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检索条件"主题词=learning to code"
15 条 记 录,以下是1-10 订阅
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codeLab: An Online Laboratory for learning to code  8th
CodeLab: An Online Laboratory for Learning to Code
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8th International Conference on learning and Collaboration Technologies (LCT) Held as Part of the 23rd International Conference on Human-Computer Interaction (HCII)
作者: Garcia-Lopez, Carles Mor, Enric Tesconi, Susanna Univ Oberta Catalunya Barcelona 08018 Spain
Educational laboratories are flexible environments that allow learners to learn by practice, fostering their creativity, learning awareness, and collaboration with peers. Bringing these laboratory environments to an o... 详细信息
来源: 评论
codeLab: Designing a Conversation-Based Educational Tool for learning to code  20th
CodeLab: Designing a Conversation-Based Educational Tool for...
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20th International Conference on Human-Computer Interaction (HCI International)
作者: Mor, Enric Santanach, Francesc Tesconi, Susanna Casado, Carlos Univ Oberta Catalunya Comp Sci Multimedia & Telecommun Studies Barcelona Spain Univ Oberta Catalunya eLearn Ctr Barcelona Spain
This work presents the design and architecture of an educational tool for learning to code. The codeLab tool is based on skill practice and assessment and is targeted for non-STEM students to develop computational thi... 详细信息
来源: 评论
learning to code in the Unity 3D Development Platform  20
Learning to Code in the Unity 3D Development Platform
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Proceedings of the 51st ACM Technical Symposium on Computer Science Education
作者: Ursula Wolz Gail Carmichael Chris Dunne RiverSound Solutions Montclair NJ USA Shopify Ottawa ON Canada
Unity (***) is thought of as a game engine, however in recent years it is identified as a real-time 3D development platform. Part of its power is the underlying object hierarchy of 2D and 3D visual, interactive, audio... 详细信息
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Political computational thinking: policy networks, digital governance and ‘learning to code
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Critical Policy Analysis 2016年 第1期10卷 39-58页
Reflecting political shifts toward both ‘network governance’ and ‘digital governance’, the idea of ‘learning to code’ has become part of a major reform agenda in education policy in England. This article provide... 详细信息
来源: 评论
Comparison of E-learning, M-learning and Game-based learning in Programming Education
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING
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INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN learning 2020年 第15期15卷 133-146页
作者: Malik, Sohail Iqbal Al-Emran, Mostafa Mathew, Roy Tawafak, Ragad M. AlFarsi, Ghaliya Al Buraimi Univ Coll Al Buraimi Oman Al Buraimi Univ Coll Dept Informat Technol Al Buraimi Oman Univ Malaysia Pahang Comp Sci Kuantan Malaysia
learning to code is considered as a difficult and challenging task for a significant number of novice programmers in programming education. Novice programmers have to acquire different skills such as problem solving, ... 详细信息
来源: 评论
Designing Dashboards to Support Teachers in Online learning Tools  9th
Designing Dashboards to Support Teachers in Online Learning ...
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9th International Conference on learning and Collaboration Technologies (LCT) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII)
作者: Iftikhar, Sidra Garcia-Lopez, Carles Garcia-Solorzano, David Mor, Enric Guerrero-Roldan, Ana-Elena Univ Oberta Catalunya Barcelona Spain
Online learning contexts make it difficult for the teachers to be aware of the progress of their classrooms. As the absence of in-person interaction in online learning inhibits students' perceptions about their le... 详细信息
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Visualising the code-in-action helps students learn programming skills  22
Visualising the code-in-action helps students learn programm...
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22nd International Conference Information Visualisation (IV) - Biomedical Visualization, Visualisation on Built and Rural Environments and Geometric Modelling and Imaging
作者: Wyeld, Theodor Nakayama, Minoru Flinders Univ S Australia Coll HASS Dept Screen & Media Adelaide SA Australia Tokyo Inst Technol Dept Informat & Commun Engn Tokyo Japan
The need to know how to code for university graduates has become crucial if they are to achieve their goals of employment after graduation. Post-graduation jobs increasingly require some understanding of how programs ... 详细信息
来源: 评论
Researching educational apps: ecologies, technologies, subjectivities and learning regimes
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learning MEDIA AND TECHNOLOGY 2019年 第4期44卷 414-429页
作者: Decuypere, Mathias Katholieke Univ Leuven Methodol Educ Sci Res Grp Leuven Belgium
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'l... 详细信息
来源: 评论
How Interest-Driven Content Creation Shapes Opportunities for Informal learning in Scratch: A Case Study on Novices' Use of Data Structures  22
How Interest-Driven Content Creation Shapes Opportunities fo...
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CHI Conference on Human Factors in Computing Systems (CHI)
作者: Cheng, Ruijia Dasgupta, Sayamindu Hill, Benjamin Mako Univ Washington Seattle WA 98195 USA Univ N Carolina Chapel Hill NC 27515 USA
Through a mixed-method analysis of data from Scratch, we examine how novices learn to program with simple data structures by using community-produced learning resources. First, we present a qualitative study that desc... 详细信息
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Engaging Students in Computer Science Education through Game Development with Unity  10
Engaging Students in Computer Science Education through Game...
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10th IEEE Global Engineering Education Conference (EDUCON)
作者: Comber, Oswald Motschnig, Renate Mayer, Hubert Haselberger, David Univ Vienna Fac Comp Sci CSLEARN Educ Technol Vienna Austria
learning how to code by creating video games promises high motivation, engagement and fun for the students. In this study, the Unity Game Development Environment, a widely spread tool for professional game developers,... 详细信息
来源: 评论