Components can be used to implement coarse-grained parallelism on large parallel systems. A parallel component is a piece of parallel code that can be executed in parallel on a set of processors or cores and has a pre...
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ISBN:
(纸本)9781617828409
Components can be used to implement coarse-grained parallelism on large parallel systems. A parallel component is a piece of parallel code that can be executed in parallel on a set of processors or cores and has a predefined interface to be coupled with other components. Depending on the internal programming and memory model, a component may consist of computation and communication phases or, alternatively, of shared memory code. The interfaces are used for data exchange. More complex parallel programs are built up using parallel components and a flexible component interaction structure. In this article, the programming with parallel components for designing efficient programs for parallel execution platforms with a distributed address space is discussed and a mechanism for the specification of parallel components with communication interfaces is presented. The execution of these components can be adapted to the architectural characteristics of multicore clusters with their specific communication structure. The approach is applied to application programs for the solution of large systems of ordinary differential equations.
Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as a...
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ISBN:
(数字)9780128037881
ISBN:
(纸本)9780128037386
Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this edited volume provides the latest research on GPU computing. Part I: Architectural Solutions focuses on the architectural topics that improve on performance of GPUs, Part II: System Software discusses OS, compilers, libraries, programming environment, languages, and paradigms that are proposed and analyzed to help and support GPU programmers. Part III: Power and Reliability Issues covers different aspects of energy, power, and reliability concerns in GPUs. Part IV: Performance Analysis illustrates mathematical and analytical techniques to predict different performance metrics in GPUs. Part V: Algorithms presents how to design efficient algorithms and analyze their complexity for GPUs. Part VI: Applications and Related Topics provides use cases and examples of how GPUs are used across many sectors. Discusses how to maximize power and obtain peak reliability when designing, building, and using GPUsCovers system software (OS, compilers), programming environments, languages, and paradigms proposed to help and support GPU programmersExplains how to use mathematical and analytical techniques to predict different performance metrics in GPUsIllustrates the design of efficient GPU algorithms in areas such as bioinformatics, complex systems, social networks, and cryptographyProvides applications and use case scenarios in several different verticals, including medicine, social sciences, image processing, and telecommunications
[Auto Generated] Preface xi Chapter 1 Introduction To Realtime Computing In The Lab 1.1 Forms And Sources Of Realtime Data ................... 1-2 1.1.1 Analog Signals ............................ 1-2 1.1.2 Discrete D...
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[Auto Generated] Preface xi Chapter 1 Introduction To Realtime Computing In The Lab 1.1 Forms And Sources Of Realtime Data ................... 1-2 1.1.1 Analog Signals ............................ 1-2 1.1.2 Discrete Digital Signals ....................... 1-3 1.1.3 Time-Interval Measurelnents ................... 1-4 1.2 Intelligent Instruments ............................. 1-5 1.2.1 Parallel Digital Interfacing . . . . . . . . . . . . . . . . . . . . . 1-6 1.2.2 IEEE-48B Interfacing ............
Teaching programming skills in schools having non-technical background is seen as a challenging task. In this paper an approach is described where mobile robots are used to get students of non-technical schools intere...
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ISBN:
(纸本)9781509025435
Teaching programming skills in schools having non-technical background is seen as a challenging task. In this paper an approach is described where mobile robots are used to get students of non-technical schools interested in programming tasks. The proposed method tries to combine pupils play instinct with the intrinsic motivation to win a challenge. Thereby physical and mathematical motivated questions lead directly to vital necessity in using software. The concept which has been performed in a class of 14 year old students is presented and the maid experiences are discussed.
This book is a great foundation for exploring functional-first programming and its role in the future of application development. The best-selling introduction to F#, now thoroughly updated to version 4.0, will help y...
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ISBN:
(数字)9781484213742
ISBN:
(纸本)9781484213759
This book is a great foundation for exploring functional-first programming and its role in the future of application development. The best-selling introduction to F#, now thoroughly updated to version 4.0, will help you learn the language and explore its new features. F# 4.0 is a mature, open source, cross-platform, functional-first programming language which empowers users and organizations to tackle complex computing problems with simple, maintainable and robust code. F# is also a fully supported language in Visual Studio and Xamarin Studio. Other tools supporting F# development include Emacs, MonoDevelop, Atom, Visual Studio Code, Sublime Text, and Vim. Beginning F#4.0 has been thoroughly updated to help you explore the new features of the language including: Type Providers Constructors as first-class functions Simplified use of mutable values Support for high-dimensional arrays Slicing syntax support for F# lists Reviewed by Don Syme, the chief architect of F# at Microsoft Research, Beginning F#4.0 is a great foundation for exploring functional programming and its role in the future of application development.
This brief book explains the advantages of the object model, inheritance, both classical and prototypical, and shows how these concepts can be implemented in JavaScript. It also shows how object programming (OP) opens...
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ISBN:
(数字)9781484217870
ISBN:
(纸本)9781484217863
This brief book explains the advantages of the object model, inheritance, both classical and prototypical, and shows how these concepts can be implemented in JavaScript. It also shows how object programming (OP) opens a new world of design possibilities that go farbeyond inheritance. This book will help the intermediate JavaScript programmer learn to use both types of inheritance. For classical inheritance, it is accompanied by a substantial online system (a windowing UI library) that shows classical inheritance at its best. The same system shows how OP "capabilities" can eliminate much of the need for inheritance. For experienced JavaScript programmers, this book shows why most of the old views of JavaScript's inheritance have not done it *** classes inherit from JavaScript's prototypes, a fact that makes JavaScript's prototypes, when used correctly, functional equivalents to C++ classes (not to prototypes in true prototypical languages, like Self).JavaScript's object programming (not inheritance) is what separates it from classical OOP languages like C++ and Java. Most important, basing inheritance on JavaScript's prototypal chain is possible, but is not the best choice for prototypal inheritance or classical inheritance. What You'll Learn What are objects, JavaScript objects and object programming What is and how to use inheritance and JavaScript inheritance as well as inheritance alternatives How to design for JavaScript What are and how to use OO principles in JavaScript How to use Constructors with JavaScript and more Audience This book is for both intermediate and advanced JavaScript and Web development programmers. However, any programmer will understand the concepts and any JavaScript programmer should understand all of the concepts in this book. The code there is shows examples of the concepts discussed.
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