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检索条件"主题词=distributed rendering"
54 条 记 录,以下是21-30 订阅
排序:
Real-Time Compression of Dynamically Generated Images for Offscreen rendering  9
Real-Time Compression of Dynamically Generated Images for Of...
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9th IEEE Symposium on Large Data Analysis and Visualization (LDAV)
作者: Emerson, Leah Marrinan, Thomas Univ St Thomas St Paul MN 55105 USA Argonne Natl Lab Argonne IL 60439 USA
Ultra-high-resolution visualizations of large-scale data sets are often rendered using a remotely located graphics cluster that does not have a connected display. In such instances, rendered images must either be stre... 详细信息
来源: 评论
Collective Loops - Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual rendering Based on Web Standards  17
Collective Loops - Multimodal Interactions Through Co-locate...
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11th International Conference on Tangible, Embedded, and Embodied Interaction (TEI)
作者: Schnell, Norbert Matuszewski, Benjamin Lambert, Jean-Philippe Robaszkiewicz, Sebastien Mubarak, Oussama Cunin, Dominique Bianchini, Samuel Boissarie, Xavier Cieslik, Gregory UPMC CNRS IRCAM UMR STMS Paris France PSL Res Univ EnsAD EnsadLab Reflect Interact Grp Paris France Orbe Paris France
As an interdisciplinary group of developers, researchers, and designers, we are currently exploring collaborative co-located applications that invite users to engage with interactive audiovisual media using the mobile... 详细信息
来源: 评论
distributed Unity Applications Evaluation of Approaches  18th
Distributed Unity Applications Evaluation of Approaches
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18th International Conference on Human-Computer Interaction (HCI International)
作者: Sigitov, Anton Staadt, Oliver Hinkenjann, Andre Univ Bonn Rhein Sieg Appl Sci Inst Visual Comp St Augustin Germany Univ Rostock Inst Comp Sci Rostock Germany
There is a need for rapid prototyping tools for large, high-resolution displays (LHRDs) in both scientific and commercial domains. That is, the area of LHRDs is still poorly explored and possesses no established stand... 详细信息
来源: 评论
Building a Virtual Cluster for 3D Graphics Applications  16th
Building a Virtual Cluster for 3D Graphics Applications
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16th International Conference on Computational Science and Its Applications (ICCSA)
作者: Bogdanov, Alexander Ivashchenko, Andrei Belezeko, Alexey Korkhov, Vladimir Kulabukhova, Nataliia Khmel, Dmitry Suslova, Sofya Milova, Evgeniya Smirnov, Konstantin St Petersburg State Univ 7-9 Univ Skaya Nab St Petersburg 199034 Russia
This paper discusses a possible approach to distributed visualization and rendering system infrastructure organization, based on Linux environment with the usage of virtualization technologies. Particular attention is... 详细信息
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distributed Multi-GPU Accelerated Hybrid Parallel rendering for Massively Parallel Environment
Distributed Multi-GPU Accelerated Hybrid Parallel Rendering ...
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International Conference on Virtual Reality and Visualization (ICVRV)
作者: Cao, Yi Wang, Huawei Ai, Zhiwei Inst Appl Phys & Computat Math Ctr High Performance Comp Beijing Peoples R China
For lack of local graphics hardware, general purpose massively parallel computer can hardly be used to quickly visualize the large-scale locally generated datasets with hardware-accelerated volume rendering technique.... 详细信息
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A Survey of Interactive Remote rendering Systems
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ACM COMPUTING SURVEYS 2015年 第4期47卷 57-57页
作者: Shi, Shu Hsu, Cheng-Hsin AT&T Labs Res Bedminster NJ 07921 USA Natl Tsing Hua Univ Dept Comp Sci Hsinchu 30043 Taiwan
Remote rendering means rendering 3D graphics on a computing device and displaying the results on another computing device connected through a network. The concept was originally developed for sharing computing resourc... 详细信息
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A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2014年 第8期20卷 1158-1177页
作者: Chung, Haeyong Andrews, Christopher North, Chris Virginia Polytech Inst & State Univ Dept Comp Sci Blacksburg VA 24060 USA Middlebury Coll Dept Comp Sci Middlebury VT 05753 USA
Large high-resolution displays (LHRD) enable visualization of extremely large-scale data sets with high resolution, large physical size, scalable rendering performance, advanced interaction methods, and collaboration.... 详细信息
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An Interactive Authoring and Simulation System for Large-Scale Artistic Performances
An Interactive Authoring and Simulation System for Large-Sca...
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IEEE Workshop on Advanced Research and Technology in Industry Applications (WARTIA)
作者: Li, Hongsong Song, Ting Ding, Gangyi Beijing Inst Technol Sch Software Lab Digital Performance & Simulat Technol Beijing Peoples R China
In this paper, we introduce an interactive VR system for authoring and simulating the crowd scenes in the largescale artistic performances. The system consists of a crowd authoring tool and a distributed crowd renderi... 详细信息
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Exposing Proprietary Virtual Reality Software to Nontraditional Displays
Exposing Proprietary Virtual Reality Software to Nontraditio...
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20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
作者: Mory, Maik Masik, Steffen Mueller, Richard Koeppen, Veit Otto von Guericke Univ Magdeburg Germany Fraunhofer Inst Factory Operat & Automat Magdeburg Germany Univ Leipzig Leipzig Germany
Nontraditional displays just started their triumph. In contrast to traditional displays, which are plane and rectangular, they do not only differ in design and architecture;they also implicate different semantics and ... 详细信息
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Adaptive Quad Patches: an Adaptive Regular Structure for Web Distribution and Adaptive rendering of 3D Models  12
Adaptive Quad Patches: an Adaptive Regular Structure for Web...
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17th International ACM Symposium on 3D Web Technology (Web3D)
作者: Gobbetti, Enrico Marton, Fabio Rodriguez, Marcos Balsa Ganovelli, Fabio Di Benedetto, Marco CRS4 Turin Italy ISTI CNR Rome Italy
We introduce an approach for efficient distribution and adaptive rendering of 31) mesh models supporting a simple quad parameterization. Our method extends and combines recent results in geometric processing, real-tim... 详细信息
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