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检索条件"机构=Algorithm Engineering Group"
55 条 记 录,以下是21-30 订阅
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Measuring flow as concept for detecting game fun in the Pac-Man game
Measuring flow as concept for detecting game fun in the Pac-...
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Congress on Evolutionary Computation
作者: Nicola Beume Holger Danielsiek Christian Eichhorn Boris Naujoks Mike Preuss Klaus Stiller Simon Wessing Chair of Algorithm Engineering Computational Intelligence Group Faculty Computer Science Dortmund University Germany
Popular games often have a high-quality graphic design but quite simple-minded non player characters (NPC). Recently, Computational Intelligence (CI) methods have been discovered as suitable methods to revive NPC, mak... 详细信息
来源: 评论
How to draw a planarization
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Journal of Graph algorithms and Applications 2019年 第4期23卷 653-682页
作者: Bläsius, Thomas Radermacher, Marcel Rutter, Ignaz Research Group Algorithm Engineering Hasso Plattner Institute Germany Germany Department of Computer Science and Mathematics University of Passau Germany
We study the problem of computing straight-line drawings of non- planar graphs with few crossings. We assume that a crossing-minimization algorithm is applied first, yielding a planarization, i.e., a planar graph with... 详细信息
来源: 评论
Intelligent moving of groups in real-time strategy games
Intelligent moving of groups in real-time strategy games
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IEEE Symposium on Computational Intelligence and Games, CIG
作者: Holger Danielsiek Raphael Stuer Andreas Thom Nicola Beume Boris Naujoks Mike Preuss Algorithm Engineering Computational Intelligence Group Faculty of Computer Science Technische Universität Dortmund Germany
This paper investigates the intelligent moving and path-finding of groups in real-time strategy (RTS) games exemplified by the open source game Glest. We utilize the technique of flocking for achieving a smooth and na... 详细信息
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Is human-like and well playing contradictory for Diplomacy bots?
Is human-like and well playing contradictory for Diplomacy b...
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IEEE Symposium on Computational Intelligence and Games, CIG
作者: Markus Kemmerling Niels Ackermann Nicola Beume Mike Preuss Sebastian Uellenbeck Wolfgang Walz Algorithm Engineering Computational Intelligence Group Department of Computer Science Technische Universität Dortmund Germany
This paper presents a nonplayer character (NPC, bot) for the strategy game Diplomacy. The bot is able to communicate with other players and thus shows a human-like behavior. We investigate how far the playing abilitie... 详细信息
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A Parameterized Theory of PAC Learning
arXiv
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arXiv 2023年
作者: Brand, Cornelius Ganian, Robert Simonov, Kirill Algorithms and Complexity Group TU Wien Austria Chair for Algorithm Engineering Hasso Plattner Institute Germany
Probably Approximately Correct (i.e., PAC) learning is a core concept of sample complexity theory, and efficient PAC learnability is often seen as a natural counterpart to the class P in classical computational comple... 详细信息
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Intelligent anti-grouping in real-time strategy games
Intelligent anti-grouping in real-time strategy games
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IEEE Symposium on Computational Intelligence and Games, CIG
作者: Nicola Beume Tobias Hein Boris Naujoks Nico Piatkowski Mike Preuss Simon Wessing Chair of Algorithm Engineering Computainal Interlligence Group Faculty of Computer Science Tecnnische Universität Dortmund Germany
Assembling suitable groups of fighting units to combat incoming enemy groups is a tactical necessity in real-time strategy (RTS) games. Furthermore it heavily influences future strategic decisions like unit building. ... 详细信息
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Wireless access point configuration by genetic programming
Wireless access point configuration by genetic programming
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Congress on Evolutionary Computation
作者: Jianjun Hu E. Goodman Genetic Algorithm Research and Application Group Department of Computer Science and Engineering Michigan State University East Lansing MI USA Genetic Algorithm Research and Application Group Department of Electrical and Computer Engineering Michigan State University East Lansing MI USA
The wireless access point configuration problem in wireless LAN deployment can be formulated as a nonlinear optimization problem with a variable number of parameters. In this paper, strongly-typed genetic programming ... 详细信息
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To model or not to model: Controlling Pac-Man ghosts without incorporating global knowledge
To model or not to model: Controlling Pac-Man ghosts without...
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Congress on Evolutionary Computation
作者: Nicola Beume Tobias Hein Boris Naujoks Georg Neugebauer Nico Piatkowski Mike Preuss Raphael Stuer Andreas Thom Chair of Algorithm Engineering Computational Intelligence Group Faculty of Computer Science Technische Universität Dortmund Germany
The creation of interesting opponents for human players in computer games is an interesting and challenging task. In contrast to up-to-date computer games, e.g. real time strategy games, learning of non-player-charact... 详细信息
来源: 评论
A New Finite-Horizon Dynamic Programming Analysis of Nonanticipative Rate-Distortion Function for Markov Sources
arXiv
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arXiv 2024年
作者: He, Zixuan Charalambous, Charalambos D. Stavrou, Photios A. The Foundation and Algorithm Group Communication Systems Department EURECOM France The Department of Electrical and Computer Engineering University of Cyprus Cyprus
This paper deals with the computation of a non-asymptotic lower bound by means of the nonanticipative rate-distortion function (NRDF) on the discrete-time zero-delay variable-rate lossy compression problem for discret... 详细信息
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On the tree conjecture for the network creation game
arXiv
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arXiv 2017年
作者: Bilò, Davide Lenzner, Pascal Department of Humanities and Social Sciences University of Sassari Italy Algorithm Engineering Group Hasso Plattner Institute Potsdam Germany
Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. (2003) is the network creation game, where agents correspond to nodes... 详细信息
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