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检索条件"主题词=graphics API"
8 条 记 录,以下是1-10 订阅
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Vulkan all the way: Transitioning to a modern low-level graphics api in academia
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COMPUTERS & graphics-UK 2023年 111卷 155-165页
作者: Unterguggenberger, Johannes Kerbl, Bernhard Wimmer, Michael TU Wien Inst Visual Comp & Human Ctr Technol Favoritenstr 9-11 E193-02 A-1040 Vienna Austria
For over two decades, the OpenGL api provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and ... 详细信息
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GAMORRA: An api-level workload model for rasterization-based graphics pipeline architecture
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COMPUTERS & graphics-UK 2022年 106卷 9-19页
作者: Mohammadi, Iman Soltani Ghanbari, Mohammad Hashemi, Mahmoud Reza Univ Tehran Sch Elect & Comp Engn Tehran 14395515 Iran Univ Essex Sch Comp Sci & Elect Engn Colchester CO4 3SQ Essex England
The performance of applications that require frame rendering time estimation or dynamic frequency scaling, rely on the accuracy of the workload model that is utilized within these applications. Existing models lack su... 详细信息
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pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer graphics  24
pyGANDALF - An open-source Geometric, ANimation, Directed, A...
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2024 SIGGRAPH Asia Conference-SIGGRAPH Asia
作者: Petropoulos, John Kamarianakis, Manos Protopsaltis, Antonis Papagiannakis, George ORamaVR Iraklion Greece Univ Crete Iraklion Greece Fdn Res & Technol Hellas Inst Comp Sci Iraklion Greece Univ Western Macedonia Kozani Greece
In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Traditional frameworks, often reliant on solid... 详细信息
来源: 评论
MULTITHREADED RENDERING FOR CROSS-PLATFORM 3D VISUALIZATION BASED ON VULKAN api  3
MULTITHREADED RENDERING FOR CROSS-PLATFORM 3D VISUALIZATION ...
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3rd BIM/GIS Integration Workshop / 15th 3D GeoInfo Conference
作者: Ioannidis, C. Boutsi, A. -M. Natl Tech Univ Athens Sch Rural & Surveying Engn Lab Photogrammetry Athens Greece
The visualization of large-sized 3D geospatial models is a graphics intensive task. With ever increasing size and complexity, more computing resources are needed to attain speed and visual quality. Exploiting the para... 详细信息
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Analyzing Processing Overhead of Type-0 Hypervisor for Cloud Gaming
Analyzing Processing Overhead of Type-0 Hypervisor for Cloud...
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IEEE International Conference on Advances in Computing, Communication and Automation (ICACCA)
作者: SanWariya, Amit Nair, Revathy Shiwani, Savita Suresh Gyan Vihar Univ Comp Engn & IT Dept Jaipur Rajasthan India
The recent advancement in hardware virtualization has allowed the possibility of Gaming as a Service cloud development. Though an ambitious and promising technology, the input latency and inability to provide decent p... 详细信息
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A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2014年 第8期20卷 1158-1177页
作者: Chung, Haeyong Andrews, Christopher North, Chris Virginia Polytech Inst & State Univ Dept Comp Sci Blacksburg VA 24060 USA Middlebury Coll Dept Comp Sci Middlebury VT 05753 USA
Large high-resolution displays (LHRD) enable visualization of extremely large-scale data sets with high resolution, large physical size, scalable rendering performance, advanced interaction methods, and collaboration.... 详细信息
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Comparing and evaluating computer graphics and visualization software
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SOFTWARE-PRACTICE & EXPERIENCE 2008年 第7期38卷 735-760页
作者: Laramee, Robert S. Univ Coll Swansea Dept Comp Sci Visual & Interact Comp Grp Swansea SA2 8PP W Glam Wales
When starting a new computer graphics or visualization software project, students, researchers, and businesses alike must decide whether or not to start from scratch or with third-party software. Since computer graphi... 详细信息
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Interactive direct illumination in dynamic scenes using graphics apis
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JOURNAL OF THE CHINESE INSTITUTE OF ENGINEERS 2006年 第6期29卷 1109-1112页
作者: Chang, Chung-Hsien Tsai, Yuan-Yu Wang, Chung-Ming Natl Chung Hsing Univ Inst Comp Sci Taichung 402 Taiwan
We present a progressive refinement system for rendering direct illumination at interactive rates for dynamic scenes using available graphics apis. We achieve the progression by subdividing object surfaces using a qua... 详细信息
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