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检索条件"主题词=display algorithms"
87 条 记 录,以下是51-60 订阅
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Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
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COMPUTER GRAPHICS FORUM 2016年 第4期35卷 99-105页
作者: Joo, Hyuntae Kwon, Soonhyeon Lee, Sangmin Eisemann, Elmar Lee, Sungkil Sungkyunkwan Univ Seoul South Korea Delft Univ Technol NL-2600 AA Delft Netherlands
We present an efficient ray-tracing technique to render bokeh effects produced by parametric aspheric lenses. Contrary to conventional spherical lenses, aspheric lenses do generally not permit a simple closed-form sol... 详细信息
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Thumbnail galleries for procedural models
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COMPUTER GRAPHICS FORUM 2014年 第2期33卷 361-370页
作者: Lienhard, S. Specht, M. Neubert, B. Pauly, M. Mueller, P. Esri R&D Ctr Zurich Zurich Switzerland Ecole Polytech Fed Lausanne LGG Lausanne Switzerland
Procedural modeling allows for the generation of innumerable variations of models from a parameterized, conditional or stochastic rule set. Due to the abstractness, complexity and stochastic nature of rule sets, it is... 详细信息
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Optimizing stereo-to-multiview conversion for autostereoscopic displays
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COMPUTER GRAPHICS FORUM 2014年 第2期33卷 63-72页
作者: Chapiro, Alexandre Heinzle, Simon Aydin, Tunc Ozan Poulakos, Steven Zwicker, Matthias Smolic, Aljosa Gross, Markus Disney Res Zurich Zurich Switzerland Swiss Fed Inst Technol Zurich Switzerland Univ Bern CH-3012 Bern Switzerland
We present a novel stereo-to-multiview video conversion method for glasses-free multiview displays. Different from previous stereo-to-multiview approaches, our mapping algorithm utilizes the limited depth range of aut... 详细信息
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Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
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COMPUTER GRAPHICS FORUM 2016年 第7期35卷 87-95页
作者: Zhang, L. Fenney, S. Escribano, F. Imaginat Technol Ltd Hyderabad Andhra Pradesh India
Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ... 详细信息
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A flexible multi-volume shader framework for arbitrarily intersecting multi-resolution datasets
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2007年 第6期13卷 1584-1591页
作者: Plate, John Holtkaemper, Thorsten Froehlich, Bernd Bauhaus Univ Weimar Weimar Germany
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. Each volume is represented by a multi-resolution octree-based structure and we use out-of-core t... 详细信息
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Visualization of Particle-based Data with Transparency and Ambient Occlusion
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COMPUTER GRAPHICS FORUM 2015年 第3期34卷 151-160页
作者: Staib, Joachim Grottel, Sebastian Gumhold, Stefan Tech Univ Dresden Chair Comp Graph & Visualizat Dresden Germany
Particle-based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real-time explorative visualization it is common to render the resulting data u... 详细信息
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Layered Reconstruction for Defocus and Motion Blur
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COMPUTER GRAPHICS FORUM 2014年 第4期33卷 81-92页
作者: Munkberg, Jacob Vaidyanathan, Karthik Hasselgren, Jon Clarberg, Petrik Akenine-Moller, Tomas Intel Corp Santa Clara CA 95051 USA Lund Univ S-22100 Lund Sweden
Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images. Recent algorithms for defocus blur alone are both fast and accurate. However, motion blur is a considerably... 详细信息
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Guided Volume Editing based on Histogram Dissimilarity
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COMPUTER GRAPHICS FORUM 2015年 第3期34卷 91-100页
作者: Karimov, A. Mistelbauer, G. Auzinger, T. Bruckner, S. Vienna Univ Technol Inst Comp Graph & Algorithms A-1040 Vienna Austria Univ Bergen Dept Informat N-5008 Bergen Norway
Segmentation of volumetric data is an important part of many analysis pipelines, but frequently requires manual inspection and correction. While plenty of volume editing techniques exist, it remains cumbersome and err... 详细信息
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EFFICIENT display OF QUADRIC CSG MODELS
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COMPUTERS IN INDUSTRY 1992年 第2期19卷 201-211页
作者: VANKLEIJ, R DELFT UNIV TECHNOL FAC TECH MATH & INFORMAT2628 BL DELFTNETHERLANDS
CSG (Constructive Solid Geometry) is a method for defining complex solid objects as a combination of simple primitives. This paper gives a short overview of modeling with CSG and of methods for generating shaded image... 详细信息
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BRDC: binary representation of displacement code for line
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COMPUTERS & GRAPHICS-UK 2002年 第3期26卷 401-408页
作者: Miao, LF Liu, XG Peng, QS Bao, HJ Zhejiang Univ State Key Lab CAD&CG Hangzhou 310027 Peoples R China Zhejiang Normal Univ Dept Comp Sci Jinhua 321004 Peoples R China
In raster graphics, a line is displayed as a sequence of connected pixels that best approximate the line with minimum deviation. The displacement code of a line is a sequence of binary codes, each of which represents ... 详细信息
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