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检索条件"主题词=fragment processing"
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Visibility Rendering Order: Improving Energy Efficiency on Mobile GPUs through Frame Coherence
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IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2019年 第2期30卷 473-485页
作者: de Lucas, Enrique Marcuello, Pedro Parcerisa, Joan-Manuel Gonzalez, Antonio Polytech Univ Catalonia UPC Dept Comp Architecture Campus NordCalle Jordi Girona 1-3 Barcelona 08034 Spain
During real-time graphics rendering, objects are processed by the GPU in the order they are submitted by the CPU, and occluded surfaces are often processed even though they will end up not being part of the final imag... 详细信息
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Multi-fragment Effects on the GPU using the k-Buffer  07
Multi-Fragment Effects on the GPU using the <i>k</i>-Buffer
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Symposium on Interactive 3D Graphics and Games
作者: Bavoil, Louis Callahan, Steven P. Lefohn, Aaron Comba, Joao L. D. Silva, Claudio T. Univ Utah Sci Comp & Imaging Inst Salt Lake City UT 84112 USA
Many interactive rendering algorithms require operations on multiple fragments (i.e., ray intersections) at the same pixel location;however, current Graphics processing Units (GPUs) capture only a single fragment per ... 详细信息
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DISTRIBUTED QUERY-processing
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COMPUTING SURVEYS 1984年 第4期16卷 399-433页
作者: YU, CT CHANG, CC Univ. of Illinois at Chicago Chicago Univ. of Illinois at Chicago Chicago
In this paper various techniques for optimizing queries in distributed databases are presented. Although no attempt is made to cover all proposed algorithms on this topic, quite a few ideas extracted from existing alg... 详细信息
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