A learning scheme based on Random Forests is used to decode the EMG activity of 16 muscles of the human arm-hand system to a continuous representation of kinematics in reach-to-grasp movements in 3D space. Classificat...
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ISBN:
(纸本)9781457712005
A learning scheme based on Random Forests is used to decode the EMG activity of 16 muscles of the human arm-hand system to a continuous representation of kinematics in reach-to-grasp movements in 3D space. Classification methods are used to discriminate between significantly different reach to grasp strategies, formulating a switching mechanism that may trigger the use of position and object-specific decoding models (task-specificity). These task-specific models can achieve better estimation results than the general models for the kinematics of different reach-to-grasp movements. The efficacy of the proposed methodology is assessed through a strict validation procedure, based on everyday life reach-to-grasp scenarios and data not previously seen during training. Finally, for demonstration purposes, the authors teleoperate an arm-hand model in the OpenRave simulation environment using the estimated from the EMG signals human motion.
This paper proposes a method to construct Navigation Functions (NF) from experimental trajectories in an unknown environment. We want to approximate an unknown obstacle function and then use it within an NF. When navi...
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This paper proposes a method to construct Navigation Functions (NF) from experimental trajectories in an unknown environment. We want to approximate an unknown obstacle function and then use it within an NF. When navigating the same destinations with the experiments, this NF should produce the same trajectories as the experiments. This requirement is equivalent to a partial differential equation (PDE). Solving the PDE yields the unknown obstacle function, expressed with spline basis functions. We apply this new method to anthropomorphic grasping, producing automatic trajectories similar to the observed ones. The grasping experiments were performed for a set of different objects, Principal Component Analysis (PCA) allows reduction of the configuration space dimension, where the learning NF method is then applied.
A learning scheme based on Random Forests is used to decode the EMG activity of 16 muscles of the human arm-hand system to a continuous representation of kinematics in reach-to-grasp movements in 3D space. Classificat...
详细信息
ISBN:
(纸本)9781457711992
A learning scheme based on Random Forests is used to decode the EMG activity of 16 muscles of the human arm-hand system to a continuous representation of kinematics in reach-to-grasp movements in 3D space. Classification methods are used to discriminate between significantly different reach to grasp strategies, formulating a switching mechanism that may trigger the use of position and object-specific decoding models (task-specificity). These task-specific models can achieve better estimation results than the general models for the kinematics of different reach-to-grasp movements. The efficacy of the proposed methodology is assessed through a strict validation procedure, based on everyday life reach-to-grasp scenarios and data not previously seen during training. Finally, for demonstration purposes, the authors teleoperate an arm-hand model in the OpenRave simulation environment using the estimated from the EMG signals human motion.
Reaching and grasping of objects in an everyday-life environment seems so simple for humans, though so complicated from an engineering point of view. humans use a variety of strategies for reaching and grasping anythi...
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Reaching and grasping of objects in an everyday-life environment seems so simple for humans, though so complicated from an engineering point of view. humans use a variety of strategies for reaching and grasping anything from the simplest to the most complicated objects, achieving high dexterity and efficiency. This seemingly simple process of reach-to-grasp relies on the complex coordination of the musculoskeletal system of the upper limbs. In this paper, we study the muscular co-activation patterns during a variety of reach-to-grasp motions, and we introduce a learning scheme that can discriminate between different strategies. This scheme can then classify reach-to-grasp strategies based on the muscular co-activations. We consider the arm and hand as a whole system, therefore we use surface ElectroMyoGraphic (sEMG) recordings from muscles of both the upper arm and the forearm. The proposed scheme is tested in extensive paradigms proving its efficiency, while it can be used as a switching mechanism for task-specific motion and force estimation models, improving EMG-based control of robotic arm-hand systems.
In this paper we propose a generic methodology for human to robot motion mapping for the case of a robotic arm hand system, allowing anthropomorphism. For doing so we discriminate between Functional Anthropomorphism a...
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In this paper we propose a generic methodology for human to robot motion mapping for the case of a robotic arm hand system, allowing anthropomorphism. For doing so we discriminate between Functional Anthropomorphism and Perceptional Anthropomorphism, focusing on the first to achieve anthropomorphic solutions of the inverse kinematics for a redundant robot arm. Regarding hand motion mapping, a “wrist” (end-effector) offset to compensate for differences between human and robot hand dimensions is applied and the fingertips mapping methodology is used. Two different mapping scenarios are also examined: mapping for teleoperation and mapping for autonomous operation. The proposed methodology can be applied to a variety of human robot interaction applications, that require a special focus on anthropomorphism.
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