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检索条件"主题词=computational and artificial intelligence"
219 条 记 录,以下是81-90 订阅
排序:
A Micro-Grid Distributed Intelligent Control and Management System
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IEEE TRANSACTIONS ON SMART GRID 2015年 第6期6卷 2964-2974页
作者: Kohn, Wolf Zabinsky, Zelda B. Nerode, Anil Atigeo LLC Bellevue WA 98004 USA Univ Washington Dept Ind & Syst Engn Seattle WA 98195 USA Cornell Univ Ithaca NY 14853 USA
Micro-grids require active control to maintain quality of service and to interface with the power grid in a bi-directional manner. Further, micro-grids must be justified by environmental, governmental, and economic vi... 详细信息
来源: 评论
Energy-Efficient IoT Sensor Calibration With Deep Reinforcement Learning
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IEEE ACCESS 2020年 8卷 97045-97055页
作者: Ashiquzzaman, Akm Lee, Hyunmin Um, Tai-Won Kim, Jinsul Chonnam Natl Univ Sch Elect & Comp Engn Gwangju 59626 South Korea Korea Elect Technol Inst Human IT Convergence Res Ctr Seoul 02792 South Korea Duksung Womens Univ Dept Cyber Secur Coll Sci & Technol Seoul 132714 South Korea
The modern development of ultra-durable and energy-efficient IoT based communication sensors has much application in modern telecommunication and networking sectors. Sensor calibration to reduce power usage is benefic... 详细信息
来源: 评论
Neighborhood-Enhanced Supervised Contrastive Learning for Collaborative Filtering
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IEEE TRANSACTIONS ON KNOWLEDGE AND DATA ENGINEERING 2024年 第5期36卷 2069-2081页
作者: Sun, Peijie Wu, Le Zhang, Kun Chen, Xiangzhi Wang, Meng Tsinghua Univ Dept Comp Sci & Technol Beijing 100084 Peoples R China Hefei Univ Technol Sch Comp Sci & Informat Engn Hefei 230009 Anhui Peoples R China Hefei Univ Technol Intelligent Interconnected Syst Lab Anhui Prov Hefei 230009 Anhui Peoples R China
While effective in recommendation tasks, collaborative filtering (CF) techniques face the challenge of data sparsity. Researchers have begun leveraging contrastive learning to introduce additional self-supervised sign... 详细信息
来源: 评论
An Enhanced Solver for the Game of Amazons
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IEEE TRANSACTIONS ON computational intelligence AND AI IN GAMES 2015年 第1期7卷 16-27页
作者: Song, Jiaxing Mueller, Martin Univ Alberta Dept Comp Sci Edmonton AB T6G 2E3 Canada
The game of Amazons is a modern board game with simple rules and nice mathematical properties. It has a high computational complexity. In 2001, the starting position on a 5 5 board was proven to be a first player win.... 详细信息
来源: 评论
Deep Q Learning Driven CT Pancreas Segmentation With Geometry-Aware U-Net
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IEEE TRANSACTIONS ON MEDICAL IMAGING 2019年 第8期38卷 1971-1980页
作者: Man, Yunze Huang, Yangsibo Feng, Junyi Li, Xi Wu, Fei Zhejiang Univ Coll Comp Sci & Technol Hangzhou 310027 Zhejiang Peoples R China
The segmentation of pancreas is important for medical image analysis, yet it faces great challenges of class imbalance, background distractions, and non-rigid geometrical features. To address these difficulties, we in... 详细信息
来源: 评论
Evolving intelligent agents: A 50 year quest
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IEEE computational intelligence MAGAZINE 2008年 第1期3卷 12-17页
作者: De Jong, Kenneth A. George Mason Univ Fairfax VA 22030 USA
Already in the early 1960s, Larry Fogel and his colleagues were exploring the possibility of creating artificial intelligence using simulated evolution. Over the past 50 years, that idea has captured the imagination o... 详细信息
来源: 评论
MODELS VERSUS RULES, DEEP VERSUS COMPILED, CONTENT VERSUS FORM - SOME DISTINCTIONS IN KNOWLEDGE SYSTEMS RESEARCH
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IEEE EXPERT-INTELLIGENT SYSTEMS & THEIR APPLICATIONS 1991年 第2期6卷 75-79页
作者: CHANDRASEKARAN, B Ohio State Uinversity USA
Four distinctions that are made in the literature on knowledge system design are examined. They are: model-based versus rule-based problem solving, models versus experiential or associational knowledge, deep versus co... 详细信息
来源: 评论
Efficient Detection of Botnet Traffic by Features Selection and Decision Trees
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IEEE ACCESS 2021年 9卷 120567-120579页
作者: Velasco-Mata, Javier Gonzalez-Castro, Victor Fernandez, Eduardo Fidalgo Alegre, Enrique Univ Leon Dept Elect Syst & Automat Engn Leon 24071 Spain Spanish Natl Cybersecur Inst INCIBE Leon 24005 Spain
Botnets are one of the online threats with the most significant presence, causing billionaire losses to global economies. Nowadays, the increasing number of devices connected to the Internet makes it necessary to anal... 详细信息
来源: 评论
Procedural Content Generation via Machine Learning (PCGML)
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IEEE TRANSACTIONS ON GAMES 2018年 第3期10卷 257-270页
作者: Summerville, Adam Snodgrass, Sam Guzdial, Matthew Holmgard, Christoffer Hoover, Amy K. Isaksen, Aaron Nealen, Andy Togelius, Julian Univ Calif Santa Cruz Dept Computat Media Santa Cruz CA 95064 USA Drexel Univ Coll Comp & Informat Philadelphia PA 19104 USA Georgia Inst Technol Sch Elect & Comp Engn Atlanta GA 30332 USA Duck & Cover Games ApS DK-1311 Copenhagen Denmark Northeastern Univ Coll Arts Media & Design Boston MA 02215 USA NYU Dept Comp Sci & Engn Brooklyn NY 11201 USA
This survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game d... 详细信息
来源: 评论
eDKM: An Efficient and Accurate Train-Time Weight Clustering for Large Language Models
IEEE COMPUTER ARCHITECTURE LETTERS
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IEEE COMPUTER ARCHITECTURE LETTERS 2024年 第1期23卷 37-40页
作者: Cho, Minsik Vahid, Keivan A. Fu, Qichen Adya, Saurabh Mundo, Carlo C. Del Rastegari, Mohammad Naik, Devang Zatloukal, Peter Apple Cupertino CA 95014 USA
Since Large Language Models or LLMs have demonstrated high-quality performance on many complex language tasks, there is a great interest in bringing these LLMs to mobile devices for faster responses and better privacy... 详细信息
来源: 评论