A modified iterative water-filling algorithm is proposed in which power from only those subcarriers of the near end user are reduced, which has the worst effect on bit rates of far end users. The power back off from t...
详细信息
A modified iterative water-filling algorithm is proposed in which power from only those subcarriers of the near end user are reduced, which has the worst effect on bit rates of far end users. The power back off from these subcarriers is done by reducing power spectral masks at respective subcarriers. The results after simulating the proposed algorithm give significant performance advantages in terms of data rate over the traditional iterative water-filling algorithm. These results approach the performance of highly complex optimal spectrum management algorithms while maintaining the complexity of the traditional iterative water-filling algorithm.
Usually, there are four different options when store and query the XML data: Firstly, use the file system;secondly, use relational database system;thirdly, use object-oriented database system;fourthly, establish a spe...
详细信息
Usually, there are four different options when store and query the XML data: Firstly, use the file system;secondly, use relational database system;thirdly, use object-oriented database system;fourthly, establish a special database system known as the native XML database system, such as Tamino, TextML. In order to effectively support the query, for the query in the structure of the XML, one method is establishing the path index of the XML documents tree, and speeding up the calculation capability to the query in the structure of the XML by the path index;another method is encoding the XML document tree nodes, that is, giving a unique code to each node of the XML document tree in order to directly identify the structural relationship in the nodes using the codes, rather than traverse the original XML documents. In other words, it is through coding to change calculations of the query in the structure of XML into calculations of the connection in it. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of [name organizer]
We explore the issue of the network energy efficiency in relay channels. We first propose a half-duplex decode-forward coding scheme. We then optimize the power allocation to minimize the total power consumption while...
详细信息
ISBN:
(纸本)9781457704376
We explore the issue of the network energy efficiency in relay channels. We first propose a half-duplex decode-forward coding scheme. We then optimize the power allocation to minimize the total power consumption while maintaining a desired source rate. We show that this scheme significantly outperforms direct and two-hop transmissions. Moreover, it reduces the relay energy consumption by up to 7dB, which is beneficial for shared relay stations, and smooths out transmit power peaks, which simplifies interference management.
The flow, or optimal experience, is a highly focused mental state leading to immersion and high performance. Although flow theory has been widely applied to research on videogames, methods based on behavior observatio...
详细信息
The flow, or optimal experience, is a highly focused mental state leading to immersion and high performance. Although flow theory has been widely applied to research on videogames, methods based on behavior observation to identify flow states are limited in this domain. The aim of the present study was to develop a new method to detect flow episodes occurring during a gaming session from observation of players' behaviors and analysis of game replays. The authors developed an optimal experience behavior pattern and a related coding scheme. In-depth interviews were then conducted to determine whether episodes coded as flow by researchers were also described as such by the players themselves. Findings showed that intense concentration followed by an expression of satisfaction could be a useful pattern to detect flow. Unexpectedly, the interviews suggested that frustration, as well as joy, may also be an emotional signature of flow. This study shed new light on the relationship between gameplay and flow.
The authors examined a corpus of figure captions from technical and professional communication (TPC)-journal articles to test their sense that TPC captions do not fulfill their communicative potential as well as, they...
详细信息
The authors examined a corpus of figure captions from technical and professional communication (TPC)-journal articles to test their sense that TPC captions do not fulfill their communicative potential as well as, they sensed, journals in science often do. The authors performed a content analysis on captions from biology-journal articles and iteratively tested a coding scheme of caption content. The resulting scheme can help in analyzing caption content, developing captions, and imparting a variety of TPC-related skills to students.
With the growing complexity in Tangible User Interfaces (TUIs) and their integration in the decision-making process, user acceptance of these TUI systems continues to be an important issue. Drawing upon recent finding...
详细信息
ISBN:
(纸本)9783319213804;9783319213798
With the growing complexity in Tangible User Interfaces (TUIs) and their integration in the decision-making process, user acceptance of these TUI systems continues to be an important issue. Drawing upon recent findings in computer-mediated communication, human computer interaction, computer-supported-cooperative work, and social psychology, the present research extends the coding schemes for observational video analysis by incorporating the variables of communication and collaboration in the context of systems designed for urban planning and modeling.
Quantitative aspects of the study of animal and human behaviour are increasingly relevant to test hypotheses and find empirical support for them. At the same time, photo and video cameras can store a large number of v...
详细信息
Quantitative aspects of the study of animal and human behaviour are increasingly relevant to test hypotheses and find empirical support for them. At the same time, photo and video cameras can store a large number of video recordings and are often used to monitor the subjects remotely. Researchers frequently face the need to code considerable quantities of video recordings with relatively flexible software, often constrained by species-specific options or exact settings. BORIS is a free, open-source and multiplatform standalone program that allows a user-specific coding environment to be set for a computer-based review of previously recorded videos or live observations. Being open to user-specific settings, the program allows a project-based ethogram to be defined that can then be shared with collaborators, or can be imported or modified. Projects created in BORIS can include a list of observations, and each observation may include one or two videos (e.g. simultaneous screening of visual stimuli and the subject being tested;recordings from different sides of an aquarium). Once the user has set an ethogram, including state or point events or both, coding can be performed using previously assigned keys on the computer keyboard. BORIS allows definition of an unlimited number of events (states/point events) and subjects. Once the coding process is completed, the program can extract a time-budget or single or grouped observations automatically and present an at-a-glance summary of the main behavioural features. The observation data and time-budget analysis can be exported in many common formats (TSV, CSV, ODF, XLS, SQL and JSON). The observed events can be plotted and exported in various graphic formats (SVG, PNG, JPG, TIFF, EPS and PDF).
How does one visually represent the use of time? We explored students' use of graphical metaphors by asking undergraduates at a public French university to generate representations of their personal time-use inclu...
详细信息
ISBN:
(纸本)9783319423333;9783319423326
How does one visually represent the use of time? We explored students' use of graphical metaphors by asking undergraduates at a public French university to generate representations of their personal time-use including: activities, sequence, duration, timing, and frequency. The resulting use of space and form was analyzed by way of an iteratively developed coding scheme. We discuss how the analyses of the spontaneous productions support previous research on spatial representations of time, and the implications for the design of time management tools for students.
3D image segmentation is a fundamental process in many scientific and medical applications. Automatic algorithms do exist, but there are many use cases where these algorithms fail. The gold standard is still manual se...
详细信息
ISBN:
(纸本)9781450341257
3D image segmentation is a fundamental process in many scientific and medical applications. Automatic algorithms do exist, but there are many use cases where these algorithms fail. The gold standard is still manual segmentation or review. Unfortunately, even for an expert this is laborious, time consuming, and prone to errors. Existing 3D segmentation tools do not currently take into account human mental models and low-level perception tasks. Our goal is to improve the quality and efficiency of manual segmentation and review by analyzing how experts perform segmentation. As a preliminary step we conducted a field study with 8 segmentation experts, recording video and eye tracking data. We developed a novel coding scheme to analyze this data and verified that it successfully covers and quantifies the low-level actions, tasks and behaviors of experts during 3D image segmentation.
This paper presents a design space for exploring design options of adaptive graphical menus based on Bertin's eight visual variables: position, size, shape, value, color, orientation, texture, and motion. In order...
详细信息
ISBN:
(纸本)9781450343220
This paper presents a design space for exploring design options of adaptive graphical menus based on Bertin's eight visual variables: position, size, shape, value, color, orientation, texture, and motion. In order to transfoun a traditional (static) menu into an adaptive one, at least one visual variable should be exploited to convey which menu items have been promoted or demoted depending on five characteristics: select, associative, quantitative, order, and length. The paper reviews selected adaptive menu interaction techniques belonging to each of these variables, classifies them according to the variables and characteristics and suggests not yet explored adaptive menu designs. It then defines four stability properties depending on which variables remain constant after adaptivity. A supporting software for prototyping the rendering of graphical adaptive menus is then introduced.
暂无评论