Nowadays there are a variety of methods to assist parking users in finding free sites in parking lots. However, there is no automatic system that takes into account the size of the car looking for a space or whether t...
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This study proposes methods that can be used to examine and interpret comments that users have made after watching videos on YouTube on a particular topic. YouTube tutorials are very popular among young people. They h...
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ISBN:
(数字)9798350371154
ISBN:
(纸本)9798350371161
This study proposes methods that can be used to examine and interpret comments that users have made after watching videos on YouTube on a particular topic. YouTube tutorials are very popular among young people. They have become an important pillar in informal education, thus contributing to the rapid acquisition of skills and knowledge. Under these circumstances, we were interested in analysing the YouTube videos comments, knowing that the platform has a continuous increase in popularity, which is also due to the opportunities of sharing them. Since ChatGPT-themed YouTube videos have seen a significant surge in popularity since 2022, we were interested to analyse some videos that approach the topics of “ChatGPT, AI clone, AI robot and Deep Learning.”
Gait recognition from video streams is a challenging problem in computer vision biometrics due to the subtle differences between gaits and numerous confounding factors. Recent advancements in self-supervised pretraini...
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Sarcasm detection has established itself as one of the more difficult Natural Language Processing tasks, due to the complex nature of sarcasm. This paper aims to benchmark the performance of state-of-the-art models li...
Sarcasm detection has established itself as one of the more difficult Natural Language Processing tasks, due to the complex nature of sarcasm. This paper aims to benchmark the performance of state-of-the-art models like BERT, RoBERTa, ALBERT and GPT-3 when faced with this task. The dataset selected is MUStARD, which has increased in popularity in recent years, especially for multimodal tasks, and is one of the most qualitative and data rich dataset. An untuned GPT-3 based model was selected as the baseline and all the other models were fine-tuned using the textual data present in MUStARD, mainly the context and utterance information. The best performer was found to be the GPT-3 fine-tuned model, with an F1 score of 77. This is in line with the reported feats of GPT-3 based models that have popularized in recent months and reaffirms the superiority of GPT-3. Future avenues of research are then presented and explored, and the conclusions are drawn.
Deep neural networks virtually dominate the domain of most modern vision systems, providing high performance at a cost of increased computational complexity. Since for those systems it is often required to operate bot...
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This paper presents a system for hardware-in-the-loop (HiL) simulation of unmanned aerial vehicle (UAV) control algorithms implemented on a heterogeneous SoC FPGA computing platforms. The AirSim simulator running on a...
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Faults and errors are common in the execution of digital controllers on top of embedded hardware. Researchers from the embedded system domain devised models to understand and bound the occurrence of these faults. Usin...
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ISBN:
(数字)9781665467612
ISBN:
(纸本)9781665467629
Faults and errors are common in the execution of digital controllers on top of embedded hardware. Researchers from the embedded system domain devised models to understand and bound the occurrence of these faults. Using these models, control researchers have demonstrated robustness properties of control systems, and of their corresponding digital implementations. In this paper, we build a framework to experiment with the injection of faults in a networked control system that regulates the behaviour of a Furuta pendulum. We use the software framework to experiment on computational problems that cause the control signals not to be available on time, and network faults that cause dropped packets during the transmission of sensor data and actuator commands.
Inspired by human proteins that are synthesized from only 20 types of amino acids, the development of self-assembly methods that allow robots to be built simply by randomly stirring the parts has been explored for man...
Inspired by human proteins that are synthesized from only 20 types of amino acids, the development of self-assembly methods that allow robots to be built simply by randomly stirring the parts has been explored for many years. The key challenges include how to synthesize parts in pieces into a three-dimensional functional structure in a practical time, and subsequently, achieve a controlled robotic motion, all with minimal human intervention. This study proposes a method of self-assembling a 3D robot by first self-assembling random parts into a 2D structure and then self-folding it into a 3D shape. Once self-folded, the robot, whose compositional parts contain magnets, becomes capable of performing basic tasks such as block-pushing upon an application of an external magnetic field. Self-assembly from parts into a two-dimensional structure was performed by repeatedly colliding the parts with each other, and combining them with complementary-shaped parts, like matching jigsaw puzzle pieces. Self-folding was performed by shrinking a heat-responsive film attached across the hinge of each assembly part in hot water, causing the entire 2D structure to self-fold. The experiment demonstrated a series of 13 parts self-assembling into the shape of a 3D beetle, then walking and pushing an object in 13 minutes. The self-assembly process is programmed (mechanically) to generate the same geometry even if the number of parts is greater than the necessary number for the structure, thus is capable of generating multiple structures simultaneously.
Deep neural networks virtually dominate the domain of most modern vision systems, providing high performance at a cost of increased computational complexity. Since for those systems it is often required to operate bot...
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Introduction . The innovative concept on applying touchscreen controls on the flight deck design had been discussed for a long time. However, there are some potential risks on touchscreen applications constrained by t...
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Introduction . The innovative concept on applying touchscreen controls on the flight deck design had been discussed for a long time. However, there are some potential risks on touchscreen applications constrained by the issues associated with turbulence and pilots’ inadvertent activation. Research questions . This research aims to evaluate human-computer interactions and handling quality using touchscreens as inceptor in flight operations. Method . The scenario was set to conduct an instrument landing on the final approach using Future System Simulator (FSS). There are 8 commercial pilots (flight hours M = 4475.0, SD = 2742.1) using three different inceptors including traditional sidestick, touchscreen and gamepad for ILS landing. Results . There was a significant difference among three inceptors on handling quality in both landing without turbulence (F (2,14) = 6.25, p =.01, η p 2 = .47) and landing with turbulence (F (2,14) = 3.93, p =.04, η p 2 = .36) scenarios. Furthermore, post Hoc comparisons revealed that the handling quality of touchscreen was significantly lower than sidestick and gamepad. Discussion . By analyzing participants’ empirical experiences, the touchscreen inceptor was rated as the lowest handling quality among three inceptors due to the novel and lack of practice effects in flight operations. However, there is a potential on the information supply for touchscreen inceptor based on pilots’ feedbacks. Conclusion . Touchscreens provide numerous benefits for making flight decks simpler, but the usage as an inceptor is still in its infancy and there are still lots of problems that need to be fixed. Future Systems Simulator (FSS) is a highly reconfigurable modular flight simulator that allows pilots/researchers to explore the potential on future flight decks design for single pilot operations. There are some potential benefits on the implementation touchscreen inceptor for future flight deck design if the human-centred design principle can be integr
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