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检索条件"主题词=computational and artificial intelligence"
219 条 记 录,以下是41-50 订阅
排序:
Flexible Vertical Federated Learning With Heterogeneous Parties
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IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS 2024年 第12期35卷 17878-17892页
作者: Castiglia, Timothy Wang, Shiqiang Patterson, Stacy Ab Initio Software Lexington MA 02421 USA IBM Corp Thomas J Watson Res Ctr Yorktown Hts NY 10598 USA Rensselaer Polytech Inst Dept Comp Sci Troy NY 12180 USA
We propose flexible vertical federated learning (Flex-VFL), a distributed machine algorithm that trains a smooth, nonconvex function in a distributed system with vertically partitioned data. We consider a system with ... 详细信息
来源: 评论
Convolutional Neural Network Formulation to Compare 4-D Seismic and Reservoir Simulation Models
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IEEE TRANSACTIONS ON SYSTEMS MAN CYBERNETICS-SYSTEMS 2022年 第5期52卷 3052-3065页
作者: Rollmann, Klaus Soriano-Vargas, Aurea Almeida, Forlan Davolio, Alessandra Schiozer, Denis Jose Rocha, Anderson Univ Estadual Campinas Inst Comp BR-13083872 Campinas SP Brazil
We propose a novel approach based on Deep Learning methods using a convolutional neural networks (CNNs) to compare observed four-dimensional (4-D) seismic data with reservoir simulation model results and select the si... 详细信息
来源: 评论
Sparse Label Smoothing Regularization for Person Re-Identification
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IEEE ACCESS 2019年 7卷 27899-27910页
作者: Ainam, Jean-Paul Qin, Ke Liu, Guisong Luo, Guangchun Univ Elect Sci & Technol China Sch Comp Sci & Engn Chengdu 611731 Sichuan Peoples R China Adventist Cosendai Univ BP 04 Nanga Eboko Cameroon
Person re-identification (re-id) is a cross-camera retrieval task which establishes a correspondence between images of a person from multiple cameras. Deep learning methods have been successfully applied to this probl... 详细信息
来源: 评论
artificial intelligence for sEMG-Based Muscular Movement Recognition for Hand Prosthesis
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IEEE ACCESS 2023年 11卷 38850-38863页
作者: Hye, Nafe Muhtasim Hany, Umma Chakravarty, Sumit Akter, Lutfa Ahmed, Imtiaz Ahsanullah Univ Sci & Technol Dept Elect & Elect Engn Dhaka 1208 Bangladesh Kennesaw State Univ Dept Elect & Comp Engn Marietta GA 30060 USA Bangladesh Univ Engn & Technol Dept Elect & Elect Engn Dhaka 1205 Bangladesh Howard Univ Dept Elect Engn & Comp Sci Washington DC 20059 USA
The muscular activities gathered by real-time myoelectric interfaces of surface electromyography (sEMG) can be used to develop myoelectric prosthetic hands for physically disabled people. However, the acquired myoelec... 详细信息
来源: 评论
Data Fusion and IoT for Smart Ubiquitous Environments: A Survey
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IEEE ACCESS 2017年 5卷 9533-9554页
作者: Alam, Furqan Mehmood, Rashid Katib, Iyad Albogami, Nasser N. Albeshri, Aiiad King Abdulaziz Univ Fac Comp & Informat Technol Dept Comp Sci Jeddah 21589 Saudi Arabia King Abdulaziz Univ High Performance Comp Ctr Jeddah 21589 Saudi Arabia
The Internet of Things (IoT) is set to become one of the key technological developments of our times provided we are able to realize its full potential. The number of objects connected to IoT is expected to reach 50 b... 详细信息
来源: 评论
Context-Aware Computing Beyond Search and Location-Based Services Introduction
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IEEE INTERNET COMPUTING 2012年 第2期16卷 12-16页
作者: Mehra, Pankaj Whodini
The holy grail of search is intent; of browsing, scent; and of classification, meaning. Each of these pillar technologies of the information age therefore depends critically on extracting and mining human context. Con... 详细信息
来源: 评论
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi
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IEEE TRANSACTIONS ON GAMES 2023年 第2期15卷 228-241页
作者: Canaan, Rodrigo Gao, Xianbo Togelius, Julian Nealen, Andy Menzel, Stefan Cal Poly State Univ San Luis Obispo CA 93407 USA NYU Tandon Sch Engn Brooklyn NY 11201 USA Univ Southern Calif Los Angeles CA 90007 USA Honda Res Inst Europe GmbH D-63073 Offenbach Germany
Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage preestablished conventions to great effect. In this article, we... 详细信息
来源: 评论
Deep learning for procedural content generation
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NEURAL COMPUTING & APPLICATIONS 2021年 第1期33卷 19-37页
作者: Liu, Jialin Snodgrass, Sam Khalifa, Ahmed Risi, Sebastian Yannakakis, Georgios N. Togelius, Julian Southern Univ Sci & Technol Dept Comp Sci & Engn Guangdong Prov Key Lab Brain Inspired Intelligent Shenzhen Peoples R China Modlai Copenhagen Denmark NYU New York NY 10003 USA IT Univ Copenhagen Copenhagen Denmark Univ Malta Inst Digital Games Msida Malta Tech Univ Crete Khania Greece
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various co... 详细信息
来源: 评论
Exploring the Factors Influencing Big Data Technology Acceptance
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IEEE TRANSACTIONS ON ENGINEERING MANAGEMENT 2023年 第5期70卷 1738-1753页
作者: Rahman, Nayem Daim, Tugrul Basoglu, Nuri Portland State Univ Portland OR 97201 USA Izmir Inst Technol TR-35430 Izmir Turkey
Big Data has received great attention in academic literature and industry papers. Most of the experiments and studies focused on publishing results of big data technologies development, machine learning algorithms, an... 详细信息
来源: 评论
Robust Traffic Speed Inference With Ensemble Learning
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IEEE TRANSACTIONS ON INTELLIGENT TRANSPORTATION SYSTEMS 2022年 第10期23卷 17241-17257页
作者: Yang, Zhou Sun, Heli Huang, Jianbin He, Liang Jia, Xiaolin Zhao, Jizhong Qiao, Shaojie Xi An Jiao Tong Univ Dept Comp Sci & Technol Xian 710000 Peoples R China Xidian Univ Sch Comp Sci & Technol Xian 710000 Peoples R China Chengdu Univ Informat Technol Sch Cybersecur Chengdu 610225 Peoples R China
Traffic speed inference enables many applications that are essential for everyday life. Most traffic-prediction approaches assume that a constant number of sensors are deployed on the roads, whether they are either st... 详细信息
来源: 评论