The connected vehicle environment is significant for the future road network. For constructing the connected vehicle environment, real-time data acquirement is always the prerequisite. Recently, using Light Detection ...
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The connected vehicle environment is significant for the future road network. For constructing the connected vehicle environment, real-time data acquirement is always the prerequisite. Recently, using Light Detection and Ranging (LiDAR)-based roadside infrastructures are becoming a prevalent method of obtaining real-time traffic data. However, the collected raw data from LiDAR cannot usually be used directly. The steps of data processing, like background filtering and object detection, are necessary. The processed data can then be employed in different applications. This paper proposed a novel layer-based searching method that is established with the help of the point distribution features to distinguish moving objects from the point cloud. It aimed to address the unexpected influence of factors such as congested situations and package loss. The new approach was also evaluated compared with the state-of-the-art methods by applying field data. The results showed that the proposed method is more effective than other methods. This method may be applicable to other types of rotating LiDAR for improving the background filtering performance.
Parallel computing of layer-based method for generating hologram of 3D objects is introduced. 3D MAX is used to model 3D object. The hologram of 3D model with depth information is calculated by Fresnel diffraction alg...
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ISBN:
(数字)9781510631601
ISBN:
(纸本)9781510631601
Parallel computing of layer-based method for generating hologram of 3D objects is introduced. 3D MAX is used to model 3D object. The hologram of 3D model with depth information is calculated by Fresnel diffraction algorithm. The computational hologram generated by computer is reconstructed photoelectric to verify the correctness of the algorithm. This paper expounds the hardware architecture of GPU and CPU, briefly introduces the bottleneck and solution of CPU and GPU acceleration, and describes the optimization of thread and storage bandwidth in parallel processing. We use GPU hardware parallel computing and optimize the calculation process of 3D object hologram by using MKL and CUDA computing environment to improve the efficiency of computing. After analysis, the results show that the parallel computing speed of GPU hardware is 63 times faster than CPU alone. The parallel acceleration method can greatly shorten the computing time of generating hologram with layer-based method.
The performance of a combination the point cloud and layer-based method numerically to obtain a composite digital volume reflection hologram from digital transmission holograms is investigated. The 3D point cloud is r...
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ISBN:
(纸本)9781510679405;9781510679412
The performance of a combination the point cloud and layer-based method numerically to obtain a composite digital volume reflection hologram from digital transmission holograms is investigated. The 3D point cloud is reclassified into parallel two-dimensional layers. The digital transmission hologram is obtained from each layer. These layers can be at a specific wavelength or combination of wavelengths. This is followed by obtaining digital volume reflection holograms from digital transmission holograms using reflection grating theory, and then reading out the composite digital volume reflection hologram using coupled wave theory. Readout information from the digital volume reflection hologram with high wavelength selectivity is investigated.
In the field of computational holography, creating intricate holographic patterns is a fundamental yet computationally intensive endeavor, posing substantial challenges in obtaining large space-bandwidth product. The ...
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In the field of computational holography, creating intricate holographic patterns is a fundamental yet computationally intensive endeavor, posing substantial challenges in obtaining large space-bandwidth product. The computational burden for calculating computer generated hologram (CGH) is notably affected by various factors, with object and CGH sizes being the prominent ones. As such, the task of optimizing CGH generation algorithms for larger matrix dimensions is paramount, especially in practical applications such as holographic dynamic displays. This work presents a comprehensive comparative analysis of two widely used programming languages, Python and MATLAB, for CGH calculation. The study tends to provide valuable insights to predict the suitability of these languages for CGH calculation in terms of efficiency and performance. The large matrix dimensions up to 8192 x 8192 are used as test cases to ensure the relevance and practicality of the findings. Our findings reveal that MATLAB and Python perform comparably in terms of the quality of reconstruction objects and also the execution time disparity diminishes, particularly for higher matrix dimensions. As a result, users can choose either language based on their requirement and personal comfort with the programming environment.
Off-axis optical scanning holography (OSH) has been recently proposed to perform scanning holography without the use of heterodyning. In the present work, we combine the principle of off-axis scanning holography opera...
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ISBN:
(纸本)9781510657038;9781510657021
Off-axis optical scanning holography (OSH) has been recently proposed to perform scanning holography without the use of heterodyning. In the present work, we combine the principle of off-axis scanning holography operating in the coherent mode with the idea of a layer-based method to achieve a new computational imaging technique for optical tomography. The point cloud data of a complex three-dimensional (3D) scene is layered along the depth direction as the 3D object is divided into a series of planar layers parallel to the hologram along the optical axis direction. The data of each layer generates a single-layer hologram under coherent off-axis scanning holography. Finally, the hologram of a complex three-dimensional object is obtained by superimposing all the single-layer holograms. We use a single-sideband filter to extract the hologram spectrum to obtain a positive first-order reconstruction and demonstrate numerical reconstruction with different diffraction distances. Also, optically reconstructed images are displayed by a spatial light modulator. The results indicate that the proposed method can realize the holographic recording and reconstruction of a complex three-dimensional object without the zeroth-order beam and the twin image, providing a new computational method for the generation of holograms of large-scale and long-depth 3D objects.
The extreme computational complexity in generating a hologram makes the interactive holographic display very difficult. An optimized layered rendering method for real-time interactive holographic display based on ray-...
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The extreme computational complexity in generating a hologram makes the interactive holographic display very difficult. An optimized layered rendering method for real-time interactive holographic display based on ray-tracing technique is presented in order to overcome this challenge and realize real-time interaction of three-dimensional scenes. Ray tracing is able to render more complex and photorealistic images for different illuminations and circumstances. Rays are launched in parallel and traced to obtain ray-object intersections, and then the complex wave field of the effective pixels in different layers is determined. The occlusions between different layers are also considered to effectively reduce the overall computation. A computer-generated hologram is fused with the multilayer-hologram-diffraction results using the layered fast Fourier transform algorithm. The experimental results demonstrate the effectiveness of the proposed method. The reconstructed holographic image with real depth cues is demonstrated by the experiments, and the optical reconstruction images can be interacted in real-time. (C) 2020 Society of Photo-Optical Instrumentation Engineers (SPIE)
The layer-based method for three-dimensional (3D) hologram generation suffers from reconstruction quality decreasing. On the basis of the layer-based method, a new methodbased on the idea of "space-division"...
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The layer-based method for three-dimensional (3D) hologram generation suffers from reconstruction quality decreasing. On the basis of the layer-based method, a new methodbased on the idea of "space-division" is proposed. The method divides the object into small pieces, named spaces;for spaces with small number of points, the point-basedmethod is used for hologram generation, to ensure the reconstruction quality;for spaces with large number of points, the fast Fourier transform method is used to ensure the computation efficiency. An index named "qualitytime ratio" Q is defined, to synthetically evaluate the influence effect of the number of portions, the number of layers and the number of points to the effect of the algorithm. The simulation results show that, the increment of the number of portions improves Q the most effectively, which proves the validity of our method. The method is further tested by computer and optical reconstructions using different objects, and it is proved that the space partitioning method can obtain reconstructed images with the same quality in about 30% fewer time.
This paper presents a new method for Bengali character recognition based on view-based approach. Both the top-bottom and the lateral view-based approaches have been considered. A layer-based methodology in modificatio...
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ISBN:
(数字)9783642409257
ISBN:
(纸本)9783642409257;9783642409240
This paper presents a new method for Bengali character recognition based on view-based approach. Both the top-bottom and the lateral view-based approaches have been considered. A layer-based methodology in modification of the basic view-based processing has been proposed. This facilitates handling of unequal logical partitions. The document image is acquired and segmented to extract out the text lines, words, and letters. The whole image of the individual characters is taken as the input to the system. The character image is put into a bounding box and resized whenever necessary. The view-based approach is applied on the resultant image and the characteristic points are extracted from the views after some preprocessing. These points are then used to form a feature vector that represents the given character as a descriptor. The feature vectors have been classified with the aid of k-NN classifier using Dynamic Time Warping (DTW) as a distance measure. A small dataset of some of the compound characters has also been considered for recognition. The promising results obtained so far encourage the authors for further work on handwritten Bengali scripts.
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