In this work, we investigate the online influence maximization in social networks. Most prior research studies on online influence maximization assume that the nodes are fully cooperative and act according to their st...
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Influence maximization (IM) aims to find a given number of "seed" vertices that can effectively maximize the expected spread under a given diffusion model. Due to the NP-Hardness of finding an optimal seed s...
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Prophet inequalities are a central object of study in optimal stopping theory. A gambler is sent values in an online fashion, sampled from an instance of independent distributions, in an adversarial, random or selecte...
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The advancement of single-cell RNA-sequencing (scRNA-seq) technologies allow us to study the individual level cell-type-specific gene expression networks by direct inference of genes’ conditional independence structu...
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In this paper, a multi-modal vehicle positioning framework that jointly localizes vehicles with channel state information (CSI) and images is designed. In particular, we consider an outdoor scenario where each vehicle...
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The EM (expectation-maximization) algorithm is regarded as an MM (Majorization-Minimization) algorithm for maximum likelihood estimation of statistical models. Expanding this view, this paper demonstrates that by choo...
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Influence maximization—the problem of identifying a subset of k influential seeds (vertices) in a network—is a classical problem in network science with numerous applications. The problem is NP-hard, but there exist...
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expectation propagation (EP) is a family of algorithms for performing approximate inference in probabilistic models. The updates of EP involve the evaluation of moments-expectations of certain functions-which can be e...
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Recent advancements in semi-supervised learning have focused on a more realistic yet challenging task: addressing imbalances in labeled data while the class distribution of unlabeled data remains both unknown and pote...
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Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects with probabilities proportional to a given reward function. The key concept behind GFlowNets is the use of two stocha...
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