We describe a computational method for depth extraction of three-dimensional (3D) objects using block matching for slice images in synthetic aperture integral imaging (SAII). SAII is capable of providing high-resoluti...
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We describe a computational method for depth extraction of three-dimensional (3D) objects using block matching for slice images in synthetic aperture integral imaging (SAII). SAII is capable of providing high-resolution 3D slice images for 3D objects because the picked-up elemental images are high-resolution ones. In the proposed method, the high-resolution elemental images are recorded by moving a camera;a computational reconstruction algorithm based on ray backprojection generates a set of 3D slice images from the recorded elemental images. To extract depth information of the 3D objects, we propose a new block-matching algorithm between a reference elemental image and a set of 3D slice images. The property of the slices images is that the focused areas are the right location for an object, whereas the blurred areas are considered to be empty space;thus, this can extract robust and accurate depth information of the 3D objects. To demonstrate our method, we carry out the preliminary experiments of 3D objects;the results indicate that our method is superior to a conventional method in terms of depth-map quality. (C) 2011 Optical Society of America
This paper presents a probabilistic object recognition and pose estimation method using multiple interpretation generation in cluttered indoor environments. How to handle pose ambiguity and uncertainty is the main cha...
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This paper presents a probabilistic object recognition and pose estimation method using multiple interpretation generation in cluttered indoor environments. How to handle pose ambiguity and uncertainty is the main challenge in most recognition systems. In order to solve this problem, we approach it in a probabilistic manner. First, given a three-dimensional (3D) polyhedral object model, the parallel and perpendicular line pairs, which are detected from stereo images and 3D point clouds, generate pose hypotheses as multiple interpretations, with ambiguity from partial occlusion and fragmentation of 3D lines especially taken into account. Different from the previous methods, each pose interpretation is represented as a region instead of a point in pose space reflecting the measurement uncertainty. Then, for each pose interpretation, more features around the estimated pose are further utilized as additional evidence for computing the probability using the Bayesian principle in terms of likelihood and unlikelihood. Finally, fusion strategy is applied to the top ranked interpretations with high probabilities, which are further verified and refined to give a more accurate pose estimation in real time. The experimental results show the performance and potential of the proposed approach in real cluttered domestic environments. (C) 2011 Optical Society of America
The multichannel gradient model (McGM) is an established, biologically plausible framework for the robust extraction of image velocity. Here we describe the McGM extension into color space and report the resulting per...
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The multichannel gradient model (McGM) is an established, biologically plausible framework for the robust extraction of image velocity. Here we describe the McGM extension into color space and report the resulting performance improvement. Our new model, in contrast to existing approaches that process color channels separately, incorporates spectral energy measures to form a local description of the stimulus chromatic spatio-temporal structure from which we can recover both spatial and spectral velocities. We present a range of comparative experiments on synthetic and natural test data that demonstrate that our new method reduces errors and is more robust over a range of viewing environments. (c) 2011 Optical Society of America
We have developed an efficient iterative algorithm for electromagnetic scattering of arbitrary but relatively smooth dielectric objects. The algorithm iteratively adapts the equivalent surface currents until the elect...
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We have developed an efficient iterative algorithm for electromagnetic scattering of arbitrary but relatively smooth dielectric objects. The algorithm iteratively adapts the equivalent surface currents until the electromagnetic fields inside and outside the dielectric objects match the boundary conditions. Theoretical convergence is analyzed for two examples that solve scattering of plane waves incident upon air/dielectric slabs of semi-infinite and finite thicknesses. We applied the iterative algorithm for simulation of sinusoidally-perturbed dielectric slab on one side and the method converged for such unsmooth surfaces. We next simulated the shift in radiation pattern of a 6-inch dielectric lens for different offsets of the feed antenna on the focal plane. The result is compared to that of the Geometrical Optics (GO). (C) 2011 Optical Society of America
All computational methods suffer from resolution limits due to finite-aperture effects. Using digital holography, we show that nonlinearity breaks down linear limits, as formulated by Abbe, as high-frequency spatial m...
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Simulated reconstruction of a three-dimensional (3D) object in 360 from cylindrical hologram is proposed. The simulation is done using a fast calculation method, where wave propagation in spectral domain and in cylind...
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Simulated reconstruction of a three-dimensional (3D) object in 360 from cylindrical hologram is proposed. The simulation is done using a fast calculation method, where wave propagation in spectral domain and in cylindrical coordinates is used to generate the cylindrical hologram of a 3D object. The same procedure is followed to reconstruct the object back. The reconstructions resembled the original object and could be seen from all 360 degrees. The whole simulation process is done using open-source software. (C) 2011 Optical Society of America
This paper presents a new ray tracing method, which contains a whole set of mathematic models, and its validity is verified by simulations. In addition, both theoretical analysis and simulation results show that the c...
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This paper presents a new ray tracing method, which contains a whole set of mathematic models, and its validity is verified by simulations. In addition, both theoretical analysis and simulation results show that the computational complexity of the method is much lower than that of previous ones. Therefore, the method can be used to rapidly calculate the impulse response of wireless optical channels for complicated systems. (C) 2010 Optical Society of America
We have developed an alternative approach to optical design which operates in the analytical domain so that an optical designer works directly with rays as analytical functions of system parameters rather than as disc...
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We have developed an alternative approach to optical design which operates in the analytical domain so that an optical designer works directly with rays as analytical functions of system parameters rather than as discretely sampled polylines. This is made possible by a generalization of the proximate ray tracing technique which obtains the analytical dependence of the rays at the image surface (and ray path lengths at the exit pupil) on each system parameter. The resulting method provides an alternative direction from which to approach system optimization and supplies information which is not typically available to the system designer. In addition, we have further expanded the procedure to allow asymmetric systems and arbitrary order of approximation, and have illustrated the performance of the method through three lens design examples. (C) 2010 Optical Society of America
The majority of cells and microorganisms have a nonspherical shape and complex structure that challenge the interpretation of their spectral features. To address this issue, two approximations to the coreshell Mie the...
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The majority of cells and microorganisms have a nonspherical shape and complex structure that challenge the interpretation of their spectral features. To address this issue, two approximations to the coreshell Mie theory were proposed. These included the approximation of light extinction by an ellipsoid with representation of the extinction by an equivalent sphere and representation of the extinction by a population of ellipsoidal particles with those of two weighted particle orientations. These hypotheses were first tested through numerical interpretation of the theoretical extinction spectra of prolate nucleated ellipsoids mimicking biological cells generated with anomalous diffraction approximation used as a reference method. Theoretical cases of fixed and random particle orientations demonstrated excellent capabilities of the proposed approach to retrieve the size, shape, and composition parameters of the model particles. Second, the UV-visible spectra of Leishmania species, promastigotes, elongated cells with prominent nuclei, were interpreted. The retrieved estimates of the protozoa size, shape, nucleus size, and nucleotide composition were in agreement with the corresponding microscopy estimates and literature values. Both theoretical tests and experimental results illustrated that the proposed approach can be successfully applied to estimate the structural and compositional parameters of cells from spectroscopic measurements. (C) 2010 Optical Society of America
The distribution of the ray density of the spot diagram formed in the image plane is called the geometric point spread function (PSF). It plays an important role in the image formation theory, since it describes the i...
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The distribution of the ray density of the spot diagram formed in the image plane is called the geometric point spread function (PSF). It plays an important role in the image formation theory, since it describes the impulse response of an optical system to a source point. However, the literature contains very few techniques for deriving the PSF of optical systems. Accordingly, this study presents a method based on an irradiance model for computing the geometric PSF of an optical system by considering the energy conservation along a single light ray. It is shown that the proposed method obtains a reliable and accurate estimate of the PSF and enables the computation of the centroid and root-mean-square radius of the focus spot on the image plane. In addition, compared to existing ray-counting methods presented in the literature, in which the quality of the PSF solution depends on the number of rays traced and the grid size used to mesh the image plane, the proposed irradiance-based method requires just one tracing operation. Overall, the results presented in this study confirm that the proposed method provides an ideal solution for calculating the merit function and modulation transfer function of an optical system. (C) 2009 Optical Society of America
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