The reproduction of the movements of a ship by automated platforms, without the use of sensors providing exact data related to the numeric variables involved, is a non-trivial matter. The creation of an artificial vis...
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ISBN:
(纸本)9781424478149
The reproduction of the movements of a ship by automated platforms, without the use of sensors providing exact data related to the numeric variables involved, is a non-trivial matter. The creation of an artificial vision system that can follow the cadence of said ship, in six axes of freedom, is the goal of this research. Considering that a real time response is a requisite in this case, it was decided to adopt a Boolean artificial neural network system that could identify and follow arbitrary interest points that could define, as a group, a model of the movement of an observed vessel. This paper describes the development of a prototype based on the Boolean perceptron model WiSARD (Wilkie, Stonham and Aleksander's Recognition Device), that is being implemented in the C programming language on a desktop computer using a regular webcam as input.
Neither traditional, agile or free/open software development models can be effective to all projects contexts. We claim that collaboration and discipline can be the driver to tailor software development processes to m...
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Neither traditional, agile or free/open software development models can be effective to all projects contexts. We claim that collaboration and discipline can be the driver to tailor software development processes to meet projects and organizations needs. This work proposes that process tailoring can be conducted through a context management approach.
We demonstrate GaInN multiple quantum well (MQW) light-emitting diodes (LEDs) having ternary GaInN quantum barriers (QBs) instead of conventional binary GaN QBs for a reduced polarization mismatch between QWs and QBs ...
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Micro Aerial Vehicles (MAVs) and larger Unmanned Aerial Vehicles (UAVs) constitute a powerful tool for the modern warfighter and first responder. However, every developing technology must first be tested before being ...
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Sexual selection has been mathematically modeled using quantitative genetics as well as population genetics. Two-locus simulation models have been used to study the evolution of male display and female preference. We ...
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Sexual selection has been mathematically modeled using quantitative genetics as well as population genetics. Two-locus simulation models have been used to study the evolution of male display and female preference. We present an individual-based simulation model of sexual selection in a quantitative genetic context. We show that under certain conditions Fisherian self-reinforcing sexual selection takes effect, predicted by Lande’s analytic model of female choice. We also show that the dynamics involved in the co-evolution of male display and female preference is much more complex than mathematics would predict. We therefore argue that the study of sexual selection through individual-based simulation could give new and more realistic insight into a world dominated by overly simplified equations.
The main knowledge management challenges are to capture, store and reuse contextual knowledge generated during interactions that occur daily in an organization. In this paper, we propose an activity context-aware arch...
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The main knowledge management challenges are to capture, store and reuse contextual knowledge generated during interactions that occur daily in an organization. In this paper, we propose an activity context-aware architecture to support knowledge management in working processes. The required features for this architecture are processing, reasoning and sharing contextual knowledge involving information about activities performed. We also present results from evaluation of our proposal — A-CoBrA — for a specific domain.
Meta-heuristics are efficient techniques for solving large scale optimization problems in which traditional mathematical techniques are impractical or provide suboptimal solutions. The Shuffled Frog Leaping algorithm ...
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Meta-heuristics are efficient techniques for solving large scale optimization problems in which traditional mathematical techniques are impractical or provide suboptimal solutions. The Shuffled Frog Leaping algorithm (SFLA) is a stochastic iterative method, bio-inspired on the memetic evolution of a group of frogs when seeking for food, which combines the social behavior-based of the particle swarm optimization technique (PSO) and the global information exchange of memetic algorithms. However, the SFLA algorithm suffers on large execution times, being this problem clearly evident when solving complex optimization problems for embedded applications. This drawback can be overcome by exploiting the parallel capabilities of the SFLA. This paper proposes a hardware parallel implementation of the SFLA algorithm (HPSFLA) using FPGAs (Field programmable gate Arrays) and the efficient floating-point arithmetic. The proposed architecture allows the SFLA to improve the functionality of the algorithm as well as to decrease the execution times by implementing parallel frogs and parallel memeplexes. Three well-known benchmark problems have been used to validate the implemented algorithm and simulation results demonstrate that the HPSFLA speeds-up by factors of 362, 727 and 211 a C-code implementation using an embedded microprocessor for the Sphere, Rastrigin and Rosenbrock benchmarks problems, respectively. Synthesis, simulation and execution time results demonstrate the effectiveness of the proposed HPSFLA architecture for embedded optimization systems.
Speculative Multithreading (SpMT) increases the performance by means of executing multiple threads speculatively to exploit thread-level parallelism. By combining software and hardware approaches, we have improved the...
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We have proposed a checklist-based usability inspection technique (WDP - Web Design Perspectives-Based Usability Evaluation) specific for Web applications' usability evaluation and we are following an experimentat...
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This paper presents a literature survey of action research (AR) studies published in nine major Software engineering (SE) journals and three conference proceedings in the period 1993 to June 2009. A strict selection b...
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