Wafer probing is a critical process employed to measure the yield of wafer fabrication. The primary object of wafer probing is to find the defect grain on the wafer. After a full coverage check, there are always some ...
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Wafer probing is a critical process employed to measure the yield of wafer fabrication. The primary object of wafer probing is to find the defect grain on the wafer. After a full coverage check, there are always some suspected grains existing for further inspection. However, this second probing result could be affected by the shape of the probe card and the setting actions (path planning) of operators for grains randomly scattering on the wafer. Good grains can be damaged by reprobe actions, which decrease production performance and customer trust. In general, it also requires manpower to perform reprobing, which dramatically deteriorates the throughput of production. This article has studied this problem, and an adaptive coverage path planning (CPP) method for randomly scattering grains using an attention interface is proposed. The proposed randomly scattering waypoints method uses deep reinforcement learning (DRL) for automatic real-time path planning of the second detection. A soft attention interface accelerates the process with a less overlapped check. The experimental results demonstrate the efficiency of the proposed method in terms of less overlapping and steps, and this method learns a better CPP strategy for wafer probing than programmed paths and other RL-based methods.
Along with the Ultra-Reliable and Low-Latency Communications (URLLC) of 5G, edge computing enables many potential low-latency IoT applications and has recently gained widespread attention. Addressing edge computing...
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Along with the Ultra-Reliable and Low-Latency Communications (URLLC) of 5G, edge computing enables many potential low-latency IoT applications and has recently gained widespread attention. Addressing edge computing's economic issues is critical as we need to motivate edge devices as resource providers to devote their computing resources to the service. There are multiple users and resource providers in most edge computing service scenarios. The communication delays between users and providers are not the same since their physical distances are different. However, most existing works on edge computing regarding network economics adopt single market models that do not consider the influence of communication delay. Some researchers advocate using multi-market models to overcome this issue by grouping users who connect to the same access point or base station and letting each host its auction for resource trading. However, due to the high cost of deploying 5G ultra-dense small cells, barely a network operator can reach full network coverage. Users cannot rely on a single network, but these models do not allow resource trading between different groups. Thus, this article proposes a novel multi-market trading (MMT) framework to address these shortcomings. The framework combines the double auction at each group and a market selection game to enable the resource providers to participate in multiple auctions and analyze their choice of markets. We present the framework's detailed design and propose a theory-based learning algorithm to approximate each provider's optimal strategies. Through extensive simulations using real-world datasets of vehicular networks, we show that the proposed framework can improve the social welfare by $14.45\%$14.45% and $36.74\%$36.74%, respectively, compared with classic multi-market and single market models.
The paper is proposed approximate formulas of the ac resistance of lead wires and coils which made by using copper clad aluminum (CCA) wires. There are the frequency range that the ac resistance of CCA wires is lower ...
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Let G be a connected planar (but not yet embedded) graph and F a set of edges with ends in V (G) and not belonging to E(G). The multiple edge insertion problem (MEI) asks for a drawing of G + F with the minimum number...
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The well known assignment problem finds an optimal assignment of tasks to agents. Optimal assignment is applicable to the placement of virtual machines in cloud systems to optimize resource allocation and ensure effic...
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ISBN:
(纸本)9783031744976;9783031744983
The well known assignment problem finds an optimal assignment of tasks to agents. Optimal assignment is applicable to the placement of virtual machines in cloud systems to optimize resource allocation and ensure efficient operation. It is also applicable to fault-tolerant computation to ensure continued operation in case of component failures. In some instances the assignment needs to satisfy extraneous fairness constraints. For example, in a multi-tenant cloud environment the assignment has to guarantee equitable treatment of customers. We initiate the study of proportionate fair assignment. In the multi-tenant setting such an assignment ensures proportionate representation of the customers over all servers. We show that even the simple case of computing an assignment that ensures equal representation of two customers is hard. On the positive side, we present a 1/2-approximation algorithm for computing an assignment that ensures equal representation of two customers.
We propose a mixed-integer simulation optimization framework for solving multi-echelon inventory problems with lost sales. We want to seek optimal settings of the order-up-to levels and the review intervals for wareho...
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In white-box cryptography, early protection techniques have fallen to the automated Differential Computation Analysis attack (DCA), leading to new countermeasures and attacks. A standard side-channel countermeasure, I...
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Approximate computing has emerged as a new computing architecture paradigm that trades off necessary numerical accuracy for performance. Various approximation operation units such as adders and multipliers have been c...
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Approximate computing has emerged as a new computing architecture paradigm that trades off necessary numerical accuracy for performance. Various approximation operation units such as adders and multipliers have been created and provide the basis for improving system efficiency, but it is clear, that a design space exploration (DSE) is needed if improved performance is to be systematically achieved. The challenge is to determine a suitable configuration among approximation units with different error characteristics to ensure a minimization of resources while not exceeding user-defined error constraints. In this paper, we propose the efficient number-aware pruning (ENAP) technique that can compress the search space size. Using common fault-tolerant applications, we demonstrate a compression rate up to 0.0008%, meaning that 99.9992% of invalid designs can remain unsearched. An improved genetic algorithm (GA) is subsequently proposed to improve ENAP, allowing the creation of the optimal configuration in only 2 to 3 iterations, thereby greatly improving search efficiency compared to the initial 9 iterations. We integrate these two approaches into the proposed framework, demonstrating how we can achieve better exploration results compared to state-of-the-artwork.
Neural network approximations have become attractive to compress data for automation and autonomy algorithms for use on storage-limited and processing-limited aerospace hardware. However, unless these neural network a...
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We study polynomial-time approximation algorithms for edge and vertex Sparsest Cut and Small Set Expansion in terms of k, the number of edges or vertices cut in the optimal solution. Our main results are O( polylog k)...
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ISBN:
(纸本)9798400703836
We study polynomial-time approximation algorithms for edge and vertex Sparsest Cut and Small Set Expansion in terms of k, the number of edges or vertices cut in the optimal solution. Our main results are O( polylog k)-approximation algorithms for various versions in this setting. Our techniques involve an extension of the notion of sample sets (Feige and Mahdian STOC'06), originally developed for small balanced cuts, to sparse cuts in general. We then show how to combine this notion of sample sets with two algorithms, one based on an existing framework of LP rounding and another new algorithm based on the cut-matching game, to get such approximation algorithms. Our cut-matching game algorithm can be viewed as a local version of the cut-matching game by Khandekar, Khot, Orecchia and Vishnoi and certifies an expansion of every vertex set of size.. in O(log s) rounds. These techniques may be of independent interest. As corollaries of our results, we also obtain an O(log opt) approximation for min-max graph partitioning, where opt is the min-max value of the optimal cut, and improve the bound on the size of multicut mimicking networks computable in polynomial time.
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