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检索条件"主题词=distributed/network graphics"
32 条 记 录,以下是11-20 订阅
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CGLX: A Scalable, High-Performance Visualization Framework for networked Display Environments
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2011年 第3期17卷 320-332页
作者: Doerr, Kai-Uwe Kuester, Falko Univ Calif San Diego Calif Inst Telecommun & Informat Technol Calit2 La Jolla CA 92093 USA
The Cross Platform Cluster graphics Library (CGLX) is a flexible and transparent OpenGL-based graphics framework for distributed, high-performance visualization systems. CGLX allows OpenGL based applications to utiliz... 详细信息
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Federate resource management in a distributed Virtual Environment
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FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE 2010年 第3期26卷 308-317页
作者: Belmonte, O. Castaneda, M. Fernandez, D. Gil, J. Aguado, S. Varella, E. Nunez, M. Segarra, J. Univ Jaume 1 Languages & Syst Dept Castellon de La Plana 12071 Spain Univ Oriente Dept Comp Santiago De Cuba Cuba
Most distributed Virtual Environments use ad hoc protocols to share resources and synchronize interaction over a common virtual world. In this scenario, it is difficult to use new virtual reality devices if they have ... 详细信息
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The StarCAVE, a third-generation CAVE and virtual reality OptIPortal
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FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE 2009年 第2期25卷 169-178页
作者: DeFanti, Thomas A. Dawe, Gregory Sandin, Daniel J. Schulze, Jurgen P. Otto, Peter Girado, Javier Kuester, Falko Smarr, Larry Rao, Ramesh Univ Calif San Diego Calif Inst Telecommun & Informat Technol Calit2 La Jolla CA 92093 USA Univ Illinois EVL Chicago IL USA
A room-sized, walk-in virtual reality (VR) display is to a typical computer screen what a supercomputer is to a laptop computer. It is a vastly more complex system to design, house, optimize, make usable, and maintain... 详细信息
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Interactive view-dependent rendering over networks
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2008年 第3期14卷 576-589页
作者: Zheng, Zhi Prakash, Edmond Chan, Tony K. Y. Nanyang Technol Univ Singapore Singapore Microsoft Corp Redmond WA 98052 USA Manchester Metropolitan Univ Manchester M1 5GD Lancs England
For a client-server-based view-dependent rendering system, the overhead of view-dependent rendering and the network latency are major obstacles in achieving interactivity. In this paper, we first present a multiresolu... 详细信息
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Parallel Visualization of the Sloan Digital Sky Survey DR6
Parallel Visualization of the Sloan Digital Sky Survey DR6
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16th International Conference in Central Europe on Computer graphics, Visualization and Computer Vision
作者: Domonkos, Balazs Ralovich, Kristof Budapest Univ Technol & Econ Dept Control Engn & Informat Technol H-1117 Budapest Hungary
The new generation astronomy digital archives cover large area of the sky at fine resolution in many wavelengths from ultraviolet through optical and infrared. For instance, one of these projects the Sloan Digital Sky... 详细信息
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Adaptive load balancing for raycasting of non-uniformly bricked volumes
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PARALLEL COMPUTING 2007年 第6期33卷 406-419页
作者: Mueller, C. Strengert, M. Ertl, T. Univ Stuttgart Inst Visualizat & Interact Syst D-70569 Stuttgart Baden Wurttembe Germany
We describe a sort-last parallel volume rendering system based on single pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total distribu... 详细信息
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A latency-aware partitioning method for distributed virtual environment systems
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IEEE TRANSACTIONS ON PARALLEL AND distributed SYSTEMS 2007年 第9期18卷 1215-1226页
作者: Morillo, Pedro Rueda, Silvia Orduna, Juan Manuel Duato, Jose Univ Valencia Dept Informat E-46100 Burjassot Spain Univ Politecn Valencia DISCA E-46100 Burjassot Spain
distributed virtual environment (DVE) systems allow multiple users working on different client computers interconnected through different networks to interact in a shared virtual world. In these systems, latency is cr... 详细信息
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Runtime visualization of the human arterial tree
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2007年 第4期13卷 810-821页
作者: Insley, Joseph A. Papka, Michael E. Dong, Suchuan Karniadakis, George Karonis, Nicholas T. Argonne Natl Lab Argonne IL 60439 USA Purdue Univ Dept Math Ctr Computat & Appl Math W Lafayette IN 47907 USA Brown Univ Div Appl Math Providence RI 02912 USA No Illinois Univ Dept Comp Sci De Kalb IL 60115 USA
Large-scale simulation codes typically execute for extended periods of time and often on distributed computational resources. Because these simulations can run for hours, or even days, scientists like to get feedback ... 详细信息
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Real-time interaction with a humanoid avatar in an immersive table tennis simulation
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2007年 第1期13卷 15-25页
作者: Rusdorf, Stephan Brunnett, Guido Lorenz, Mario Winkler, Tobias Tech Univ Chemnitz Dept Comp Sci D-09107 Chemnitz Germany
In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities of our system, we give insight into different aspects of the simulation. In particular, th... 详细信息
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Data streaming in telepresence environments
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2005年 第6期11卷 637-648页
作者: Lamboray, E Würmlin, S Gross, M Cyfex AG CH-8050 Zurich Switzerland ETH Zentrum Comp Graph Lab IFW C25 1 CH-8092 Zurich Switzerland ETH Zentrum Dept Comp Sci Inst Comp Sci IFW D28 1 CH-8092 Zurich Switzerland
In this paper, we discuss data transmission in telepresence environments for collaborative virtual reality applications. We analyze data streams in the context of networked virtual environments and classify them accor... 详细信息
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