This works presents an innovative application of Markov Decision Process (MDP) to a medium-term mining logistics planning problem considering the mine-to-client supply chain. We implemented three distinct algorithms b...
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ISBN:
(数字)9783907144022
ISBN:
(纸本)9781728188133
This works presents an innovative application of Markov Decision Process (MDP) to a medium-term mining logistics planning problem considering the mine-to-client supply chain. We implemented three distinct algorithms based on state-of-the-art approaches to solve large-scale problems, and compared their results. Furthermore, we combined all three variants in a single novel algorithm that attained fast convergence and may be an alternative to circumvent the curse of dimensionality underlying large scale problems.
The design of a bio-inspired butterfly-shaped patch antenna array, generated by polar transformations, covering the wireless local area network (WLAN) band at 2.4 GHz (2.400-2.483 GHz), with similar and dissimilar ele...
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ISBN:
(数字)9781728166704
ISBN:
(纸本)9781728166711
The design of a bio-inspired butterfly-shaped patch antenna array, generated by polar transformations, covering the wireless local area network (WLAN) band at 2.4 GHz (2.400-2.483 GHz), with similar and dissimilar elements is presented in this paper. The dissimilar bio-inspired antenna presented a bandwidth of 96MHz covering the IEEE802.11b, g band, maximum gain of 8.64dBi, concentrated half power beamwidth of 52 degrees and front-to-back ratio of 15.21dB.
Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback, by means of w...
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Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback, by means of which human can perceive the physical world via abundant haptic properties. Haptic display is an interface aiming to enable bilateral signal communications between human and computer, and thus to greatly enhance the immersion and interaction of VR systems. This paper surveys the paradigm shift of haptic display occurred in the past 30 years, which is classified into three stages, including desktop haptics, surface haptics, and wearable haptics. The driving forces, key technologies and typical applications in each stage are critically reviewed. Toward the future high-fidelity VR interaction, research challenges are highlighted concerning handheld haptic device, multimodal haptic device, and high fidelity haptic rendering. In the end, the importance of understanding human haptic perception for designing effective haptic devices is addressed.
Translational research requires data at multiple scales of biological organization. Advancements in sequencing and multi-omics technologies have increased the availability of these data, but researchers face significa...
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Over the past decade, online crowdsourcing has established itself as an emerging paradigm that industry and government have been using to harness the cognitive abilities of a multitude of users distributed around the ...
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ISBN:
(数字)9781728185262
ISBN:
(纸本)9781728185279
Over the past decade, online crowdsourcing has established itself as an emerging paradigm that industry and government have been using to harness the cognitive abilities of a multitude of users distributed around the world. In this context, microtask crowdsourcing has become the method of choice for addressing a wide range of diverse problems. Microtasks typically require a minimum of time and cognitive effort, but combined individual efforts have made it possible to accomplish great achievements. The goal of this paper is to contribute to the ongoing effort of understanding whether the same success that microtask crowdsourcing has achieved in other domains can be obtained in the field of social news curation. In particular, we ask whether it is possible to turn online news curation, typically a social and collaborative activity on the Web, into a model in which curatorial activities are mapped into microtasks to be performed by a crowd of online users.
Currently, the growth of information and technology is rapid. It makes a lot of things in various fields including education becoming more effective and efficient. In education, one of its implementation which is a ga...
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Over the course of the COVID-19 pandemic, variants of SARS-CoV-2 have emerged that are more contagious and more likely to cause breakthrough infections. Targeted amplicon sequencing approach is a gold standard for ide...
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IT Governance are one of the needs in managing Enterprise Level IT. This study shows part of the decision domain of IT Governance Help, which are IT Investment and Prioritization. The purpose of this study is to deter...
IT Governance are one of the needs in managing Enterprise Level IT. This study shows part of the decision domain of IT Governance Help, which are IT Investment and Prioritization. The purpose of this study is to determine feasibility of implementation open source ERP system Odoo project management module that replaces current system based on operational, economic, and technical aspects. The method used are Fit / Gap Analysis and Cost Benefit model using economic impact worksheet. The analysis is done by comparing the requirement with features owned by current system and Odoo ERP system. This research resulted that Odoo ERP System is feasible in the 3 aspects, the operational feasibility Odoo reaching 72% Fit, the economic feasibility with ROI of 84%, and technical feasibility indicating the technical requirement can be fulfilled by leasing AWS server. The conclusion is the open source ERP system Odoo project management module is feasible to be applied in terms of 3 aspects that have been studied, those are operational, economic, and technical.
Nearly 80 million people in the world deal with medical conditions that cause involuntary periodic movements known as tremors. Wearable soft robotic devices offer a potential solution for actively suppressing these tr...
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Nearly 80 million people in the world deal with medical conditions that cause involuntary periodic movements known as tremors. Wearable soft robotic devices offer a potential solution for actively suppressing these tremors. However, existing prototypes face limitations in actuation performance and complex testing procedures. We present a comprehensive approach for the rapid evaluation of emerging wearable tremor-suppression technologies. This method combines reproducing patient-recorded tremor episodes and measuring tremor suppression in a robotic platform, termed a “mechanical patient”, with validation of the achieved suppression performance of soft actuators via biomechanical modeling, thereby avoiding time-consuming clinical testing in the early stages of development. Using this approach, we highlight that an antagonistic pair of slim and lightweight electrohydraulic actuators can effectively suppress clinically relevant tremors between 2 and 8 Hz. The biomechanical model confirms that the pair of actuators generates adequate suppression forces for all tested tremors.
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