Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally con...
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Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally considered as the core concern. A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies. Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours. A fast forest rendering system is developed accordingly. The relative techniques in the system can improve the visual quality on demand of different applications.
We present a novel high-order access dependencies-based model for efficient pathline computation in unsteady flow visualization. By taking longer access sequences into account to model more sophisticated data access p...
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ISBN:
(纸本)9781509014521
We present a novel high-order access dependencies-based model for efficient pathline computation in unsteady flow visualization. By taking longer access sequences into account to model more sophisticated data access patterns in particle tracing, our method greatly improves the accuracy and reliability in data access prediction. In our work, high-order access dependencies are calculated by tracing uniformly seeded pathlines in both forward and backward directions in a preprocessing stage. The effectiveness of our approach is demonstrated through a parallel particle tracing framework with high-order data prefetching. Results show that our method achieves higher data locality and hence improves the efficiency of pathline computation.
Height extraction for buildings is a fundamental step of 3D scene reconstruction in many virtual reality applications. In this paper, we propose an automatic method to extract the height of buildings in high resolutio...
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Height extraction for buildings is a fundamental step of 3D scene reconstruction in many virtual reality applications. In this paper, we propose an automatic method to extract the height of buildings in high resolution satellite imagery based on the length of shadow. Taking into account the limitation of traditional algorithms, we make use of the boundary information of a building to facilitate detecting and matching the shadow regions with higher accuracy. Then, we introduce a shadow-cast model to correct the shadow location in our system. The experimental result shows that when extracting the height of buildings from complex urban regions, our method has better accuracy.
We present FliudPlaying, a novel dynamic level-based spatially adaptive simulation method that can handle highly dynamic fluid efficiently. To capture the subtle detail of the fluid surface, the high-resolution simula...
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We present FliudPlaying, a novel dynamic level-based spatially adaptive simulation method that can handle highly dynamic fluid efficiently. To capture the subtle detail of the fluid surface, the high-resolution simulation is performed not only at the free surface but also at those regions with high vorticity levels and velocity difference levels. To minimize the density error, an online optimization scheme is used when increasing the resolution by particle splitting. We also proposed a neighbor-based splash enhancement to compensate for the loss of dynamic details. Compared with the high-resolution simulation baseline, our method can achieve over 3× speedups while consuming only less than 10% computational resources. Furthermore, our method can make up for the loss of high-frequency details caused by the spatial adaptation, and provide more realistic dynamics in particle-based fluid simulation.
We propose an automatic pipeline to generate visualization with annotations to answer natural-language questions raised by the public on tabular data. With a pre-trained language representation model, the input natura...
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We propose an automatic pipeline to generate visualization with annotations to answer natural-language questions raised by the public on tabular data. With a pre-trained language representation model, the input natural language questions and table headers are first encoded into vectors. According to these vectors, a multi-task end-to-end deep neural network extracts related data areas and corresponding aggregation type. We present the result with carefully designed visualization and annotations for different attribute types and tasks. We conducted a comparison experiment with state-of-the-art works and the best commercial tools. The results show that our method outperforms those works with higher accuracy and more effective visualization.
In VAST Challenge 2015, we proposed a collaborative visual exploration system for behavior analysis over trajectory records. We discuss technical details in this report, in order to deliberate how the system supports ...
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In VAST Challenge 2015, we proposed a collaborative visual exploration system for behavior analysis over trajectory records. We discuss technical details in this report, in order to deliberate how the system supports multiple users to collaboratively analyze the same data, assist in sharing their findings, and constructing an overall picture of their insights.
In the Grand Challenge of IEEE VAST Challenge 2017, we explore the systems in each mini-challenge, and combine the discoveries logically to provide a comprehensive story happened in the wildlife preserve. In this repo...
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In the Grand Challenge of IEEE VAST Challenge 2017, we explore the systems in each mini-challenge, and combine the discoveries logically to provide a comprehensive story happened in the wildlife preserve. In this report, we present technical details for the systems, in order to discuss how to discover the events, and how to combine them to construct an overall picture considering the additional information, newsletter, in the Grand Challenge.
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