COVID-19 has received tremendous attention from scholars worldwide and even being labelled as a black swan event that has disrupted every aspect of human life. Within a short time span of the pandemic, a large volume ...
COVID-19 has received tremendous attention from scholars worldwide and even being labelled as a black swan event that has disrupted every aspect of human life. Within a short time span of the pandemic, a large volume of research pertaining to COVID-19 has been published in diverse research fields. This paper adopts a bibliometric analysis to systematically evaluate the research development in the application of optimization and simulation methods to address COVID-19 physical distancing policy (OSPhyD) using Bibliometrix R package. A textual query on Scopus database using the combination of four classes of keywords; covid-19, optimization, simulation, and physical distance has returned a total of 299 original research articles and reviews published in English. Appropriate visualizations were generated to describe the collaborations between different authors, countries, and institutions, whilst co-word analysis that uses text mining technique has produced a conceptual cluster via co-occurrence network map to underscore the emerging themes in the current research interest. The main findings pinpoint that: 1) OSPhyD as a scientific research field is an emerging multidisciplinary research topic that is growing progressively and steadily in the fields of medicine, engineering, social sciences, mathematics and decision science, 2) The field has attracted the attention of scholars from all over the world particularly from United States of America, United Kingdom, European countries including authors from Asia, and 3) Three dominant themes or research front emerged from the publications including COVID-19 mainstream, medical education and undergraduate.
We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor. However, in term of location and patient's right for changing the practical doctor, then the patient when moving fr...
We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor. However, in term of location and patient's right for changing the practical doctor, then the patient when moving from one practical doctor to others will have similar and repeated questions such as medicine allergy, history of diseases and so on. Moreover, become a problem for a vulnerable patient such as unconscious patient, disabled or elderly when seeing a new practical doctor and at the end of the day, it will become malpractice. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities and with the increasing popularity of telemedicine and IoT across the world, then we need to apply IoT in order to help the patient. In this paper, a framework is created and designed for an IoT-integrated mobile application for the patient where this mobile application is expected to be implemented.
The recommendation system is one method to know the preference consumer by showing the potential object. This recommendation also helps the consumer gets the preference object. One of the popular objects in the recomm...
The recommendation system is one method to know the preference consumer by showing the potential object. This recommendation also helps the consumer gets the preference object. One of the popular objects in the recommendation is anime film. In this case, we conduct research to recommend anime films based on ratings of previously watched films. Collaborative filtering is a technique that consists of calculating similarities, predictions, and recommendations. This study is taken from dataset Kaggle which consists of 73,516 users and 12,294 anime. A user's history will be matched with the whole user's history with alternating least squares (ALS) method. The anime will be recommended based on that results. This method is expected to help millions of users find the desired anime.
Humans are basically curious creatures. We always look for all the latest information through books or news. News usually contains tags or categories to make it easier to find similar news. It can be done manually by ...
Humans are basically curious creatures. We always look for all the latest information through books or news. News usually contains tags or categories to make it easier to find similar news. It can be done manually by a human or with a machine to make it easier. Data mining techniques such as clustering and classification can be used to help the categorization process. Clustering is a technique that can be used to grouped news based on their similarity. There is some algorithm that can be used to clustering data. One of them is Ant Colony Optimization (ACO). ACO is a metaheuristic algorithm that mimics how ants bring food to the colony. ACO also can be used to solve the clustering problem. In this paper, we will use the ACO version for clustering to cluster news and find the performance of the said method. Then we compare the result with ground truth.
Backpropagation is one of the famous method for learning, Implementing Backpropagation techniques in games is part of AI in game. This paper aim to analyzed the best team composition in a Moba Game type in learning us...
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Nowadays mixing one language with another language either in spoken or written communication has become a common practice for bilingual speakers in daily conversation as well as in social media. Lexicon based approach...
Nowadays mixing one language with another language either in spoken or written communication has become a common practice for bilingual speakers in daily conversation as well as in social media. Lexicon based approach is one of the approaches in extracting the sentiment analysis. This study is aimed to compare two lexicon models which are SentiNetWord and VADER in extracting the polarity of the code-mixed sentences in Indonesian language and Javanese language. 3,963 tweets were gathered from two accounts that provide code-mixed tweets. Pre-processing such as removing duplicates, translating to English, filter special characters, transform lower case and filter stop words were conducted on the tweets. Positive and negative word score from lexicon model was then calculated using simple mathematic formula in order to classify the polarity. By comparing with the manual labelling, the result showed that SentiNetWord perform better than VADER in negative sentiments. However, both of the lexicon model did not perform well in neutral and positive sentiments. On overall performance, VADER showed better performance than SentiNetWord. This study showed that the reason for the misclassified was that most of Indonesian language and Javanese language consist of words that were considered as positive in both Lexicon model.
As the executor of the transfer of civil servants, BKD (Badan Kepegawaian Daerah) is required for professionals in carrying out their duties in mutation positions for civil servants. This study implements a mutation s...
As the executor of the transfer of civil servants, BKD (Badan Kepegawaian Daerah) is required for professionals in carrying out their duties in mutation positions for civil servants. This study implements a mutation system for civil servants by using Naive Bayes Classifier Algorithm. This study is implemented in Secretariat District Regency of Pelalawan, Riau Indonesia, This system uses some attributes such as age, total work period, education background and implemented on a web based application. This approach is an approximation to Bayes theorem which is the principle of statistical opportunity to combine previous knowledge with new knowledge. This system is very effective classification algorithm (get the right results) and efficient which can be a basic reason in mutation civil servants.
It is difficult for small businesses to evolve without utilizing an adequate system which is able to manage information within the business entity efficiently. The reporting system commonly used utilizes query which c...
It is difficult for small businesses to evolve without utilizing an adequate system which is able to manage information within the business entity efficiently. The reporting system commonly used utilizes query which consumes a large amount of time in order to generate results fulfilling requirements set by the user. In order to simplify and speed up reporting in digital world and eventually results in improvement of business, the business entity needs a system which can address problems quickly and easily. In this paper, data warehouse system which could simplify and speed up the reporting provisions that is needed by the business without having to modify the existing query being implemented. With Kimball approaches, the data to be reported could be customized in various forms in accordance with the requirements set by the entity.
The usage of user telemetry to gather player behavioral data on video games can be very beneficial to game developers with a certain business model. With the help of user telemetry in game development, it can provide ...
The usage of user telemetry to gather player behavioral data on video games can be very beneficial to game developers with a certain business model. With the help of user telemetry in game development, it can provide access to data on user behavior from installed game clients' platform such as Steam. These behavioral data can be used to find out the Steam user behavioral patterns on playtime distributions that can be studied by developers in order to have a deeper understanding of the behaviors of their players. In this study, the data are clustered using the k-prototypes algorithm, a combination of k-means and k-modes algorithm that can be used to cluster mixed attributes. The result shows that the clusters represent the types and preferences of the players.
In this current digital era, the video game is favorite especially among young people. Besides widely known as a form of entertainment, some messages or lessons can be learned from a video game that may affect the pla...
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ISBN:
(数字)9781728158624
ISBN:
(纸本)9781728158631
In this current digital era, the video game is favorite especially among young people. Besides widely known as a form of entertainment, some messages or lessons can be learned from a video game that may affect the players. Conscious or unconscious, games have influenced many sectors of life, and it has been recognized as a serious game and no exception to religion. Human as a living creature, like or dislike or even as an atheist should believe with something out there, and religion is as a medium which connects human with something out there. The game as a representation of entertaining, intelligent application will represent joy and happiness in human life's activities, and inevitably games will influence human religion. In the end, religion game will help the human to increase their faith in those their belief based on their religion. Similar to Information Technology which is implemented in business to increase revenue, the game as an entertaining intelligent application will increase human's faith. One kind of video game that provides it is religion video games which are the result of the incorporation between religion and video games. In this paper, we do a literature review about religion video games. We try to summarize how religious elements can be incorporated into a video game which can be seen from the parts, components, and approaches of the religion video game itself. We also try to summarize the positive side and controversies in religion video games.
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