Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that off...
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ISBN:
(数字)9781841509549
ISBN:
(纸本)9781841501420;9781841509549
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this...
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ISBN:
(数字)9781430202127
ISBN:
(纸本)9781590598177
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Picture yourself capturing the moment and taking exceptional photographs of family parties, sporting events, or holiday celebrations. "Picture Yourself Getting the Most Out of Your Digital SLR Camera: Step-by-Ste...
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ISBN:
(纸本)9781598635294
Picture yourself capturing the moment and taking exceptional photographs of family parties, sporting events, or holiday celebrations. "Picture Yourself Getting the Most Out of Your Digital SLR Camera: Step-by-Step Instruction for Taking Great Photographs of Your World" shows you how to maximize your digital SLR camera and will get you from simply taking pictures, to creating outstanding photos to display and share. This book teaches the essential skills new digital SLR owners need, including exposure, lighting, proper focus, using flash, capturing action, and composition, with each chapter focusing on a specific topic and skill. You'll even learn how to create photo essays so you can truly capture the story of a special event or moment. The book also covers how to edit, process, print, and share your pictures through digital photo albums and slideshows. And unlike other books, "Picture Yourself Getting the Most Out of Your Digital SLR Camera" teaches these skills in the real-world settings that you will use them in, whether you're documenting the first day of school or your annual summer vacation. You can work your way through the book from start to finish or pick and choose the topics that interest you. Either way, you'll discover how to get the most out of your digital SLR camera!
"Provides a current review of computer processing algorithms for the identification of lesions, abnormal masses, cancer, and disease in medical images. Presents useful examples from numerous imaging modalities fo...
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ISBN:
(数字)9780429221804
ISBN:
(纸本)9780824706371
"Provides a current review of computer processing algorithms for the identification of lesions, abnormal masses, cancer, and disease in medical images. Presents useful examples from numerous imaging modalities for increased recognition of anomolies in MRI, CT, SPECT and digital/film X-Ray."
From the Publisher: The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the de...
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ISBN:
(纸本)9781931841276
From the Publisher: The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the developments in graphics programming. Starting slowly for beginning programmers, Real-Time Rendering Tricks and Techniques in DirectX begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time graphics programming.
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics Hardware (Willemsen), Building Interactive graphics Applications (Su...
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ISBN:
(纸本)9781568812694
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics Hardware (Willemsen), Building Interactive graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
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