Microblogs as a new textual domain offer a unique proposition for sentiment analysis. Their short document length suggests any sentiment they contain is compact and explicit. However, this short length coupled with th...
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Lifelogs are huge archives of multimedia data and consequently, they need to incorporate organization methodologies to fully exploit their potential. Early work in organizing lifelogs based on either video-style playb...
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ISBN:
(纸本)9781450322478
Lifelogs are huge archives of multimedia data and consequently, they need to incorporate organization methodologies to fully exploit their potential. Early work in organizing lifelogs based on either video-style playback or event segmentation with browsing or basic search. In this work we propose that lifelogs can be represented as a densely linked hypermedia archive, called a MemoryMesh. We introduce how this can be constructed and the potential to improve retrieval performance. Copyright 2013 ACM.
Recent proof-of-concept research has appeared showing the applicability of Brain Computer Interface (BCI) technology in combination with the human visual system, to classify images. The basic premise here is that imag...
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Recent proof-of-concept research has appeared showing the applicability of Brain Computer Interface (BCI) technology in combination with the human visual system, to classify images. The basic premise here is that images that arouse a participant's attention generate a detectable response in their brainwaves, measurable using an electroencephalograph (EEG). When a participant is given a target class of images to search for, each image belonging to that target class presented within a stream of images should elicit a distinctly detectable neural response. Previous work in this domain has primarily focused on validating the technique on proof of concept image sets that demonstrate desired properties and on examining the capabilities of the technique at various image presentation speeds. In this paper we expand on this by examining the capability of the technique when using a reduced number of channels in the EEG, and its impact on the detection accuracy.
Nowadays in information retrieval it is generally accepted that if we can better understand the context of searchers then this could help the search process, either at indexing time by including more metadata or at re...
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The field of Human-Computer Interaction provides a number of useful tools and methods for obtaining information on end-users and their usage context to inform the design of computer systems, yet relatively little is k...
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The field of Human-Computer Interaction provides a number of useful tools and methods for obtaining information on end-users and their usage context to inform the design of computer systems, yet relatively little is known on how to go about designing for a completely novel application where there is no user base, no existing practice of use available at the start. The success of the currently available HCI methodology that focuses on understanding users' needs and establishing requirements is well-deserved in making computing applications usable in terms of fitting them to end-users' usage contexts. However, too much emphasis on identifying user needs tends to stifle other more exploratory design activities where new types of applications are invented in order to discover or create new activities currently not practiced. In this paper, we argue that a great starting point of novel application design is not the problem space (trying to rigorously define the user requirements) but the solution space (trying to leverage emerging computational technologies and growing design knowledge for various interaction platforms), and we build a foundation for a pragmatic design methodology supported by the authors' extensive experience in designing novel applications inspired by emerging media technologies.
In this paper we examine the effectiveness of using a filtered stream of tweets from Twitter to automatically identify events of interest within the video of live sports transmissions. We show that using just the volu...
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Investigations into combining context and recommendation has resulted in much fruitful research which has improved recommender systems. Such contextual information has come in many forms and been used in different way...
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ISBN:
(纸本)9781450318471
Investigations into combining context and recommendation has resulted in much fruitful research which has improved recommender systems. Such contextual information has come in many forms and been used in different ways, successfully offering better in-situ suggestions. Factors such as location, time of recommendation, etc. have proven themselves as useful contributors to exploiting context. One issue, however, is the importance placed on each aspect of context, especially as new forms of recommendation are developed. Context is traditionally incorporated into recommenders at design-time, as a filter or as an integral part of how users are modelled, but the importance placed on each aspect is not often examined. Social recommenders and systems that draw on the wealth of data present in social networks frequently have access to far more contextual factors than traditional recommenders, making user relationships to these factors all the more important. The main contribution of this paper is to provide an examination of contextual priorities from the social web, which prove useful to recommender research in the area. This ontological examination of context shows that users have different priorities when it comes to context with a large variation in the suitability of each contextual factor in predicting good recommendations. In addition, this paper presents and discusses an approach to individually tailoring context ontologies (allowing for dynamically generated context sets), evaluating contextual factors in recommending from the social web. Copyright 2013 ACM.
The increasingly prevalent view that recommendation is a conversation between user and system is driving a renewed interest in approaches to system design that involve the user in meaningful ways. In addition to this ...
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This paper describes work in progress that uses an interactive recommendation process to construct new objects which are tailored to user preferences. The novelty in our work is moving from the recommendation of stati...
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This paper describes work in progress that uses an interactive recommendation process to construct new objects which are tailored to user preferences. The novelty in our work is moving from the recommendation of static objects like consumer goods, movies or books, towards dynamically-constructed recommendations which are built as part of the recommendation process. As a proof-of-concept we build running or jogging routes for visitors to a city, recommending routes to users according to their preferences and we present details of this system.
There is no doubting the incredible impact of Twitter on how we communicate, access and share information online. Currently users can follow other users or hashtags in order to benefit from a stream of data from peopl...
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