In this paper, we study a novel self-driving travel planning problem, where the tourist aims to minimize the total cost. The idea is to use a mathematical model to planning a route-time scheme for travel spots and hot...
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ISBN:
(纸本)9781538675182
In this paper, we study a novel self-driving travel planning problem, where the tourist aims to minimize the total cost. The idea is to use a mathematical model to planning a route-time scheme for travel spots and hotels. Specifically, this planning determines the tour for travel spots and considers the hotel selection under the rest break constraint, as well as schemes routes and time arrangement for the trip. Meanwhile, based on real-time and multi-resource demand, we use multi-resource data to execute multiple websites' information extraction. We utilize two algorithms to solve the proposed problem and make a comparison, one is exact branch and bound scheme and the other is the branch and bound based heuristic algorithm. In the proposed heuristic algorithm, the travel spots in the problem are decomposed by K-means algorithm, then each group of travel spots is bounded by the greedy algorithm and Hungarian method for upper bound and lower bound, respectively. Each branch node branches using Hungarian method and each branch can be treated as an assignment problem solved by Hungarian method. Finally, we give numerical examples and discuss the results.
We propose a new branch and bound algorithm for the solution of large scale separable concave programming problems. The largest distance bisection (LDB) technique is proposed to divide rectangle into sub-rectangles wh...
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We propose a new branch and bound algorithm for the solution of large scale separable concave programming problems. The largest distance bisection (LDB) technique is proposed to divide rectangle into sub-rectangles when one problem is branched into two subproblems. It is proved that the LDB method is a normal rectangle subdivision (NRS). Numerical tests on problems with dimensions from 100 to 10000 show that the proposed branch and bound algorithm is efficient for solving large scale separable concave programming problems, and convergence rate is faster than ω-subdivision method.
This paper proposes an efficient algorithm to deal with various scheduling requirements of diverse structure cluster tools. Cluster tools not only have complex flow patterns such as parallel PMs, wafer residency time ...
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ISBN:
(纸本)9781479970162
This paper proposes an efficient algorithm to deal with various scheduling requirements of diverse structure cluster tools. Cluster tools not only have complex flow patterns such as parallel PMs, wafer residency time constraints and dual-arm robot, but also have different structures such as the equipment front-end module which consists of an aligner, a signal-arm robot and two load locks. Different solutions for different requirements may be impractical. To solve this problem, the Petri net models of different configured cluster tool with diverse scheduling requirements is developed first. Then, based on the Petri net models the state search tree is presented, which can efficiently determine the local optimal scheduling sequence. Through experiments, the effectiveness of the branch and bound algorithm proposed in this paper is verified.
In this paper, we investigate a class of nonconvex quadratic programming with box constrains. A new branch and bound algorithm is proposed. The improvement of the new method is how to determine the lower bound. We put...
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ISBN:
(纸本)9781467352536
In this paper, we investigate a class of nonconvex quadratic programming with box constrains. A new branch and bound algorithm is proposed. The improvement of the new method is how to determine the lower bound. We put nonconvex quadratic programming into convex quadratic programming, and get an optimal solution as lower bound of original problem. Meanwhile, an upper bound is got by existing methods. Moreover, by used of the branch and bound algorithm, we can solve the original problem by solved a series of subproblems. Finally, the convergence of the proposed new algorithm is proved.
One of most critical issues in power-constrained wireless sensor networks is to maximize the network lifetime. Recently, studies have been made on scheduling sensor activity to prolong network lifetime. In this paper,...
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ISBN:
(纸本)9781424425143
One of most critical issues in power-constrained wireless sensor networks is to maximize the network lifetime. Recently, studies have been made on scheduling sensor activity to prolong network lifetime. In this paper, we address the maximum set covers (MSC) problem to maximize the network lifetime and propose an energy-efficient sensor scheduling algorithm for the MSC problem based on the branch and bound approach. Simulation results show that the proposed algorithms can contribute to extending the network lifetime and its performance is better than the existing greedy-based algorithm.
We examine a scheduling problem of a wet station with multiple job flows. The wet station performs cleaning processes for removing residual contaminants after wafer fabrication processes. It consists of several chemic...
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ISBN:
(纸本)9781467317146
We examine a scheduling problem of a wet station with multiple job flows. The wet station performs cleaning processes for removing residual contaminants after wafer fabrication processes. It consists of several chemical and rinse baths, and multiple transport robots. Most studies on scheduling robotized systems including a wet station assume identical jobs and deal with cyclic scheduling that repeats a predefined work cycle. However, jobs arrive dynamically and many different jobs are processed concurrently at a wet station. We therefore examine a non-cyclic scheduling problem of the wet station to minimize the makespan. We first develop a Petri net model and solve the problem using a branch and bound (B&B) algorithm. We also propose a dynamic branching method and evaluate a lower bound based on a bottleneck process. During searching the nodes, we analyze deadlocks and add places to the Petri net model for precedence relations among the robot tasks by applying the deadlock prevention conditions. We finally show that the proposed B&B algorithm is sufficient to solve practical problems.
The branch and bound algorithm is an optimal feature selection method that is well-known for its computational efficiency. The recently developed adaptive branch and bound algorithm has been shown to be several times ...
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ISBN:
(纸本)9781424422388
The branch and bound algorithm is an optimal feature selection method that is well-known for its computational efficiency. The recently developed adaptive branch and bound algorithm has been shown to be several times faster than other versions of the branch and bound algorithm. If the optimality of the algorithm is allowed to be compromised, we can further improve the search speed by employing the look-ahead search strategy to eliminate many solutions deemed to be suboptimal early in the search. We investigate the effects of this scheme on the computational cost and suboptimal solutions obtained using the adaptive branch and bound algorithm and compare them with those using the basic branch and bound algorithm. Our experimental results for two different databases demonstrate that by setting the look-ahead parameter to an appropriate value, we can significantly reduce the search time of the adaptive branch and bound algorithm while retaining its optimal solutions.
This paper addresses a two-machine no-wait flowshop problem with the effect of the truncated learning function of jobs whose actual processing times depend on their positions in the sequence. By considering truncated ...
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This paper addresses a two-machine no-wait flowshop problem with the effect of the truncated learning function of jobs whose actual processing times depend on their positions in the sequence. By considering truncated learning effect, the actual processing time of a job is a function of its position index in the schedule and a control parameter. In a production scenario with truncated learning effect, the actual processing time of a job will not be lower than a threshold when the number of processed jobs increases. We develop a branch and bound algorithm to minimize the makespan. A lower bound and a dominance property have been proposed to increase the speed of elimination process in the branch and bound algorithm.
The use of information technology in the e-Learning process gives positive and negative impacts. One of the positive impacts is the easy access for vast information;while the negative impacts is the ineffective learni...
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ISBN:
(纸本)9781728152929
The use of information technology in the e-Learning process gives positive and negative impacts. One of the positive impacts is the easy access for vast information;while the negative impacts is the ineffective learning because it makes students lazy. Previous research has used games or game elements to decrease the negative impacts of e-Learning. A survey about algorithm Design and Analysis course was conducted, and it shows that there are some difficult subjects that need to be taught using an alternative method of learning. This research discusses how to design a video game in order to learn branch and bound algorithm and evaluate the game produced with the design. First, online surveys were done to gather the requirement, then the game design was made, then the game was implemented and evaluated. The evaluation would be used to make a better design for the next development iteration. The result of playtesting shows positive feedbacks and receives critics and suggestions. This research finds that designing a good game for learning is hard because developer must carefully define all elements in the game, so that everything is balanced and complements each other.
The problem of selecting sites for setup of call centers from among a given number of potential sites for assigning a given number of zones of call origin to them subject to several constraints with two objectives wit...
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The problem of selecting sites for setup of call centers from among a given number of potential sites for assigning a given number of zones of call origin to them subject to several constraints with two objectives without being prioritized is considered. The constraints are that each zone is assigned to a unique site at which a call center is setup. Call centers at different potential sites have different capacities. Capacity of a call center at a site means the number of calls which can be handled at it. There is no restriction on the number of zones to be assigned to a call center as long as its capacity is not exceeded. The number of sites to be selected for setup of call centers is left open to choice depending on the need. The two objectives are to minimize the total call charges and total call center setup costs. A branch and bound algorithm is evolved to find the set of efficient solutions for this problem and is illustrated through a numerical example.
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