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检索条件"主题词=out-of-core algorithms"
44 条 记 录,以下是21-30 订阅
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Scalable rendering of massive triangle meshes on light field displays
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COMPUTERS & GRAPHICS-UK 2008年 第1期32卷 55-64页
作者: Bettio, Fabio Gobbetti, Enrico Marton, Fabio Pintore, Giovanni POLARIS CRS4 I-09010 Pula CA Italy
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple freely moving naked-eye viewers the il... 详细信息
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Automatic partitioning of parallel loops with parallelepiped-shaped tiles
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IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2002年 第5期13卷 460-470页
作者: Rastello, F Robert, Y ST Microelect Grenoble France ENS Lyon UMR CNRS INRIA 5668 LIPComp Sci Lab F-69364 Lyon 07 France
In this paper, an efficient algorithm to implement loop partitioning is introduced and evaluated. We start from results of Agarwal et al. [1] whose aim is to minimize the number of accessed data throughout the computa... 详细信息
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A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022年 第8期28卷 2822-2833页
作者: Bletterer, Arnaud Payan, Frederic Antonini, Marc Univ Cote dAzur I3S CNRS Nice France
We present an original workflow for structuring a point cloud generated from several scans. Our representation is based on a set of local graphs. Each graph is constructed from the depth map provided by each scan. The... 详细信息
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Streaming simplification of tetrahedral meshes
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2007年 第1期13卷 145-155页
作者: Vo, Huy T. Callahan, Steven P. Lindstrom, Peter Pascucci, Valerio Silva, Claudio T. Sci Comp & Imaging Inst Salt Lake City UT 84112 USA Lawrence Livermore Natl Lab Ctr Appl Sci Comp Livermore CA 94551 USA Univ Utah Sch Comp Salt Lake City UT 84112 USA
Unstructured tetrahedral meshes are commonly used in scientific computing to represent scalar, vector, and tensor fields in three dimensions. Visualization of these meshes can be difficult to perform interactively due... 详细信息
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An Input/output Efficient Algorithm for Hessenberg Reduction
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INTERNATIONAL JOURNAL OF FOUNDATIONS OF COMPUTER SCIENCE 2019年 第8期30卷 1279-1300页
作者: Mohanty, Sraban Kumar Sajith, G. PDPM Indian Inst Informat Technol Design & Mfg Comp Sci & Engn Jabalpur MP India Indian Inst Technol Guwahati Comp Sci & Engn Gauhati Assam India
Reduction of an N x N nonsymmetric matrix to Hessenberg form which takes O(N-3) flops and O(N-3/B) I/Os is a major performance bottleneck in the computing of its eigenvalues. Usually to improve the performance, this H... 详细信息
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Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2005年 第4期11卷 355-368页
作者: Hwa, LM Duchaineau, MA Joy, KI Lawrence Livermore Natl Lab Livermore CA 94551 USA Univ Calif Davis Inst Data Anal & Visualizat Davis CA 95616 USA Univ Calif Davis Dept Comp Sci Davis CA 95616 USA
The real-time display of huge geometry and imagery databases involves view-dependent approximations, typically through the use of precomputed hierarchies that are selectively refined at runtime. A classic motivating p... 详细信息
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Large mesh simplification using processing sequences  03
Large mesh simplification using processing sequences
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IEEE Visualization 2003 Conference
作者: Isenburg, M Lindstrom, P Gumhold, S Snoeyink, J Univ N Carolina Chapel Hill NC 27514 USA
In this paper we show how out-of-core mesh processing techniques can be adapted to pet-form their computations based on the new processing sequence paradigm [Isenburg and Gumhold 2003;Isenburg et al. 2003], using mesh... 详细信息
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High-quality networked terrain rendering from compressed bitstreams  07
High-quality networked terrain rendering from compressed bit...
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12th International Conference on 3D Web Technology
作者: Bettio, Fabio Gobbetti, Enrico Marton, Fabio Pintore, Giovanni CRS4 Visual Comp Grp I-09010 Pula Italy
We describe a compressed multiresolution representation and a client-server architecture for supporting interactive high quality remote visualization of very large textured planar and spherical terrains. Our approach ... 详细信息
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Far voxels: A multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
Far voxels: A multiresolution framework for interactive rend...
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ACM SIGGRAPH 2005 Conference
作者: Gobbetti, E Marton, F CRS4 Visual Comp Grp POLARIS Edificio 1 I-09010 Pula Italy
We present an efficient approach for end-to-end out-of-core construction and interactive inspection of very large arbitrary surface models. The method tightly integrates visibility culling and out-of-core data managem... 详细信息
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A memory insensitive technique for large model simplification
A memory insensitive technique for large model simplificatio...
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IEEE Visualization Conference
作者: Lindstrom, P Silva, CT Lawrence Livermore Natl Lab Ctr Appl Sci Comp Livermore CA 94551 USA
In this paper we propose three simple, but significant improvements to the OoCS (out-of-core Simplification) algorithm of Lindstrom [20] which increase the quality of approximations and extend the applicability of the... 详细信息
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