Global technological improvements are accelerating and influencing numerous industries, including education. Using machine learning, technological innovations can be utilized in the education industry. Machine learnin...
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Negation handling is often overlooked in Indonesian sentiment analysis, making it difficult to automatically and accurately determine the polarity of sentences containing negation words. Negation is a challenging issu...
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In the era of advancing technology, deep learning, particularly within the realm of computer vision, has emerged as a critical tool for enhancing human safety. This research focuses on developing a drowsiness detectio...
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Sleep is the natural state of relaxation for human being. Sleep quality is an essential yet frequently neglected aspect of sleep in general. Sleep quality is essential because it allows the body to restore itself and ...
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With mobile applications increasingly used daily, understanding user feedback is vital for software improvement. Manual analysis of user reviews on platforms is time-consuming and lacks scalability. This study utilize...
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Since the emergence of Pokémon Go in 2016, the world has been introduced to Augmented Reality (AR) games. Many IT companies have begun developing augmented reality (AR) games due to the great commercial potential...
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ISBN:
(纸本)9798350389654
Since the emergence of Pokémon Go in 2016, the world has been introduced to Augmented Reality (AR) games. Many IT companies have begun developing augmented reality (AR) games due to the great commercial potential in this industry. Certain products may have managed to remain viable in the market, while others were forced to close due to one or two factors. Since the emergence of Pokémon Go, no other game has managed to surpass its unprecedented success. The company responsible for developing Pokémon Go has decided to shut down one of their games due to a lack of consumer interest. The technology of augmented reality (AR) is consistently associated with the concept of immersion. Immersion is a key aspect of the game that allows users to deeply engage and feel fully involved in the experience. This study will employ a quantitative methodology, utilising a questionnaire that will be distributed to and completed by those who have engaged in augmented reality (AR) games. The data will be analysed using Smart PLS to examine the impact of user experience on immersion, which in turn influences intention. After gathering over 200 participants by spreading google form questionnaires and doing data analysis, the findings indicate that only a few aspects of user experience, namely Brand Experience and User Need Experience, have an impact on reasons. Niantic, the developer of Pokémon Go, was unable to replicate their success with a similar augmented reality game called Harry Potter: Wizards Unite. The initial release occurred on June 21, 2019, and the shutdown took place on December 21, 2021. In the beginning, they shown a profound enthusiasm for the game but were unable to sustain it, much as Pokémon Go. According to Niantic CEO John Hanke, the primary reason for the game's shutdown was its immersion. Immersion has a notable impact on User Confirmation, which in turn has a notable impact on Satisfaction, and Satisfaction has a notable impact on Intention. Moreover, there have be
The advancement of Artificial Intelligence (AI), notably in Natural Language Processing (NLP), has been remarkable. Among its applications, Question-Answering (QA) systems stand out, assisting users in accessing perti...
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Many individuals now trade online utilizing trading software in the digital world. Binomo is one of Indonesia's most popular trading platforms. This is because some influencers made several promises to Binomo cust...
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This research investigates the novel application of Dynamic Game Balancing (DGB) techniques in the context of a hybrid chess-survival roguelike game, a unique combination of genres not widely explored in previous stud...
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ISBN:
(数字)9798331513320
ISBN:
(纸本)9798331513337
This research investigates the novel application of Dynamic Game Balancing (DGB) techniques in the context of a hybrid chess-survival roguelike game, a unique combination of genres not widely explored in previous studies. The study addresses two primary research questions: the identification of suitable DGB techniques for these genres and the enhancement of user experience through DGB. A game prototype was developed using Unity, where players control a chess knight in a turn-based system, facing increasingly challenging enemy pieces. The DGB system dynamically adjusts the game's difficulty based on player performance, utilizing various inputs such as damage received or dealt, health points, powerup usage, and decision speed. Preliminary results from 14 beta-testers show overall positive feedback, with players reporting higher engagement and enjoyment due to the seamless difficulty adjustments, as reflected by the high mean scores from surveys like the User Experience Questionnaire (UEQ). This research fills a gap in the literature by demonstrating the feasibility and benefits of integrating DGB in a chess-survival roguelike setting. These findings highlight the potential for DGB to significantly improve player experience in hybrid game genres, suggesting that its application can create more adaptive and immersive gaming environments in various other genres as well.
A sugarcane yield of one plantation area depends on several independent variables. Practically it is challenging to predict accurately by using conventional methods. This study aims to develop a decision model based o...
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