Computers are becoming more and more ubiquitous, moving from the desktop into our everyday life. Today39;s challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfac...
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Constructing highly realistic virtual human figures and simulating their motions are gaining real application ground in computer games and virtual reality (VR). This paper presents the construction of a 3d virtual hum...
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Constructing highly realistic virtual human figures and simulating their motions are gaining real application ground in computer games and virtual reality (VR). This paper presents the construction of a 3d virtual human based on three 2d orthogonal images and a standard3d human model template. The construction methods used are 1) extracting silhouettes of 2d images; 2) comparing discrepancies between the shapes of the template and the individual 2d orthogonal images; 3) deforming triangular mesh model of the template; 4) matching textures and skeleton system. Static anddynamic virtual human models generated via these methods have realistically modeled the shapes and clothes (texture) of 2d body images and simulated body actions based on relevant motion parameters.
The various institution anddevelopments in the field of computer graphics in Germany is discussed. The German Research Foundation( dFG), as recognition of research in computer graphics, sponsors a special interdiscip...
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The various institution anddevelopments in the field of computer graphics in Germany is discussed. The German Research Foundation( dFG), as recognition of research in computer graphics, sponsors a special interdisciplinary graduates study program on 3d image analysis and synthesis at the University of Erlangen-Nuremburg. The German Association for Informatics, founded in 1983, brings together about 40 representatives from Universities, colleges and industry that co-ordinate activities form five subgroups specializing in foundations and systems, imaging and visualization, graphical user interfaces, simulation and animation, and geometric modeling. Several companies and forums working in the area of computer graphics are situated in darmstadt.
Professor John Belcher developed a series of short videos with animation and text of selected experiments to properly demonstrate the phenomena of electromagnetism. Such 3d animations are visually compelling, instilli...
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Professor John Belcher developed a series of short videos with animation and text of selected experiments to properly demonstrate the phenomena of electromagnetism. Such 3d animations are visually compelling, instilling in the student both a sense of wonder about the phenomena and a mental model of why and how it works. The products of these approach includes video clips of demonstrations, 3d animations of these demonstration which display time changing field-lines as a guide to understanding their dynamical effects and Java applets which allow the student to actively construct and animate 2d field lines for varying configurations of sources. These technologies are also implemented to develop animations for Faraday's insights, using video clips.
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