Compressed bit streams of 3D mesh data are highly vulnerable to transmission errors due to predictive coding and entropy coding. In this work, we propose an error resilient and progressive coding scheme for 3D meshes....
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ISBN:
(纸本)0780377508
Compressed bit streams of 3D mesh data are highly vulnerable to transmission errors due to predictive coding and entropy coding. In this work, we propose an error resilient and progressive coding scheme for 3D meshes. To make a compressed bit stream robust to transmission errors, 3D mesh data is partitioned into several segments, which are then encoded independently. In the decoder, a novel error concealment scheme is employed to improve the visual quality of corrupted segments. Simulation results show that the proposed algorithm provides a good quality reconstruction even in severe error conditions.
A new Huffman coding and decoding technique is presented. There is no need to construct a full size Huffman table in this technique; instead, the symbols are encoded directly from the table of code-lengths. For decodi...
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A new Huffman coding and decoding technique is presented. There is no need to construct a full size Huffman table in this technique; instead, the symbols are encoded directly from the table of code-lengths. For decoding purposes a new Condensed Huffman Table (CHT) is also introduced. It is shown that by employing this technique both encoding and decoding operations become significantly faster, and the memory consumption also becomes much smaller compared to the normal Huffman coding/decoding.
A comparison of two context-modeling methods, CABAC and GRASP, is presented with regard to applications in video compression. Both context-based entropy coding methods are tested for various probability estimation tec...
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A comparison of two context-modeling methods, CABAC and GRASP, is presented with regard to applications in video compression. Both context-based entropy coding methods are tested for various probability estimation techniques, for different sources, and for different quantization parameters by using the test model of the H.264/AVC video coding standard. Our experimental results show that GRASP provides a significant gain over CABAC, especially for intra frames coded at medium to high bit-rates.
In this paper, a parallel high-speed architecture for EBCOT is proposed, based on the parallel mode in JPEG2000. It discovers the parallelism among three passes in bit-plane coding: two passes can work on the coding o...
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In this paper, a parallel high-speed architecture for EBCOT is proposed, based on the parallel mode in JPEG2000. It discovers the parallelism among three passes in bit-plane coding: two passes can work on the coding operation without the addition of coding processing elements (PE) by using parallel context modeling. So it manages to make two bits encoded in one clock cycle. In order to keep high throughput and reduce the memory requirement, the pipelined pass-switching arithmetic encoder is adopted. The experimental results show that the proposed architecture reduces the processing time by more than 16.6% compared with the pass-parallel mode architecture in Chiang et al. (2002) and by more than 38% compared with the serial mode architecture in Chen et al. (2001).
We address speech coding architectures, suited for channels such as packetized networks. We adopt the analysis-by-synthesis paradigm. To achieve operability at a continuum of rates, all explicit perceptual filtering i...
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We address speech coding architectures, suited for channels such as packetized networks. We adopt the analysis-by-synthesis paradigm. To achieve operability at a continuum of rates, all explicit perceptual filtering in the codebook search is eliminated, and quantization is performed with lattice quantizers. In this particular implementation, rate-distortion performance is improved by entropy coding of the lattice indices. The result is a competitive coder applicable to both speech and music, where subjective as well as objective performance scales well with the rate of the coder.
A new paradigm for Wyner-Ziv coding of i.i.d. sources is proposed that consists of nested quantization and Slepian-Wolf coding. The former plays the role of quantization with side information (at the decoder) and the ...
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A new paradigm for Wyner-Ziv coding of i.i.d. sources is proposed that consists of nested quantization and Slepian-Wolf coding. The former plays the role of quantization with side information (at the decoder) and the latter lossless coding with side information. The proposed Slepian-Wolf coded nested quantization (SWC-NQ) framework generalizes the classic source coding approach of quantization and lossless/entropy coding. The main thrust is to treat Wyner-Ziv coding as a source-channel coding problem in which the side information is taken into account in the channel coding component via binning. For Gaussian sources with MSE measure, assuming nested lattice quantization with ideal Slepian-Wolf coding and high rate, we establish system performance bounds of SWC-NQ similar to those in classic source coding, showing that 1-D/2-D nested lattice quantization performs 1.53/1.36 dB worse than the Wyner-Ziv distortion-rate function D/sub WZ/{R). Using nested lattices in higher dimensions or nested trellis-coded quantization (TCQ) could possibly approach D/sub WZ/(R) even further. We implement 1-D and 2-D nested lattice quantization, together with irregular low-density parity-check (LDPC) codes for Slepian-Wolf coding, obtaining performance close to the corresponding theoretical limits.
In this paper, a scalable audio scheme is presented, which is mainly based on an embedded zerotree wavelet (EZW) coding technology. Firstly, 29 critical subbands are obtained by splitting audio signals with a digital ...
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ISBN:
(纸本)7563506861
In this paper, a scalable audio scheme is presented, which is mainly based on an embedded zerotree wavelet (EZW) coding technology. Firstly, 29 critical subbands are obtained by splitting audio signals with a digital wavelet package transform (DPWT). Then a zerotree coding is acted on these subbands. Lastly, an entropy coding is applied to remove redundancy and a specific frame structure is formed. The resulting encoder can support a scalable bit stream from 16 kbps to 64 kbps with a 4 kbps step size for a single audio channel and the graceful degeneration of subjective audio quality can also be provided.
This paper proposes an efficient layer-correlated scheme to educe the bit cost for motion vectors in the 3D wavelet coding, previous works show that incorporating motion alignment into lifting structure enables the 3D...
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ISBN:
(纸本)0780377508
This paper proposes an efficient layer-correlated scheme to educe the bit cost for motion vectors in the 3D wavelet coding, previous works show that incorporating motion alignment into lifting structure enables the 3D wavelet coding to provide a competitive performance to the state-of-the-art JVT standard. In general, the temporal wavelet decomposition consists of multiple layers, while each layer adopts one set of motion vectors to achieve high coding efficiency and temporal scalability. Since the current schemes code these MVs independently, this greatly increases the bit cost for coding MV. In order to reduce the motion cost, the proposed scheme performs motion estimation considering the MV correlation among layers. Several modes are proposed to describe the different local correlations at the macroblock level. By an R-D optimized mode selection engine, the proposed scheme can save up to 33% bits of MVs at the similar texture quality.
Variable length code (VLC) is used in a large variety of lossless compression applications. A specially designed VLC, called "universal variable length code" (UVLC), is utilized in the latest video coding st...
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ISBN:
(纸本)953184061X
Variable length code (VLC) is used in a large variety of lossless compression applications. A specially designed VLC, called "universal variable length code" (UVLC), is utilized in the latest video coding standard H.26L under development. In this work we propose a coding method that we call "alternating coding" (ALT coding) for UVLC. An efficient UVLC decoder is designed (ALT decoder) on the basis of it. ALT coding facilitates a much easier decoding scheme for UVLC. It frees the decoder from codeword tables and the sizes of the barrel shifters are reduced. The codeword tables and barrel shifters usually occupy the largest portion of the area in the traditional VLC decoders and they are also performance limiting in terms of speed and power consumption. We compare the ALT decoder with one of the most efficient VLC decoders called "VLC decoder using plane separation" (PLS). Our results show that the ALT decoder increases 257% in speed, decreases 41% in size, and consumes 45% power of the PLS decoder.
We introduce conditional Huffman encoding of DCT run-length events to improve the coding efficiency of low- and medium-bit rate video compression algorithms. We condition the Huffman code for each run-length event on ...
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ISBN:
(纸本)0819435929
We introduce conditional Huffman encoding of DCT run-length events to improve the coding efficiency of low- and medium-bit rate video compression algorithms. We condition the Huffman code for each run-length event on a classification of the current block. We classify blocks according to coding mode and signal type, which are known to the decoder, and according to energy, which the decoder must receive as side information. Our classification schemes improve coding efficiency with little or no increased running time and some increased memory use.
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