Photon mapping can efficiently render high-quality photorealistic images with full global illumination. It stores many photons in photon map for improving estimated qualities of complex illumination, which leads to hi...
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Photon mapping can efficiently render high-quality photorealistic images with full global illumination. It stores many photons in photon map for improving estimated qualities of complex illumination, which leads to high memory overhead and long computation time. The usual methods of illumination estimation of photon map are easy to produce illumination error due to geometry bias. We give two effective solutions for these existing problems. On the one hand, this paper presents a geometry-bias-based reconstruction of photon map. Based on the number of photons and the curvature variation of surface in every non-empty grid, we take a fraction of photons in grids to reconstruct global photon map. The method has low computation cost and keeps view-independence of photon map. Compared with the non-reconstructed photon map with the same number of photons, the reconstructed photon map has far better effect of illumination estimation, and can effectively reduce all kinds of geometrically incurred illumination errors. On the other, we propose a geometry-bias-based illumination estimation of photon map. Based on true area of illumination estimation, which is intersection area between bounding sphere of photons estimating illumination and almost coplanar triangle meshes including these photons, the estimated illumination effect can be largely improved by reduction of geometry bias of illumination estimation.
In recent years, the threshold for removing noise based on wavelet transform has been very widely used because of its effectiveness and simplicity. Thus, there has been threshold based on a variety of frequency-domain...
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Diagnosis for wireless sensor networks is difficult,due to the limited resources and the ad hoc manner of *** existing approaches mainly focus on collecting diagnosismetrics, which bring heavy communication overhead t...
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Many researchers think that networks with small world effect are always more effective for spread of behavior, but a fewer studies indicated that the behavior spread farther and faster in clustered-lattice networks th...
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Photon mapping can efficiently render high-quality photorealistic images with full global illumination. It stores many photons in photon map for improving reconstruction qualities of complex illumination, which leads ...
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Photon mapping can efficiently render high-quality photorealistic images with full global illumination. It stores many photons in photon map for improving reconstruction qualities of complex illumination, which leads to high memory overhead and long reconstruction time. This paper presents a geometry-biasbased reconstruction of global photon maps. We divide the bounding box of photons into a number of grids. Based on the number of photons and the curvature variation of surface in every non-empty grid, we take a fraction of photons in grid to reconstruct global photon map, and ensure conservation of total energy of photons in grid before and after reconstruction. Our method has low computation cost and keeps view-independence of photon map. The experiments show that the differences of reconstructed illumination effects between two photon maps are very small even if the photon number of photon map before reconstruction is 20 times the one after reconstruction. Compared with the non-reconstructed photon map with the same number of photons, the reconstructed photon map has far better reconstructed illumination effect, and can effectively reduce illumination error due to all kinds of geometry biases.
Sparsity preserving projections (SPP) rooted in compressive sensing has already been successfully applied in face recognition. But we can only get good recognition results on a large dataset by SPP. It is difficult to...
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Sparsity preserving projections (SPP) rooted in compressive sensing has already been successfully applied in face recognition. But we can only get good recognition results on a large dataset by SPP. It is difficult to get similar high recognition rate on a small dataset. However, in many practical applications, we have to use SPP on small-scale datasets. In order to obtain a better recognition rate on a small number of samples, we proposed a new face recognition method integrating Gabor transform and SPP (GTSPP). In the new method, we firstly carry out Gabor transform on every face sample at a combination of different frequency and direction. Then we constitute a new dataset that consists directly of the coefficients of Gabor transform at each combination of frequency and direction. The new dataset is larger than the original dataset. Finally, SPP is used to recognize human identity on the new larger dataset. We conduct experiments on publicly available dataset (Yale and AR) to verify the feasibility and effectiveness of the proposed method and explain why it has a higher recognition rate than SPP.
3D face database is an important data platform for model training, algorithm design. Especially for these researches based on statistical learning method, the algorithm performance has a great dependency on training s...
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3D face database is an important data platform for model training, algorithm design. Especially for these researches based on statistical learning method, the algorithm performance has a great dependency on training sample set. Subject to the constraint of data acquisition equipment the data structure of current 3D face samples are different. It is incontinent to use these samples without regulation. To solve this problem, this paper presents an regulating method for existing 3D databases based on surface deformation. The experiment results show that the proposed method has good performance on face regulation.
OpenFlow is a promising future Internet enabling technology and has been widely used in the network research community to evaluate new network protocols, applications, and architectures. However, most of these researc...
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In order to show the realistic 3D mesh in geometry image-based 3D mesh compression, in addition to coding geometry image, normal-map image is usually required to code. But normal-map image are difficult to compress be...
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In order to show the realistic 3D mesh in geometry image-based 3D mesh compression, in addition to coding geometry image, normal-map image is usually required to code. But normal-map image are difficult to compress because it captures more details of the original mesh, and it has less spatial correlation between pixels than geometry image. This paper proposes a novel coding framework to solve this problem, we effectively predict the normal-map image based on the correlation between geometry image and normal-map image, and we also utilize the strong correlation among three components of normal-map image to improve the predicting accuracy. In this framework we only need to code geometry image and residual image which generated from normal-map image and its prediction. Experimental results show that comparing with the method which coding geometry image and normal-map image using JPEG2000 directly, our coding framework not only improves the coding efficiency of geometry images and normal-map images, but also enhances the realistic effect of 3D mesh significantly.
The demand of virtual 3D models is growing rapidly with the development of city informatization and digitalization. Buildings are essential objects of virtual city. Over the years, researchers have made considerable p...
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The demand of virtual 3D models is growing rapidly with the development of city informatization and digitalization. Buildings are essential objects of virtual city. Over the years, researchers have made considerable progress towards developing efficient techniques for generating 3D buildings, however, procedural modeling is still a challenging task because of limitation of data sources and reality requirement restraints. To overcome this problem, this paper introduces a procedural method based on rule sets according to certain criterion available to common building all over the world. We describe the modeling processing based on two-dimension GIS data and digital image. The experiments showed that the presented approach is an automatic and effective method for modeling mass buildings.
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