of Leading Lines in Artworks Based on Discrete Morse Theory
Topological Analysis and Approximate Identification of Leadi...
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IEEE Conference on visualization and Visual Analytics (IEEE VIS)
作者: Shibasaki, Fuminori Fujishiro, Issei Keio Univ Keio Japan
Accomplished artists often incorporate leading lines into their compositions to guide the observer's attention. Although saliency maps are typically employed to locate attractive regions in still images, such scal... 详细信息
来源: 评论
Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability  22
Investigating Psychological Ownership in a Shared AR Space: ...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Han, Dongyun Kim, Donghoon Kim, Kangsoo Cho, Isaac Utah State Univ Logan UT 84322 USA Univ Calgary Calgary AB Canada
Augmented reality (AR) provides users with a unique social space where virtual objects are natural parts of the real world. The users can interact with 3D virtual objects and virtual humans projected onto the physical... 详细信息
来源: 评论
Auxiliary Means to Improve Motion Guidance Memorability in Extended Reality
Auxiliary Means to Improve Motion Guidance Memorability in E...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Gebhardt, Patrick Weiss, Maximilian Huszar, Pascal Yu, Xingyao Achberger, Alexander Zhang, Xiaobing Sedlmair, Michael Univ Stuttgart Stuttgart Germany Mercedes Benz AG Stuttgart Germany China Mobile Jiangxi Virtual Real Technol Co Ltd Nanchang Jiangxi Peoples R China
VR-based motion guidance systems can provide 3D movement instructions and real-time feedback for practicing movement without a live instructor. However, the precise visualization of movement paths or postures may be i... 详细信息
来源: 评论
Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education
Ohm VR: solving electronics escape room challenges on the ro...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zamojski, Piotr Barczyk, Norbert Frankowski, Marek Cybulski, Artur Nakonieczny, Konrad Makowiec, Marek Igras-Cybulska, Magdalena AGH Univ Sci & Technol Krakow Poland Krakow Univ Econ Krakow Poland
We present a prototype of VR application containing puzzles inspired by Electronics and Telecommunication classes validated qualitatively. The design utilizes escape room mechanics and the application features 3 level... 详细信息
来源: 评论
A Graph -based Error Correction Model Using Lie -algebraic Cohomology and Its Application on Global Consistent Indoor Scene Reconstruction
A Graph -based Error Correction Model Using Lie -algebraic C...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ren, Yuxue Jiang, Baowei Chen, Wei Lei, Na Gu, Xianfeng Capital Normal Univ Acad Multidisciplinary Studies Beijing Peoples R China Capital Normal Univ Beijing Adv Innovat Ctr Imaging Theory & Technol Beijing Peoples R China Dalian Univ Technol DUT RU ISE Dalian Peoples R China SUNY Stony Brook Stony Brook NY 11794 USA
We present a novel, effective method for global indoor scene reconstruction problems by geometric topology. Based on point cloud pairwise registration methods (e.g ICP) or IMU, we focus on the problem of accumulated e... 详细信息
来源: 评论
design and evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR
Design and Evaluation of Visual Cues for Restoring and Guidi...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Woodworth, Jason W. Yoshimura, Andrew Lipari, Nicholas G. Borst, Christoph W. Univ Louisiana Lafayette CACS VR Lab Lafayette LA 70504 USA
Distraction can be a problem in VR training environments. We investigate 9 visual cues intended to guide or restore attention to objects of interest to mitigate distraction, A survey of related literature suggests a p... 详细信息
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Towards an Edge Cloud Based Coordination Platform for Multi -User AR Applications Built on Open -Source SLAMs
Towards an Edge Cloud Based Coordination Platform for Multi ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Sonkoly, Balazs Nagy, Balint Gyorgy Doka, Janos Kecskes-Solymosi, Zsofia Czentye, Janos Formanek, Bence Jocha, David Gero, Balazs Peter Budapest Univ Technol & Econ Fac Elect Engn & Informat Dept Telecommun & Media Informat HSN Lab Budapest Hungary MTA BME Network Softwarizat Res Grp Budapest Hungary ELKH BME Cloud Applicat Res Grp Budapest Hungary Ericsson Res Budapest Hungary
Multi-user and collaborative AR applications pose several challenges. The expected user experience requires accurate pose information for each device and precise synchronization of the respective coordinate systems in... 详细信息
来源: 评论
Motion Analysis and Reconstruction of Human Joint Regions for Sparse RGBD Images
Motion Analysis and Reconstruction of Human Joint Regions fo...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Dong, Tianzhen Bai, Yuntao Zhang, Qing Zhang, Yi Shanghai Inst Technol Sch Comp Sci & Informat Engn Shanghai Peoples R China
We propose a motion deformation analysis framework that can reconstruct the joint region of dynamic human only depending on extremely sparse RGBD images. In the framework, we analyze the deformation mechanism of the j... 详细信息
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Studies of Part-to-Whole Glanceable visualizations on Smartwatch Faces  16
Studies of Part-to-Whole Glanceable Visualizations on Smartw...
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IEEE 16th Pacific visualization Symposium (IEEE PacificVis)
作者: Blascheck, Tanja Besancon, Lonni Bezerianos, Anastasia Lee, Bongshin Islam, Alaul He, Tingying Isenberg, Petra Univ Stuttgart Stuttgart Germany Linkoping Univ Linkoping Sweden Monash Univ Melbourne Vic Australia Univ Paris Saclay CNRS INRIA Gif Sur Yvette France Microsoft Res New York NY USA
We present three studies that investigate the effectiveness of multiple glanceable part-to-whole proportion representations on smartwatch faces. Our goal was to understand how quickly and accurately people can make ju... 详细信息
来源: 评论
Effects of Opaque, Transparent and Invisible Hand visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test  22
Effects of Opaque, Transparent and Invisible Hand Visualizat...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Voisard, Laurent Hatira, Amal Sarac, Mine Kersten-Oertel, Marta Batmaz, Anil Ufuk Concordia Univ Montreal PQ Canada Kadir Has Univ Istanbul Turkiye
The virtual hand interaction technique is one of the most common interaction techniques used in virtual reality (VR) systems. A VR application can be designed with different hand visualization styles, which might impa... 详细信息
来源: 评论