Versatile Video coding (VVC), the newest standard for future video coding, is currently under development. This proposal aimed to improve the encoder performance over the latest standard namely High Efficiency Video C...
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Versatile Video coding (VVC), the newest standard for future video coding, is currently under development. This proposal aimed to improve the encoder performance over the latest standard namely High Efficiency Video coding, carried with a high increase in coding complexity. The VVC partition structure is mainly based on the quadtree with nested multi-type tree (QTMT) block scheme. Such an improvement leads to a more flexible block partition and promotes a high encoding efficiency, but generates a huge coding complexity. In order to deal with this issue, a fast QTMT intra partition algorithm, based on a deep neural network named Early Terminated Hierarchical Convolution Neural Network, is applied to predict the 64x64 block QT partition structure. The proposed algorithm determines the QTMT partition structure based on the decision of whether to split or skip the corresponding CU, in order to get 128x128 coding Tree Unit partition architecture. In this paper, the proposed intra partition work achieves a significant speedup in encoding gain that reaches 32.96% in best cases for Ultra High Definition video sequences compared to the reference VVC software VTM-3.0. For all video sequences, 24.49% time saving is reached on average. This improvement comes with an increase of 4.18% and a decrease of 0.18 dB in terms of BDBR and BDPSNR, respectively.
In wireless communication wiretap channel, for the eavesdropper to obtain the legitimate receiver decoding rules situation, this paper proposes a LT-SLT fountain code anti-eavesdropping channel coding design. This met...
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In wireless communication wiretap channel, for the eavesdropper to obtain the legitimate receiver decoding rules situation, this paper proposes a LT-SLT fountain code anti-eavesdropping channel coding design. This method targets the Luby Transform (LT) code transmission for some of the original symbols of the Shifted LT (SLT) code and utilizes the fountain code to receive the correct symbols in different noise channels with differential characteristics so that the decoding process of the eavesdropper changes and cannot be decoded in synchronization with the legitimate receivers, and then the partial symbols of the recovered source are different from those of the legitimate receivers. When these symbols continue to participate in SLT decoding, increasing the untranslated rate of the eavesdropper. Experimental results show that although the method proposed in this paper increases the number of decoded symbols by a small amount, the eavesdropper untranslated rate of this scheme gets improved by about 15% when the main channel or the wiretap channel is varied individually, compared with LT code and SLT code. When both the main channel and the wiretap channel are varied simultaneously, the untranslated rate of the eavesdropper in this scheme gets approximately 30% higher compared to LT code and SLT code, and the untranslated rate of the eavesdropper in this scheme gets approximately 14% higher compared to SLT-LT fountain code. When the main channel is worse or slightly better than the wiretap channel, the untranslated rate of eavesdroppers of this scheme is better than that of SLT-LT fountain code, which effectively ensures secure transmission of information.
This paper designs a novel method to reduce the coding complexity of 3D-HEVC encoder by utilizing the properties of human visual perception. Two vision-oriented edge detections are proposed: for colour texture detecti...
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This paper designs a novel method to reduce the coding complexity of 3D-HEVC encoder by utilizing the properties of human visual perception. Two vision-oriented edge detections are proposed: for colour texture detection, the authors adopt the Just-Noticeable Distortion (JND);for depth map, the authors combine the Sample Adaptive Offset (SAO) and the Just Noticeable Depth Difference (JNDD) model. The authors also analyse the properties of colour texture and depth map to classify the coding tree unit (CTU) into various kinds of types, including complex-edge CTU, moderate-edge CTU and homogeneous CTU. Besides, fast mode decisions and early termination criteria are performed individually on each type of CTUs according to their characteristics. Especially for those CTUs with more edge information, the proposed projection-based fast mode decision and residual-based early termination preserve important colour texture while speeding up the coding at the same time. The proposed vision-oriented algorithm reduces 31.981% of the overall average coding time with only 1.580% BD-Bitrate increase. Experimental results show that the proposed algorithm can provide considerable time-saving while still maintain the video quality, which outperforms the previous researches.
With the advancements in modern medical imaging systems, the diagnostic image data has increased exponentially. The future medical applications seek medical imaging devices to be portable. Image quality and real-time ...
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With the advancements in modern medical imaging systems, the diagnostic image data has increased exponentially. The future medical applications seek medical imaging devices to be portable. Image quality and real-time processing are of prime importance in medical image compression. Therefore the volumetric medical images need to be compressed in perceptually lossless manner. Also the time taken to compress the images before transmitting (or storing), should be small. In this paper, an algorithm for lossless and perceptually-lossless medical image compression is proposed. The proposed algorithm uses two small lists and two small state-tables to encode an image. The compression efficiency is comparable to the state-of-the-art lossless compression techniques. Also the computational complexity and memory requirement are realistic for portable medical imaging devices. Combining all the three features, it is obvious that the proposed algorithm is a better candidate for image compression in comparison to all the state-of-art compression algorithms that we know of, for volumetric-medical imaging systems. (C) 2020 The Author. Published by Elsevier B.V. on behalf of King Saud University.
Hyperspectral (HS) image has rich spectral information content, which facilitates multiple applications including remote sensing. Due to the big data size of the HS image, compression is a required process for the eff...
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ISBN:
(纸本)9781665476478
Hyperspectral (HS) image has rich spectral information content, which facilitates multiple applications including remote sensing. Due to the big data size of the HS image, compression is a required process for the efficiency of image storage and transmission. However, the complexity of the compression algorithms turns real-time compression into a very challenging task. A novel listless set partitioned hyperspectral image compression algorithm is proposed. The proposed compression algorithm uses zero block cube tree structure to exploit the inter and intra sub-band correlation to achieve the compression. From the result, it has been clear that the proposed compression algorithm has low coding complexity with at-par coding efficiency. Thus, it can be a suitable contender for low-resource hyperspectral image sensors.
Nonorthogonal multiuser coding is an essential technique for superimposed transmission and improving spectrum efficiency of future wireless communication networks. In this paper, a low-complexity nonorthogonal coding ...
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Nonorthogonal multiuser coding is an essential technique for superimposed transmission and improving spectrum efficiency of future wireless communication networks. In this paper, a low-complexity nonorthogonal coding scheme, called multiuser repetition-aided irregular repeat-accumulate (IRA) code, is proposed for a multiple access channel (MAC), and the scheme can be applied to fifth-generation (5G) nonorthogonal multiple access systems. The main idea is that not only parity checks, which are generated by an IRA encoder, but repetitions as well, are used in each user's codeword to reduce the coding and decoding complexities. Repetition is a simple way to construct a low-rate code and is shown to be beneficial for multiuser decoding iteration. With a deliberate control of the fraction of repetitions in the codeword and a degree distribution optimization of the IRA encoder, near MAC capacity performance is achieved. It is shown that as the number of users increases, more repetitions can be used, and therefore, very low encoding and decoding complexities are required.
Wireless sensor network are widely used in various types of environmental monitoring and there are also many applications in the industrial field, we usually deploy sensor nodes in the corresponding areas to monitor a...
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Wireless sensor network are widely used in various types of environmental monitoring and there are also many applications in the industrial field, we usually deploy sensor nodes in the corresponding areas to monitor and collect relevant data, waiting for a sink node to collect the stored data for further analysis and decision. But in some extremely harsh scenarios, the living environment of the sensor node is very bad, hence the data on the nodes will always lose. Generally, we use LT Codes to improve data persistence. However, some difficult problems with regard to the efficiency of coding and decoding of data can not be resolved by traditional solutions. In terms of the above problems, this paper improves the traditional coding method by reducing the number of encoded packets, so that the network congestion can be alleviated under the premise of successful data coding. What's more, we propose an edge layered collection model and a new coding strategy Edge Layering Fountain Codes (ELFC) based on the model, each sensor node inside the network sends its data to the edge nodes which are relatively safe to ensure the secure collection of data and allocate the resource consumption of the sensor nodes around the sink node. On this basis, the Ordered Edge Layering Fountain Codes (OELFC) is further proposed. The OELFC can collect data packets in a low degree-to-high degree manner, which greatly improves the efficiency of data decoding.
The new generation of high efficiency video coding standard (HEVC), although remarkably improves the compression performance, it increases the computational complexity of coding for Screen Content coding (SCC). Theref...
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ISBN:
(数字)9781510622005
ISBN:
(纸本)9781510622005
The new generation of high efficiency video coding standard (HEVC), although remarkably improves the compression performance, it increases the computational complexity of coding for Screen Content coding (SCC). Therefore, how to reduce the coding complexity becomes an important task in HEVC optimization. In this work, the process of quad-tree recursive partitioning has been studied, and the relationship between the coding cost and the mother block and child block has been found in statistics way, and an improved fast early termination coding unit partition based on the cost of the coding unit has been proposed. The experiment results show that the fast algorithm proposed in this paper can save 31.37% of the encoding time at the cost of reduces the coding performance by about 1.02 %.
An (n, k) erasure code that can recover any coded symbol by at most r other coded symbols is called a locally repairable code (LRC) with locality r. LRCs have been recently implemented in distributed storage systems. ...
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An (n, k) erasure code that can recover any coded symbol by at most r other coded symbols is called a locally repairable code (LRC) with locality r. LRCs have been recently implemented in distributed storage systems. coding complexity reduction can be significantly decreased by using binary LRCs (BLRCs) as they eliminate costly multiplication calculation. In this paper, motivated by the recently erasure codes with d = 4 used in practice, we propose BLRCs when (r + 1) vertical bar n and d = 4. We prove that our proposed binary codes are optimal for r is an element of {1, 3}, meaning that neither their locality nor their minimum distance can be improved by non-binary codes. For r >= 4, our proposed binary codes offer near-optimal code rate, with a rate gap of O(log r/n) compared with optimal non-binary codes. While keeping the bulk of code structure binary, we eliminate this rate gap by using fields with sizes as small as r + 2 for only two redundant symbols. These non-binary codes still eliminate the need for costly multiplications in many operations including a single failure repair (a dominant repair scenario). Using the construction of spanning BLRC with d = 4 as a backbone, we also construct LRCs with minimum distance d >= 6. Furthermore, we obtain a closed-form equation for the mean-time to data-loss of arbitrary erasure codes.
A low complexity but effective method in image and video detail enhancement - in-place similarity is proposed. In-place similarity is the statistic result of different kinds of nature image patches when similarity mea...
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A low complexity but effective method in image and video detail enhancement - in-place similarity is proposed. In-place similarity is the statistic result of different kinds of nature image patches when similarity measurement is done in super resolution research, finding that patches in the upscale image have a good match around its original location in the corresponding lower ones. On the basis of the in-place similarity, a simple assumption is made that detail layer is the high-frequency component of twice search and patch match result. Then, images under the framework of super resolution techniques are enhanced. Unlike many current algorithms that need to adjust parameters for different images to acquire best outputs the approach mentioned here is adaptive. Moreover, many algorithms have outcome with intensity and contrast change, the algorithm proposed here can prevent images from over enhancement with obvious nature looking effect. Extensive experiments demonstrate that the algorithm mentioned here is simple with robust good performance both subjectively and objectively. It is particularly useful for practical applications and easily hardware implemented in FPGA, where input images require diverse detail textures.
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