Spectral geometric methods have brought revolutionary changes to the field of geometry processing. Of particular interest is the study of the Laplacian spectrum as a compact, isometry and permutation-invariant represe...
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Spectral geometric methods have brought revolutionary changes to the field of geometry processing. Of particular interest is the study of the Laplacian spectrum as a compact, isometry and permutation-invariant representation of a shape. Some recent works show how the intrinsic geometry of a full shape can be recovered from its spectrum, but there are approaches that consider the more challenging problem of recovering the geometry from the spectral information of partial shapes. In this paper, we propose a possible way to fill this gap. We introduce a learning-based method to estimate the Laplacian spectrum of the union of partial non-rigid 3D shapes, without actually computing the 3D geometry of the union or any correspondence between those partial shapes. We do so by operating purely in the spectral domain and by defining the union operation between short sequences of eigenvalues. We show that the approximated union spectrum can be used as-is to reconstruct the complete geometry [MRC*19], perform region localization on a template [RTO*19] and retrieve shapes from a database, generalizing ShapeDNA [RWP06] to work with partialities. Working with eigenvalues allows us to deal with unknown correspondence, different sampling, and different discretizations (point clouds and meshes alike), making this operation especially robust and general. Our approach is data-driven and can generalize to isometric and non-isometric deformations of the surface, as long as these stay within the same semantic class (e.g., human bodies or horses), as well as to partiality artifacts not seen at training time.
Persistent homology barcodes and diagrams are a cornerstone of topological data analysis that capture the "shape" of a wide range of complex data structures, such as point clouds, networks, and functions. Ho...
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Persistent homology barcodes and diagrams are a cornerstone of topological data analysis that capture the "shape" of a wide range of complex data structures, such as point clouds, networks, and functions. However, their use in statistical settings is challenging due to their complex geometric structure. In this paper, we revisit the persistent homology rank function, which is mathematically equivalent to a barcode and persistence diagram, as a tool for statistics and machine learning. Rank functions, being functions, enable the direct application of the statistical theory of functional data analysis (FDA)-a domain of statistics adapted for data in the form of functions. A key challenge they present over barcodes in practice, however, is their lack of stability-a property that is crucial to validate their use as a faithful representation of the data and therefore a viable summary statistic. In this paper, we fill this gap by deriving two stability results for persistent homology rank functions under a suitable metric for FDA integration. We then study the performance of rank functions in functional inferential statistics and machine learning on real data applications, in both single and multiparameter persistent homology. We find that the use of persistent homology captured by rank functions offers a clear improvement over existing non-persistence-based approaches.
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively ...
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Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, in practice, we have to evaluate billions of such operations as the scene consists of millions of primitives, and the image synthesis algorithms require a high number of samples to provide a plausible result. Thus, scene primitives are commonly arranged in spatial data structures to accelerate the search. In the last two decades, the bounding volume hierarchy (BVH) has become the de facto standard acceleration data structure for ray tracing-based rendering algorithms in offline and recently also in real-time applications. In this report, we review the basic principles of bounding volume hierarchies as well as advanced state of the art methods with a focus on the construction and traversal. Furthermore, we discuss industrial frameworks, specialized hardware architectures, other applications of bounding volume hierarchies, best practices, and related open problems.
A mandatory component for many point set algorithms is the availability of consistently oriented vertex-normals (e.g. for surface reconstruction, feature detection, visualization). Previous orientation methods on mesh...
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A mandatory component for many point set algorithms is the availability of consistently oriented vertex-normals (e.g. for surface reconstruction, feature detection, visualization). Previous orientation methods on meshes or raw point clouds do not consider a global context, are often based on unrealistic assumptions, or have extremely long computation times, making them unusable on real-world data. We present a novel massively parallelized method to compute globally consistent oriented point normals for raw and unsorted point clouds. Built on the idea of graph-based energy optimization, we create a complete kNN-graph over the entire point cloud. A new weighted similarity criterion encodes the graph-energy. To orient normals in a globally consistent way we perform a highly parallel greedy edge collapse, which merges similar parts of the graph and orients them consistently. We compare our method to current state-of-the-art approaches and achieve speedups of up to two orders of magnitude. The achieved quality of normal orientation is on par or better than existing solutions, especially for real-world noisy 3D scanned data.
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