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检索条件"主题词=Z-Buffer algorithm"
6 条 记 录,以下是1-10 订阅
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IMPLEMENTATION OF THE z-buffer algorithm ON A RECONFIGURABLE NETWORK OF PROCESSORS
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International Journal of Pattern Recognition and Artificial Intelligence 1992年 第2N03期6卷 417-436页
作者: JIAN-JIN LI SERGE MIGUET YVES ROBERT Laboratoire de l'Informatique du Parallélisme LIP-IMAG Ecole Normale Supérieure de Lyon 69364 Lyon Cedex 07 France This work has been supported by the Research Projects C3 of CNRS and CMaP of IMAG and by the ESPRIT Basic Research Action 3280 "NANA" of the EEC.
This paper describes the parallel implementation of the z-buffer algorithm on a distributed memory machine. The z-buffer is one of the most popular techniques used to generate a representation of a scene consisting of... 详细信息
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Improved quasi-analytic method for transient analysis of electrically large conducting targets illuminated by a complex source beam
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IET MICROWAVES ANTENNAS & PROPAGATION 2017年 第8期11卷 1139-1146页
作者: Gao, Min Yang, Feng Yan, Fei Cui, Xuewu zhou, Longjian Univ Elect Sci & Technol China Sch Elect Engn Chengdu 610054 Peoples R China
A novel method based on time-domain physical optics (TDPO) is proposed to determine the transient response of electrically large conducting targets which are modelled with triangular facets. TD complex source beam (TD... 详细信息
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A new 3D ray-tracing acceleration technique for the analysis of propagation and radiation in complex enviroments
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APPLIED COMPUTATIONAL ELECTROMAGNETICS SOCIETY JOURNAL 2007年 第2期22卷 201-206页
作者: Gonzalez, I. Delgado, C. de Adana, F. Saez Gutierrez, O. Catedra, M. F. Univ Alcala de Henares Dept Ciencias Computac Alcala De Henares 28806 Madrid Spain
A new 3D ray-tracing technique, based on the Angular z-buffer algorithm, [1] to speed-up reflection calculations is presented. The technique can be applied to the analysis of propagation in urban or indoor environment... 详细信息
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Using a game-based learning model as a new teaching strategy for computer engineering
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TURKISH JOURNAL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCES 2012年 第Sup2期20卷 1312-1331页
作者: Kuk, Kristijan Jovanovic, Dragica Jokanovic, Dusan Spalevic, Petar Caric, Marko Panic, Stefan Coll Elect Engn & Comp Sci Profess Studies Belgrade Serbia Railway Coll Belgrade Serbia Union Univ Sch Comp Belgrade Serbia State Univ Novi Pazar Fac Tech Sci Novi Pazar Serbia Fac Econ & Engn Management Novi Sad Serbia Univ Nis Fac Elect Engn Nish Serbia
Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environ... 详细信息
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Simple method for generating evaluation data for scene flow algorithms
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ELECTRONICS LETTERS 2019年 第1期55卷 24-25页
作者: Jang, I. Y. Lim, H. S. An, S. C. Korea Inst Sci & Technol Ctr Imaging Media Res Seoul South Korea
A method which simply generates evaluation data for scene flow testing is presented, in which most algorithms for scene flow estimation require a pair of depth and colour images. We scanned the 3D geometry of a real o... 详细信息
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A fast algorithm for visualizing 3D unstructured grid data on outer surfaces
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ADVANCES IN ENGINEERING SOFTWARE 2002年 第5期33卷 291-295页
作者: Wu, JS Wu, GM Yang, PJ Aeronaut Comp Tech Res Inst Xian 710068 Peoples R China Northwestern Polytech Univ Xian 710072 Peoples R China
An efficient algorithm for data visualization is presented. Its purpose is to display the data distribution on the outside of three-dimensional (3D) unstructured grid. For speeding up the visualization procedure, two ... 详细信息
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