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检索条件"主题词=computer-based instruction"
165 条 记 录,以下是41-50 订阅
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The effect of curriculum organization on the acquisition of abstract declarative knowledge in computer-based instructions
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JOURNAL OF computerS IN EDUCATION 2015年 第3期2卷 283-299页
作者: Al-Foraih, Saleh Williams, Kent King Abdulaziz Mil Acad Riyadh Saudi Arabia Univ Cent Florida Orlando FL 32816 USA
The United States of America has dropped behind many countries in terms of the Science and Engineering university degrees awarded since the beginning of the nineties. Multiple studies have been conducted to determine ... 详细信息
来源: 评论
Using games to teach statics calculation procedures: Application and assessment
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computer APPLICATIONS IN ENGINEERING EDUCATION 2005年 第3期13卷 222-232页
作者: Philpot, TA Hall, RH Hubing, N Flori, RE Univ Missouri Dept Basic Engn Rolla MO 65409 USA
computers afford opportunities for creative instructional activities that are not possible in the traditional lecture-and-textbook class format. Two computer-based interactive games for engineering statics are describ... 详细信息
来源: 评论
VR-OCKS: A virtual reality game for learning the basic concepts of programming
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computer APPLICATIONS IN ENGINEERING EDUCATION 2020年 第1期28卷 31-41页
作者: Segura, Rafael J. del Pino, Francisco J. Ogayar, Carlos J. Rueda, Antonio J. Univ Jaen CEATIC Jaen Spain
This paper presents a prototype of a virtual reality (VR) system to teach the basic concepts of programming called VR-OCKS. The system is inspired by other visual languages such as Scratch or Kodu, and it works by pro... 详细信息
来源: 评论
Learning and Motivational Impact of Game-based Learning: Comparing Face-to-Face and Online Formats on computer Science Education
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IEEE TRANSACTIONS ON EDUCATION 2023年 第4期66卷 360-368页
作者: Lopez-Fernandez, Daniel Gordillo, Aldo Perez, Jennifer Tovar, Edmundo Univ Politecn Madrid Comp Sci Dept Madrid 28040 Spain Univ Politecn Madrid Comp Languages & Syst & Software Engn Dept Madrid 28040 Spain
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote... 详细信息
来源: 评论
Teaching Programming by Revealing Thinking Process: Watching Experts' Live Coding Videos With Reflection Annotations
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IEEE TRANSACTIONS ON EDUCATION 2022年 第4期65卷 617-627页
作者: Yu-Tzu Lin Yeh, Martin K-C Sheng-Rong Tan Natl Taiwan Normal Univ Grad Inst Informat & Comp Educ Taipei 10610 Taiwan Natl Taiwan Normal Univ Inst Res Excellence Learning Sci Taipei 10610 Taiwan Penn State Univ Brandywine Informat Sci & Technol Media PA 19063 USA
Contribution: Programming is a complex cognitive activity that involves both conceptual understanding and procedural skills, which is challenging for novices. To develop both program comprehension and implementation c... 详细信息
来源: 评论
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning
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IEEE TRANSACTIONS ON EDUCATION 2024年 第3期67卷 387-394页
作者: Hare, Ryan Tang, Ying Ferguson, Sarah Rowan Univ Dept Elect & Comp Engn Glassboro NJ 08028 USA Rowan Univ Dept Educ Glassboro NJ 08028 USA
Contribution: A general-purpose model for integrating an intelligent tutoring system within a serious game for use in higher education. Additionally, this article also offers discussions of proper serious game design ... 详细信息
来源: 评论
A Flipped Classroom Approach to Teaching Empirical Software Engineering
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IEEE TRANSACTIONS ON EDUCATION 2020年 第3期63卷 155-163页
作者: Gren, Lucas Chalmers Univ Technol Dept Comp Sci & Engn SE-41292 Gothenburg Sweden Univ Gothenburg Dept Comp Sci & Engn SE-41292 Gothenburg Sweden
Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studie... 详细信息
来源: 评论
The effectiveness of physical and virtual manipulatives on learning and motivation in structural engineering
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JOURNAL OF ENGINEERING EDUCATION 2022年 第4期111卷 813-851页
作者: Justo, Enrique Delgado, Antonio Llorente-Cejudo, Carmen Aguilar, Rocio Cabero-Almenara, Julio Univ Seville Escuela Architectura Dept Estructuras Edificac & Ingn Terreno Seville Spain Univ Seville Fac Ciencias Educ Dept Didact & Org Educ Seville Spain Univ Pablo de Olavide Dept Org Empresas & Mkt Seville Spain
Background Recent advances in technology and computer simulation have expanded the use of virtual manipulatives in engineering education. However, especially in disciplines in which tactile concepts (e.g., force) are ... 详细信息
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An interactive multimedia system on "computer architecture, organization, and design"
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IEEE TRANSACTIONS ON EDUCATION 2001年 第1期44卷 41-46页
作者: Barua, S Calif State Univ Fullerton Dept Comp Sci Fullerton CA 92834 USA
The multimedia system described in this paper demonstrates the successful integration of multimedia into education and provides a clear example of how multimedia can be used to deliver computer engineering and compute... 详细信息
来源: 评论
Comparing Traditional Teaching and Game-based Learning Using Teacher-Authored Games on computer Science Education
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IEEE TRANSACTIONS ON EDUCATION 2021年 第4期64卷 367-373页
作者: Lopez-Fernandez, Daniel Gordillo, Aldo Alarcon, Pedro P. Tovar, Edmundo Univ Politecn Madrid Comp Sci Dept Madrid 28040 Spain Univ Politecn Madrid Comp Languages & Syst & Software Engn Dept Madrid 28040 Spain
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools. Background: A... 详细信息
来源: 评论