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检索条件"主题词=graphics data structures and data types"
24 条 记 录,以下是1-10 订阅
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QuadStack: An Efficient Representation and Direct Rendering of Layered datasets
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2021年 第9期27卷 3733-3744页
作者: Graciano, Alejandro Rueda, Antonio J. Pospisil, Adam Bittner, Jiri Benes, Bedrich Univ Jaen Jaen 23071 Spain Univ Jaen Escuela Politecn Super Comp Sci Jaen 23071 Spain Czech Tech Univ Prague 16636 6 Czech Republic Purdue Univ Technol W Lafayette IN 47907 USA Purdue Univ Comp Sci W Lafayette IN 47907 USA
We introduce QuadStack, a novel algorithm for volumetric data compression and direct rendering. Our algorithm exploits the data redundancy often found in layered datasets which are common in science and engineering fi... 详细信息
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Optimal Path Maps on the GPU
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2020年 第9期26卷 2863-2874页
作者: Farias, Renato Kallmann, Marcelo Univ Calif Comp Sci & Engn Dept Merced CA 95343 USA
We introduce a new method for computing optimal path maps on the GPU using OpenGL shaders. Our method explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing optimal pat... 详细信息
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Know Your Enemy: Identifying Quality Problems of Time Series data  11
Know Your Enemy: Identifying Quality Problems of Time Series...
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IEEE Pacific Visualization Symposium (IEEE PacificVis)
作者: Gschwandtner, Theresia Erhart, Oliver TU Wien Inst Visual Comp & Human Ctr Technol Vienna Austria
Sensible data analysis requires data quality control. An essential part of this is data profiling, which is the identification and assessment of data quality problems as a prerequisite for adequately handling these pr... 详细信息
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Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
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COMPUTER graphics FORUM 2016年 第7期35卷 441-450页
作者: Widmer, S. Wodniok, D. Thul, D. Guthe, S. Goesele, M. Tech Univ Darmstadt Grad Sch Computat Engn Darmstadt Germany Tech Univ Darmstadt Darmstadt Germany
We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of th... 详细信息
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Quality Metric for Spherical Panoramic Video  10
Quality Metric for Spherical Panoramic Video
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10th Conference on Optics and Photonics for Information Processing
作者: Zakharchenko, Vladyslav Choi, Kwang Pyo Park, Jeong Hoon Samsung Elect Co Ltd R&D Ctr Seoul South Korea
Virtual reality (VR)/ augmented reality (AR) applications allow users to view artificial content of a surrounding space simulating presence effect with a help of special applications or devices. Synthetic contents pro... 详细信息
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Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles
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COMPUTER graphics FORUM 2014年 第3期33卷 211-220页
作者: Kochtchi, A. von Landesberger, T. Biemann, C. Tech Univ Darmstadt Language Technol Grp Darmstadt Germany Tech Univ Darmstadt Interact Graph Syst Grp Darmstadt Germany
Understanding relationships between people and organizations by reading newspaper articles is difficult to manage for humans due to the large amount of data. To address this problem, we present and evaluate a new visu... 详细信息
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A Quantized Boundary Representation of 2D Flows
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COMPUTER graphics FORUM 2012年 第3期31卷 945-954页
作者: Levine, J. A. Jadhav, S. Bhatia, H. Pascucci, V. Bremer, P. -T. Univ Utah Sci Comp & Imaging Inst Salt Lake City UT 84112 USA Lawrence Livermore Natl Lab Livermore CA USA
Analysis and visualization of complex vector fields remain major challenges when studying large scale simulation of physical phenomena. The primary reason is the gap between the concepts of smooth vector field theory ... 详细信息
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Rasterized Bounding Volume Hierarchies
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COMPUTER graphics FORUM 2012年 第2期31卷 403-412页
作者: Novak, Jan Dachsbacher, Carsten Karlsruhe Inst Technol Comp Graph Grp Karlsruhe Germany
We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify... 详细信息
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Domino Tiling:A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
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Journal of Computer Science & Technology 2011年 第6期26卷 971-987页
作者: Dorde M. Durdevi Igor I. Tartalja School of Electrical Engineering University of Belgrade
In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields. The method is based on tiling data-independent semi-regular ... 详细信息
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PaperVis: Literature Review Made Easy
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COMPUTER graphics FORUM 2011年 第3期30卷 721-730页
作者: Chou, J. -K. Yang, C. -K. Natl Taiwan Univ Sci & Technol Dept Informat Management Taipei Taiwan
Reviewing literatures for a certain research field is always important for academics. One could use Google-like information seeking tools, but oftentimes he/she would end up obtaining too many possibly related papers,... 详细信息
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